Also, this post is primarily for Killap (I guess):
Not that I am a hardcore fan of melee weapons, but I do think (and I'm sure there are others) that when playing a melee character there's too much of a gap between crappy and good melee weapons (assuming that one plays a normal game, ie not running to SF after Arroyo), especially now that there are more quests to do and harder battles/enemies to fight. I mean, sharpened spear is good for Arroyo/Klamath area, it can even be pushed to Sulik's tribe and maybe Den (excluding Metzerger's gang), but after Den it gets ridiculous. You need to wait until you get power fist or ripper, which kinda comes later game (again, assuming a normal pattern). I have dealt with this problem by freezing time, running to New Reno, getting the Louise Swagger (or however you spell it), then running back to Klamath, resuming time, and then playing the game. But this action isn't exactly normal or enjoyable, but it does improve the balance and the enjoyment from the game; it makes a melee game a lot more fun. No joke, try it =)
Bottom line, I think it'd be really cool to create a new melee weapon that does more damage than a sharpened spear and less than, say, a ripper, and make it available in Modoc (Balthas) or Den, or maybe get in Sulik's tribe as a reward for one of quests. It would be cool to have an improved sledgehammer (something between normal sledge hammer and super sledge), with like 8-20 damage, or a special club, stick or a knife, you name it! I think it'd spice up things in 1.3, but it's your call of course, thanks for everything you did already, your Restoration Patch is maybe the best thing I ever saw on improving a game, especially my favorite one =)