Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

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Izual said:
- When fighting in San Francisco's ring, your followers can actually shoot your unarmed opponents, which makes winning a lot easier, of course :p When Cassidy shot my opponents, they stopped punching me, probably willing to kick Cassidy's ass. He kept shooting them, but it seems there are some places inside the ring where he could not aim. The guards didn't react at all about this, and I was able to pretend I was a Unarmed hero, which I was not :p

Yea, that's a major problem in lesser bug section ! This is out of logic when in ring no one should be able to help to fighters. So this should not be missed in the next release.

It's already not though enough considering for one who is an at least unarmed expert. Should even be made thougher, just an opinion
 
.Pixote. said:
All of the critter animations that are meant to be in the next release are done...

Are we going to see the blue or other-colored combat armors integrated into the game? It would be nice if some NPCs used them, or if one/multiple of the upgrade CAs used the animation sets.
 
Izual said:
- When fighting in San Francisco's ring, your followers can actually shoot your unarmed opponents, which makes winning a lot easier.

That's been fixed - the wrong wall blockers were being used on the two gaps in the metal railing - the 'shoot through' ones (think windows, small fences, rails, etc) instead of the solid wall blocker. It's a problem that was overlooked from the original game.


agris said:
Are we going to see the blue or other-colored combat armors integrated into the game? It would be nice if some NPCs used them, or if one/multiple of the upgrade CAs used the animation sets.

Not that I'm aware of...but I could image the NCR patrols possibly wearing blue combat armor, but I don't think we should change the police critters in NCR - they're dicky looking, but add a certain character to the place.

As for the darker green combat armor (Combat Armor Mark 2) - building a new darker green critter, to distinguish it, isn't a bad idea...I might just do that. :wink:

...............................................

EDIT: Dark Enough.

019hmcmbtaa020000.gif
 
Hey, looking good. I always thought that the brotherhood armor as the blue CA made sense- it's unfortunate that no NPCs wear it tho.
 
Psihotik said:
teukros said:
They could just wait where you left them for one to four days, then get fed up with waiting and leave.

Yes, that would be great. After two days would be perfect. Any business hat demands leaving NPCs to wait can be done under two days.


I tend to abuse my NPCs, I treat them like lockers-with-legs. Recently I went to SAD, realized I was in over my head, and told Sulik to wait there while I went and slaughtered some deathclaws and floaters and such. I think four months passed... when I got back to SAD, Sulik was still there...

So yeah, a change like this would be a real positive, imo.
 
teukros said:
Psihotik said:
teukros said:
They could just wait where you left them for one to four days, then get fed up with waiting and leave.

Yes, that would be great. After two days would be perfect. Any business hat demands leaving NPCs to wait can be done under two days.


I tend to abuse my NPCs, I treat them like lockers-with-legs. Recently I went to SAD, realized I was in over my head, and told Sulik to wait there while I went and slaughtered some deathclaws and floaters and such. I think four months passed... when I got back to SAD, Sulik was still there...

So yeah, a change like this would be a real positive, imo.
Agreed. :ok:

EDIT:
I did a search on 1950 california state trooper police uniform and got this:
SP_POLICE_1.JPG

So the originals look like they may be close for the time period. (slight differences to note if you compare) I couldn't find a color photo of the uniform, maybe they weren't blue?
 
Glovz said:
I did a search on 1950 california state trooper police uniform and got this:

So the originals look like they may be close for the time period. (slight differences to note if you compare) I couldn't find a color photo of the uniform, maybe they weren't blue?
That was in 1950 of our timeline, Fallout is taking place in alternative retro sci-fi reality. This kind of shit makes game very unconvincing, not to say silly.
 
I can't see how the people of Shady Sands would have had any understanding or connection to the police of the 1950s, but hey, its just a game. Who knows some hick might of had an old Police magazine and showed Tandy...hence the police uniforms we find in NCR. :shrug:
 
..or it was a part of the social experiment related to Vault 15. Some opposite groups of inhabitants were placed there, I bet one of the groups was a police brigade. 8-)
 
I think you missed my point...

Police uniforms itself aren't the problem, the problem is their look. War has started in 2077, not in 1950. More than 100 years has passed. Uniforms evolved, just like in our timeline and they shouldn't look like straight rip off from our 1950s. Compare soldier's uniforms from WWII, or Korean War with Combat Armour present in Fallout. BIG BAD ASS improvement and change. It's very similar situation to real life guns - they simply don't fit into Fallout setting, no matter how good you'll try to explain their presence.

NCR police look is nothing more than continuation of stereotypical 1930s, Al Capone-ish, theme from New Reno.

.Pixote. said:
Who knows some hick might of had an old Police magazine and showed Tandy...hence the police uniforms we find in NCR. :shrug:
Faster they would scavenge them from police's depots in large cities :shrug:
 
Glovz said:

Nice find Glovz. That explains alot.
I'm inclined to agree with Continuum - to me it seems like they literally just did what what Glovz did: googled 50's california police uniforms and made a critter model of it!! Bad art directing. Hence the very dubious new critters in FO2. Man, someone in the dev team screwed up there - originally i thought it was a bad artist, but GLovz find there indicates it was bad design decisions further up the command chain .....
 
Continuum said:
I think you missed my point...
No, I don't.
The 2077's police uniforms may were inspired by an old model posted by Glovz; right the same way, like the 2077's fussion powered Highwayman was inspired by a 1957 Chevrolet. (Just a retro-design, which was obviously very popular in the 2077.)
OK, just my two cents, who cares anyway.
 
guys i didn't read all the posts, but i think you're talking about the "old stuff" Fallout has for the present date, right? (if i'm mistaken, sorry for not reading all the posts) but i think we should see that we're talking about a post-nuclear world, so we may have awsome technology and we may be in a futuristic advanced world, but since the "bombs dropped" the Wasteland hasn't got much to offer in "futuristic apparell" so i guess they went to the attic and search their old chests for those clothes (when i say "them" i say the people in the game world)(bear me with this guys xD)
 
It was BIS choice to make NCR cops wear this uniform. They could have chosen another one, because they made a unique critter for this. As it's not a time/budget matter, why should the RP change it?
 
.Pixote. said:
I can't see how the people of Shady Sands would have had any understanding or connection to the police of the 1950s, but hey, its just a game. Who knows some hick might of had an old Police magazine and showed Tandy...hence the police uniforms we find in NCR. :shrug:
Are you forgetting the whole Fallout visual motif?? The whole game world's look and feel is based on the 1950's era ideas of what a nuclear fallout would be (which is very, very different from reality). Pretty much everything in the Fallout games is retro-futuristic, based on 1950's ideals. Putting 1950's-era police uniforms into the game makes perfect sense in context.
 
I brought up what I found because I am in agreement that the police critter needs a tweak, should be unique, but not have full combat armor.

@Pixote/Josan12/Continuum
Would it be difficult to create a critter to have something like the guy in the overcoat in the pic I posted, possibly no hat or maybe a helmet from the combat armor, with a belt that also has a strap from shoulder to opposite side hip, maybe a baton hanging from hip?
 
I think the NCR police uniforms are fine. Fallout has never been a strictly futuristic game. It's retro-futuristic. It combines elements of the past and the future. Look at those intro videos. Look at how some computer equipment takes up entire rooms. I think the Wikipedia article section on "influences and references" captures it quite well:

Fallout draws much from 1950s pulp magazines, science fiction and superhero comic books. For example, computers use vacuum tubes instead of transistors; energy weapons exist and resemble those used by Flash Gordon; the Vault Dweller's main style of dress is a blue jumpsuit with a yellow line going down the center of the chest and along the belt area. Fallout's menu interfaces are designed to resemble advertisements and toys of the same period; for example, the illustrations on the character sheet mimic those of the board game Monopoly, and one of the game's loading screens is an Indian Head test card.
 
Using Fallout 1 as the standard, I would say that is largely incorrect. Yes, you'll see influences of 50's pop art in various posters and whatnot, and some things that were still around from the pre-war days (ruined cars, tv's) but as far as the reality in the game it was virtually nonexistant. It's strictly Mad Max. Even the "ray guns" in the first game evoke more modern military realism than comic book sci-fi.

That was part of the genius. The grit of the post-apocalypse juxtaposed against the idyllic images of greatest generation america. Weirdly, Black Isle didn't grasp that.

Anyway, going by that logic, the cop uniforms are definitely out of place. Seems odd to me that a hardscrabble no-nonsense community would waste time with something so silly and impractical. A slightly modified, navy blue model of combat armor would have been much more effective and organic to the game world.

But if you go replacing that, there is a whole bevy of misdirected artwork you'd need to fix. And not only did the Fallout 2 art fail to meet the aesthetic, most it also looks ugly as crap. Plastic and poorly animated. The critters anyway.
 
Josan12 said:
I'm inclined to agree with Continuum
:salute:

kungfujoe said:
Pretty much everything in the Fallout games is retro-futuristic
Futuristic, not only retro, but futuristic too (fifty-fifty ;)). And NCR cops don't look futuristic at all. Again, it's weird that military (and special police forces for that matter) uniforms/armours evolved and are looking futuristic, but cop's uniforms stuck in our 1950s. Also, what about Mr. Handys? It's a futurism in retro style, not straight rip off from our 1950s.

Retro-futurism vs. retro (real-life 1950s).

kungfujoe said:
Putting 1950's-era police uniforms into the game makes perfect sense in context.
Yes, it makes sense for Fallout which utilizes nuclear holocaust in real life 1950s, not alternative, retro-futuristic future, filled with nucular powered walking tanks, serving robots, latex pajamas and weird energy guns.

Glovz said:
Would it be difficult to create a critter to have something like the guy in the overcoat in the pic I posted, possibly no hat or maybe a helmet from the combat armor, with a belt that also has a strap from shoulder to opposite side hip, maybe a baton hanging from hip?
Probably someone would need to make it from scratch :shrug:

Hayden said:
Fallout has never been a strictly futuristic game. It's retro-futuristic
Of course, it's retro-futuristic.

Hayden said:
It combines elements of the past and the future
Yes, both elements, not only one.

I think there's a distinct difference between being influenced by something, or took some style as a base and lazy ripping off real life stuff in case of quite unique setting like Fallout has.

Also, there was no ANY consistent vision and there was an AWFUL art direction during development process of Fallout 2. They basically threw some cool, and funny ideas without any thinking how this is going to blend with the game's setting, existing art assets and their style.
 
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