Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

Discussion in 'Fallout General Modding' started by killap, Sep 18, 2010.

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  1. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    It's not a luck, but a killap's magic eight ball! :P
    I have played RP 2.1.2b without any crash or other serious issue. It's pretty solid and stable release, no doubt about it.
     
  2. Dravean

    Dravean Where'd That 6th Toe Come From?

    477
    Mar 6, 2005
    killap is nearly done with a new release that focuses on squashing some remaining bugs. But he's been very busy with other things, so it's hard to say when that'll be released.

    There are similar "restoration projects" for Fallout 1, but nothing that's very close to being finished.

    The new playable character types, as well as all the various options in the RP installer, are not based on anything the developers had planned for the game, but instead are features that fans have asked for or enjoy. However, since they weren't intended for the game, they are made optional.
     
  3. Darek

    Darek is currently unavailable

    Jan 7, 2008
    Thanks Josan and Glovz (and an extra thanks for the bug wiki addition). :)

    So I edited in the last empty caravan encounter bug I found in the table, and also corrected this:
    It should of course be 'Wade, Redding-Vault City Caravan Master'.


    @ Ryuzaki I have no idea about the automaps. I searched and came across a couple of post with the same issue, but no answers.
    I doubt it's g_var related but rather some kind of map index that has gotten corrupt. I tried to search your sav.dat file with a hex editor but couldn't find anything helpful.
     
  4. Darek

    Darek is currently unavailable

    Jan 7, 2008
    So over at the Gamefaqs forum I saw someone list punching bags that you get raised unarmed skill from.
    Surely this shouldn't be.
     
  5. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Fixed - (script removed).
     
  6. Ryuzaki

    Ryuzaki First time out of the vault

    21
    Apr 24, 2011
    However RP 2.1.2b is the most stable f2 version i ever seen, i experienced two crash:

    -one of Kaga encounter (down to vault city, dont know which one, he has metal armor)
    when i save game in battle, then try to load it back, the game crashes
    dont know about any other kaga event, this was my second one.

    - the other was at New Reno, wright territory, while slaughtering the family, i accidentally shot the entrance door (i aimed a family thug) then game crashed
    i dont know if any of accidental door shots result crash
     
  7. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Maybe you should read the thread from the beginning - DON'T SAVE IN COMBAT...shit happens. But I'm sure the next release will be the most stable. As for shooting a door - I can't see how it is possible, it's scenery and can't be targeted. :roll:
     
  8. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Maybe there should be an Sfall option to disable saving in combat. :p Then this would finally stop.
     
  9. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    Hm, I'm not going to argue Pixote, but there truly is possibility to aim at some of the doors. Even with an unarmed attack, usualy it's my favourite modus operandi to kick-off some of the Klamath's locked doors using only the mighty bare tribal foot. 8-)
     
  10. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    :shock:

    I've never seen that one can aim at scenery objects.. Are you really sure?
     
  11. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    Yes, I'm using this feature regularly. There indeed must be some scripts attached to some objects (doors). Just try to activate an attack mode and feel free to kick off the doors.

    edit:
    I have tested it right now in Klamath (1.02 US), as well it is included in RP:
    [spoiler:7517af51c7]
    1. Locked door


    2. Mighty tribal kick performed :)


    3. The doors are gone
    [/spoiler:7517af51c7]
     
  12. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    Wow ok - now that's something new for me, thanks!
     
  13. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Of course you can aim at doors. In the same way as you can explode them, you can shoot them open, etc... Never opened a wooden door with a bozar before?

    Also you can attack other scenery, if it's made via script. Lich wrote a tutorial a long time ago, how one can create barrels that explode when they are getting hit + scenery graphic change.
     
  14. BrecMadak

    BrecMadak First time out of the vault

    93
    Jul 5, 2010
    I am personally behind this idea, while its not too complex it dramatically increases fight strategies, making player use his head a lot more rather than just laying behind, and after getting critic, loading...

    This would be great in my opinion, and will fix lot things also.
     
  15. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Beside this, combat in Fallout 2 isn't very long anyway. It's not like there is any battle similar to the Blades attack on Adytum in Fallout 1, where it really could eat up 1 hour of combat time.

    Saving before the combat starts should be enough, really. No need to do it while combat is running.
     
  16. Nevill

    Nevill First time out of the vault

    85
    Mar 14, 2007
    Except sometimes there is no way to save before combat, e.g. in encounters. If the game crashes during such an encounter (and it does, quite often), your progress is gone for good.

    The current implementation of blocking the option to save is strange. Half the time I am not able to save in combat, the other half game saves perfectly. I do not understand the purpose of enforcing this behavior. Put a warning in the readme and let players decide for themselves if they are willing to risk savegame corruption.
     
  17. Timeslip

    Timeslip Water Chip? Been There, Done That
    Modder

    921
    Aug 15, 2007
    The current behaviour is that you are allowed to save at the beginning of your turn, prior to spending any ap. This avoids many of the bugs, without causing too much player inconvenience. Unfortunately it's not a big enough restriction to fix kaga.

    This suggestion contains an invalid implicit assumption. Players do not read readme's.

    Here's my suggestion: At the end of the temple of trials, Cameron should give the players a quiz on matters covered in the readme. If anyone answers incorrectly, fallout should immediately uninstall itself.
     
  18. Darek

    Darek is currently unavailable

    Jan 7, 2008
    True that. :lol:

    So what exactly is the problem with Kaga? I mean what makes him a bigger one than normal?

    F2se has an option to clear combat info, that could possibly fix your save, have you tried it?
     
  19. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Yeah...you can dumbass (just talking to myself). :roll:

    The common door scripts seem to be:

    zilckdor - breakable door

    zimtldor - unbreakable metal door

    ziwoddar - unbreakable wooden door

    There are a few other door scripts, such as Vic's door, Sierra Army depot, etc. The script on the door to Mr.Wrights office seems to be one of those unique door scripts. Even though shooting it doesn't seem to effect it, dynamite will blow it up. :shrug:
     
  20. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    No, as said, first time that I hear this. Makes the lockpick skill even more useless, heh.
     
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