Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Apr 1, 2010.

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  1. Mordegar

    Mordegar First time out of the vault

    66
    Dec 23, 2007
    Re: BUG: Can't get into Carlson's house


    They only way to assassinate Carlson without beeing shot afterwards is to disable the forcefield emitters, then go in and pass the small gate to the lower right garden and shoot him through the window. The guards won't attack you if you manage to kill him in 1 attack.
     
  2. Mutatered

    Mutatered First time out of the vault

    1
    Apr 5, 2010
    I found two bugs.

    1. In Broken Hills, when you confront Francis over the murdered people and then convince him to leave, the game will crash with a memory error right after the dialog is exited.

    2. In Modoc, agree to find Johnny and take Laddie with you. Take the quest to find out about the Ghost Farm, then get the message from the Slaags. Find Johnny and tell him you will bring him home. After you head back to Modoc to deliver the message, if you talk to Balthas, his dialog will be screwed up, and will display little bits of the Mayor's dialog instead with only one option "Go on" which will exit the dialog.
     
  3. vrobec

    vrobec First time out of the vault

    1
    Apr 5, 2010
    Hello all! This is my first post. ;)

    Thanks for the great patch. :clap:

    I'm using Win 7 64 bit, and the game doesn't start. It loads the first grey screen with a message to wait, ...and hangs.
    I installed the game on C:\F2 folder, apllied the F2_Restoration_Project_2.0, set the screen to 1680x1050, 16bit, and nothing.

    Please help. :(
     
  4. Faraday

    Faraday First time out of the vault

    22
    Mar 11, 2010
    Looks like Balthas' dialogue tree is borked then; I reported pretty much the same bug, except with Cornelius' dialogue. I'm guessing that talking to him between finding Johnny & taking Johnny home causes him to mimic the dialogue of whatever previous character you talked to.
     
  5. minvader

    minvader First time out of the vault

    7
    Apr 6, 2010
    im stuck in this too.
    how do you get the quest?
     
  6. UnoriginalPizza

    UnoriginalPizza First time out of the vault

    37
    Feb 5, 2010
    for that first bug, check the fallout technical wiki(where your bugs should be put) there's a link there to a fix for it.
     
  7. Darek

    Darek is currently unavailable

    Jan 7, 2008
    [spoiler:bb220fc055]Talk to the Director of public relations (the female hologram on the orange level.)[/spoiler:bb220fc055]
     
  8. minvader

    minvader First time out of the vault

    7
    Apr 6, 2010
    :( wont talk to me, all of them says they are busy
     
  9. Darek

    Darek is currently unavailable

    Jan 7, 2008
    [spoiler:c157e595e6]Well, maybe you need to fix something to do with them first. Check the nearby computers.[/spoiler:c157e595e6]
     
  10. UnoriginalPizza

    UnoriginalPizza First time out of the vault

    37
    Feb 5, 2010
    is the only way to convince shadow-who-walks to leave the raiders is by taunting him? I couldn't seem to persuade him that they were not rangers, but raiders. I feel like I could show him bishop's holodisk as proof in the 1.2, but it's been a while
     
  11. Hauptmann

    Hauptmann First time out of the vault

    41
    Feb 7, 2009
    Found 2 bugs so far:

    BH:

    After talking to Francis about the note, when i agree to him leaving the town I get a crash.
    Also I'm not able to tell that guy who misses his wife that he got killed.

    BTW. Great work with the RP2.0 :clap:
     
  12. minvader

    minvader First time out of the vault

    7
    Apr 6, 2010
    epa green level turns like this after fixing lights



    also, in epa quest list appears " fix voice computer", but the hologram said to fix robot commands computer , maybe quest title is wrong.

    also i cannot complete that quest. run de diagnostic in the computer and points to loose wiring. after that, repair and science takes no effect and the diagnostic option is gone. also tried a lot of items.

    savegame
     
  13. Darek

    Darek is currently unavailable

    Jan 7, 2008
    What you see are roof tiles, where there is not supposed to be any.
    Not sure why .Pixote put it there (or if its just a bug from the Mapper he uses). Anyway, sometimes the game don't recognize that you are standing under the roof so it don't remove it. This happens mainly (or only) when you are loading a game where you are standing under a roof. It's a common occurrence in Navarro.

    @ Hauptmann,

    Fix for Francis here...http://www.nma-fallout.com/forum/viewtopic.php?p=762770#762770
     
  14. Scorpion

    Scorpion First time out of the vault

    34
    Jan 10, 2004
    I was in Klammath and randomly, the dialogue went all crazy when I looked at the bulletin board entering the den... fucked up XD
     
  15. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    Nirran I don’t fully understand what the game is doing but basically there is a limit as to how many animated objects/critters the game can render at one time – 20 is the limit. Once you reach the limit all further animated objects/critters will remain frozen. In combat, frozen critters will cycle through their combat routines, but it is an unforeseen consequence of the new maps and the extra animated scenery. Maybe someone with a good understanding of Sfall can bypass this issue. That’s why I S.O.S yourself and Timeslip.

    The old rusty fan should have had a floating text “rattle”, like what is found in Vault City. It would have made life a little easier for the explorers in the EPA. I’m sure this and the obvious fan bug will be rectified in a future release.

    The bridge keeper was originally brown (the brown critter has very few combat animations), that’s why after you kill the bridge keeper the robe found on his body is purple (that critter has the full range of combat animations). I decided it was preferable to change the critter appearance to purple to match his robe color. Potentially the purple critter could be recolored into a brown version, but that would be a mammoth task.

    The basement is basically the same. It’s just been boxed in black, all of the items and scenery that were there in the original are still there. My intention with FEMP (Fallout 2 Enhanced Map Project) was to make the maps somewhat grittier and believable, as well to improve the light conditions, not to mess with the original design.
     
  16. traverser

    traverser First time out of the vault

    1
    Apr 12, 2008
    XP
    US 1.0 (I think)
    Using all but Sulik/Vic/etc. armor mod

    I'm not sure if this has been reported yet, but the character creation save places the new character into the appearance folder, but then the load function tries to consult the data folder.

    Also, though the character I created was female, the corresponding picture was of a male in the preview. The character ended up looking like a proper female though. (may not be worth fix...)

    And in resolution setting the 8 or 16-bit setting says "colour's"
     
  17. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    I never changed the fundamentals on those levels of the EPA – I thought Chris Parks did an excellent job. Ultimately the lower EPA levels – which are based on one map, might need to be split on to two separate maps. Those roof tiles were designed to block the PC from seeing the other areas on the same level. Splitting the maps and removing the tiles might be the best solution. :look:

    I never read the description on the robe carefully…seems like the brown robed critter will be restored…nice find Dravean and Unoriginal Pizza . :twitch:
     
  18. Darek

    Darek is currently unavailable

    Jan 7, 2008
    You need to have a repair skill of at least 76% to be able to repair it. There is a small bug here in that if your skill is less than 76 but over 50, you get no message saying "You do not have the ability to fix this machine".

    Oh I see. To split the maps seems like a lot of work though. I wonder if there is a way to force the game to not show the roof tiles you are under at load up. Probably handled by the engine...
     
  19. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    It would be easy to fix the maps, just make extra copies and delete all of the unwanted areas on one, then the others. Rename them and let Killap adjust the scripts…surprisingly dims mapper is the better tool for removing artwork on a large scale. I will wait for Killaps response… :wink:
     
  20. Mash

    Mash Vault Engineer Modder

    369
    May 3, 2008
    I wasn't aware of that, I'll look into it.

    That shouldn't happen, does it happen every time? What are the circumstances?

    I've never won an award for my spelling a grammar and I probably never will :) . I'll fix it next time I update the Hi-Res patch.
     
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