Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

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Thanks Darek, that was obious... damn lame question ;).

Anyway, I finished the game and go to father Tully, he gave me a hintbook but when I'm trying to read it screen fades and game crashes (few second music loop, can't use alt + tab to go to windows etc.).
 
I seem to be stuck in the EPA, would any please tell me how I fix the lights in this version so the female, PR hologram will give me passcodes and how do I turn off the force field to access the clonelab by the aliens ?
There's also the hologram who speaks only in 1's and 0's, I can for some reason not fix his hologram projector ( called "peculiar machine" ), when I try to use repair on it my character just says "What am I looking for here ?".

Perhaps my Science and Repair skills are just not high enough yet, I only have 98 in Science and 85 in Repair ( but I have Vic with me ).

Thanks in advance and thanks for a great release.
 
While playing dumb character, I'm getting the "Let me ask you something" option while talking to Vic. It leads to end of conversation.

Animation bug - I'm playing as a chick. Currently wearing metal armor. When I equip Wakizashi Blade, my metal armor chick changed to a women wearing combat armor. I have metal armor frames while running, however when I just stand there my woman character looks like it has combat armor on it.
 
AC vanilla bug!

Critters' secret armor class bonus!

Here's a really interesting one! I've confirmed that it's a vanilla bug, even. Has to do with sequence, turn order, and the armor class bonus.

The story:
I'm in the Temple of Trials preparing to fight Cameron. My character "Gump" (I'm playing dumb) has the following stats: ST 5, PE 9, EN 5, CH 5, IN 2, AG 9, LU 5. Sequence is 18 (= Per x 2), and I have 9 action points. (So does Cameron, but his sequence appears to be <18> 14.)

I drop my spear and 3 healing powders and start the fight. Cameron charges me (he started the fight and so acts first), so I pick up my spear and two healing powders. I have better sequence, so at the start of the next round, I get to go again: I pick up the last healing powder and go to inventory, where I put my spear in weapon slot 2. End my turn (with 2 AP). Cameron smacks me around a bit.

Now it's the start of the next round, and with the higher sequence, of course, I go first. I have 31% chance to hit him with my Punch and 21% with my spear Thrust. I thrust twice and end turn; he punches or kicks 3 times. Lather, rinse, repeat. A few turns later, I'm nearly dead, and it's time to use some healing powder. Two powders get me back nearly to full health. PE drops by 2.

Cameron smacks me around a bit. The turn ends. But my sequence has dropped below his, so now he smacks me around a bit more. Then it's my turn.

I have 30% chance to hit him with the spear. 40% with fists. That's a 9% increase. Hunh? Did I just get a bonus for lasting so long? Coolness! Or ... D'noooh? I must be getting better at fighting the drunker (on powder) I am! Bam, bap, ka-pow! Cameron smacks me around some more. (lol) But I'm still better at hitting him, and he seems to pull a few punches, so eventually I manage to defeat him.

What's happening here? (Analysis)
When I have the higher sequence and attack first, it appears that Cameron's getting his AC bonus for his 9 action points that he has yet to use this combat round - even though he used them to attack me the previous round and will use them again to attack me this round. What's more, once I use the two doses of powder, dropping my sequence below his, he suddenly seems to have a harder time hitting me, as well - as though I'm now getting the AC benefit at the start of the round instead of him, simply because I have the lower sequence. (I haven't confirmed that part, though.)

Thing is, I'm not sure that there's anything we can do about this. I think somehow it's a flaw with the game engine. Maybe one of the game-engine modders (Timeslip?) would need to change the way the AC bonus is calculated - so that it only applies to the critter from the end of its turn (based on the actual action points left, plus any special perks that add to AC) until the start of its next action, and not being re-calculated the start of the combat round. Otherwise, it looks to me like a reason to design characters with a lower perception score and to never take the sequence-boosting Kamikaze (not that I ever have, anyway).

I'd say that this could be considered an exploitable flaw, but of course the lower your PE, the worse you will do at other things that depend on that stat.

Apologies if this bug has been discovered and described before; I couldn't seem to find any discussion of it in the archives, no matter what search terms I tried. Also, KillaP, I hesitate to add this one to the RP wiki page because I'm not sure that's the best place for it. But if you like, I'll post it there, or somewhere else on the wiki if you prefer.

-m
 
I'm not sure but my character handled everything with science at 106 and repair at 86. I think values could be lower since everything went with one time use except forcefield on blue level-but you can destroy this one with dynamite.
 
@ Memetics.

Heanlomal eleborated quite in depth about this subject not too long ago but i dont have time to find his post.
 
Riel88 said:
@ Memetics.

Heanlomal eleborated quite in depth about this subject not too long ago but i dont have time to find his post.

The post that Riel88 referred to is located here. More specifically, the 2nd half of that post.

In Memetics' specific example, it's the same situation described in my post, but reversed. Since Cameron has used his AP to attack the player, it can no longer contribute to his AC. So the player has a higher chance to hit Cameron. Whereas before the player consumed the healing powders, he had higher sequence than Cameron. So Cameron had all of his AP contributing to his AC, thus lowering the player's overall chance to hit.

I look at it as a way to balance out turn based combat: the player with the higher sequence has the advantage of the first strike (after the 1st round), but this is somewhat balanced out by the fact that his chance of landing a successful blow would be a bit lower.

Cheers,

-- The Haen.
 
Found some more :) I can confirm that from time to time you can go through your car and stand on the roof-I've entered empty wasteland near NCR and got that-unfortunately I forgot to save.

It looks like there are some problems with flags or script regardless few items. I used heart pills on Cassidy and oil can on Woodsman and those didn't dissapaired.

San Francisco speaking docs :) - I see this to often and it looks like this is an error not the future...

Is this normal that after 3rd arroyo dream your city karma in Arroyo is droping? I was idolised now I'm liked only.

The Arroyo dreams are crushing my game when I'm at the city-earlier I though it was completely random but now I can confirm this.

Configuration as always:Windows 2000 and Miria for Real! mod by Tongu installed.

I know, I know-savegames and wiki. I'll complete this in nearest future-I'll try at Thursday.
 
Hey Guys,
every time i tried to go to the sierra army base the game crashes as soon as i click on it without any error message. alt ctrl and del brings me back to my desktop but i cant get into the Base (so many tries :cry: ). I think this problem is already solved in this form but i really cant find any working solutions. I use the RP version 2.0 with the German Translation Patch, but i already tried it without the Translation Patch, using some programs like sfall but nothing really works. Using Win XP SP3 and tried it on different resolutions like 640 , 800 and 1024.

Hope some of the smart guys around here had an solution for this :mrgreen:


i know my school english isn't very easy to understand but i hope someone can figure out what i want :lol:

mfg
 
5 said:
I use the RP version 2.0 with the German Translation Patch
My usual suggestion for odd issues:

1. Backup your save games.
2. Uninstall F2 (and RP) and make sure no files are left over.
3. Reinstall F2 with humongous install.
4. Install the latest RP (currently 2.1.2b) from my signature below.
5. Don't install anything else.
6. Copy over your save game.

Let me know what happens. Also, post your save game for others to test out.

P.S. Your English is very good.
 
On the oil rig, I killed the President with explosives and then destroyed the computer. After I go down the stairs to the Presidents office, the game crashes whenever I try to use the stairs up or when I try to save the game. Any suggestions?
I use RP 2.1.2, Windows 7.
I think I'll try reinstalling.
/edit: Ok, reinstalled, didn't help.
The exact error that occurs is something like "The instruction at 0048941c referenced memory 00000072. The memory could not be read from".
 
Hey guys, how come there are no tanks or tank-leftovers in Fallout 1&2? The whole Fallout era is set in what people in 50's thought the future would look like. In the 50's, the tanks were rather popular, with the whole WW2 just ended and all. Wouldn't be logical to have tanks and tank ruins here and there?
 
That's because WWIII in the Fallout universe happens in 2077, the reason why it looks like it it happened in the 1950s the aesthetics and Cold War paranoia of the were still prevalent in the American lifestyle well into the 21st century. And besides, even if somebody finds a working tank in post-apocalypse they're better picking it apart for parts rather than use it. Tank need regular maintenance and a LOT of fuel.
 
Psihotik said:
Hey guys, how come there are no tanks or tank-leftovers in Fallout 1&2? The whole Fallout era is set in what people in 50's thought the future would look like. In the 50's, the tanks were rather popular, with the whole WW2 just ended and all. Wouldn't be logical to have tanks and tank ruins here and there?
First, I don't think this belongs here.
Second, well, tanks were kinda getting obsolete with the arrival of powered armor. And why would there be tanks on the american west coast, there was no actual fighting except for the bombings?
Otherwise I agree, except for the tank in FO:Tactics, the complete lack of tanks even in the old army bases is kinda weird.
 
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