Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

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Continuum said:
Probably someone would need to make it from scratch :shrug:
Yes, the present walking-automatons-like critters are not worthy of modifying, regardless of the uniform style. :(
 
I've got used to the lenny ghoul. :shrug: It's one of the few better looking new critters (beside the geckos, which are the other ones).
 
024hmcmbtaa200.gif


The game needs this so badly... :mrgreen:
 
Pixote, :rofl:

I have had a closer inspection on Brain (stupid rat) and have to say that he is the biggest mess ever. I used the unpatched version of his script/message files and made some tree diagrams of his dialog. Since then I've tried to puzzle the pieces together but it ain't easy. There's pieces missing, others are hammered into the wrong place, and to make it even better the box art is gone so there's no way to know what it's supposed to look like. :roll:

Brain is not hard because of coding but because of his dialog, there are so many factors to take into consideration, something the org devs didn't quite manage and also some inconsistencies.

Anyway, I've been cutting and pasting a bit of his dialog to try and match different scenarios (so far I've only done that with ankh_taken, which is the biggest and most complex one), but now I'm kinda stuck. I need to establish a couple of ground rules for him before I can do anything else.
1. Can you, or can you not help him if you haven't joined him?
2. Do you have to fight him if you don't join him, always? As it is now you have to fight if you decline his offer, but if you avoid his join dialog you can do his quests and leave unharmed.

I suggest that you have to join him or fight him the first time you talk to him. At least while any of the power plant quests are active. After that I don't know...
 
Darek said:
Pixote, :rofl:

I have had a closer inspection on Brain (stupid rat) and have to say that he is the biggest mess ever. I used the unpatched version of his script/message files and made some tree diagrams of his dialog. Since then I've tried to puzzle the pieces together but it ain't easy. There's pieces missing, others are hammered into the wrong place, and to make it even better the box art is gone so there's no way to know what it's supposed to look like. :roll:

Brain is not hard because of coding but because of his dialog, there are so many factors to take into consideration, something the org devs didn't quite manage and also some inconsistencies.

Anyway, I've been cutting and pasting a bit of his dialog to try and match different scenarios (so far I've only done that with ankh_taken, which is the biggest and most complex one), but now I'm kinda stuck. I need to establish a couple of ground rules for him before I can do anything else.
1. Can you, or can you not help him if you haven't joined him?
2. Do you have to fight him if you don't join him, always? As it is now you have to fight if you decline his offer, but if you avoid his join dialog you can do his quests and leave unharmed.

I suggest that you have to join him or fight him the first time you talk to him. At least while any of the power plant quests are active. After that I don't know...
Also, (if I recall correctly) there is a human critter in Gecko name Lumpy? that is supposedly immune to radiation - I always thought it weird you could find that fact out about him yet not be able to have him help with the reactor or have him somewhat linked to the restore all ghouls goal of the Brain. I don't know if there is anything anywhere in the game files that might mention any intention for Lumpy but always seemed like there should be.
 
.Pixote. said:
hmcmbtaa200.gif


The game needs this so badly... :mrgreen:
It's a start, but not what I envisioned - I wish I had some artistic skill then I would sketch something up to show you. :(

EDIT:
Here's my shitty quick version of my vision
testrp.png
 
Darek said:
1. Can you, or can you not help him if you haven't joined him?
Hm, the Brain wants a cheezy poofs. After the Choosen One will feed him, he can help him too, even if he haven't joined the Reneval group before. (that's how I see it)
I'm very curious, what magic you can do there Darek, hehe. :)
 
valcik said:
Hm, the Brain wants a cheezy poofs. After the Choosen One will feed him, he can help him too, even if he haven't joined the Reneval group before. (that's how I see it)
I'm very curious, what magic you can do there Darek, hehe. :)
Nah, that's not the way it goes. :)
To quote the rat:
{440}{}{(crunch, munch, crunch) Mmmm, I love Cheezy Poofs, they’re so, well, uh, Cheesy. For that, you get to be a member of my special cult, and you can help me take over the world.}
Also not sure of any magic, gonna need help on this one as I don't want to take to much liberty on change stuff.

@ Glovz,
I don't think there's anything more to Lumpy, at least I've not heard anything. I can take a look though.
EDIT: Nope, there's no traces of anything not already there in his files.
 
Hi guys,

No criticism intended here so please don't take offence....

Let's keep the RP equaling Restoration Project.

If we want policemen like something out of "men in tights" let's have that as a separate mod.
 
Grunter said:
Hi guys,

No criticism intended here so please don't take offence....

Let's keep the RP equaling Restoration Project.

If we want policemen like something out of "men in tights" let's have that as a separate mod.

"Men in tights mod" :clap: :clap: :clap:
 
Grunter said:
Hi guys,

No criticism intended here so please don't take offence....

Let's keep the RP equaling Restoration Project.

If we want policemen like something out of "men in tights" let's have that as a separate mod.

Agreed, and plus this should be the last "so-called" problem.
 
Darek said:
I have had a closer inspection on Brain (stupid rat) and have to say that he is the biggest mess ever.

Yeah, killap and I have talked in the past about the abomination that is the Brain's dialogue tree. I'd love to see that get resolved once and for all.

Darek said:
I need to establish a couple of ground rules for him before I can do anything else.
1. Can you, or can you not help him if you haven't joined him?
2. Do you have to fight him if you don't join him, always? As it is now you have to fight if you decline his offer, but if you avoid his join dialog you can do his quests and leave unharmed.

After reading over his dialogue file again, I'd say that it best fits his character to offer the player the choice of either joining him, or being attacked. After all, you've discovered his secret lair and likely heard of his plans for world domination, so it wouldn't make sense for him to allow you to simply walk away.

Darek said:
I suggest that you have to join him or fight him the first time you talk to him. At least while any of the power plant quests are active. After that I don't know...

Agreed. As for once the power plant quests are no longer active, his disposition towards you should depend on how you went about the quests. Obviously, if you did everything, then he'd say line 240 and would not attack.
 
Glovz said:
.Pixote. said:
The game needs this so badly... :mrgreen:
It's a start, but not what I envisioned - I wish I had some artistic skill then I would sketch something up to show you. :(

EDIT:
Here's my shitty quick version of my vision
testrp.png
How about something like this?
Revisedhmcmbtaa200.gif

Both the Hub police and the Adytum Regulators used to wear armor in FO1, and were much bigger settlements than Shady Sands in the beginning. It seems likely that NCR would take the best of what made the Hub work and make use of it. Combat armored police would be more appropriate for NCR. It's a minor point and not a game breaker. Making a new critter is a pretty big project. One good thing is the weapon animations can probably be "limited" to a rifle and pistol.
 
Richwizard said:
Glovz said:
.Pixote. said:
The game needs this so badly... :mrgreen:
It's a start, but not what I envisioned - I wish I had some artistic skill then I would sketch something up to show you. :(

EDIT:
Here's my shitty quick version of my vision
testrp.png
How about something like this?
Revisedhmcmbtaa200.gif

Both the Hub police and the Adytum Regulators used to wear armor in FO1, and were much bigger settlements than Shady Sands in the beginning. It seems likely that NCR would take the best of what made the Hub work and make use of it. Combat armored police would be more appropriate for NCR. It's a minor point and not a game breaker. Making a new critter is a pretty big project. One good thing is the weapon animations can probably be "limited" to a rifle and pistol.
I like this! :clap:

As for animations I would hope for unarmed, club, pistol, and rifle. To be able to vary fighting styles when more than one of the critter are involved.
 
Glovz said:
As for animations I would hope for unarmed, club, pistol, and rifle. To be able to vary fighting styles when more than one of the critter are involved.

Good luck to the person who wants to build it... :P
 
Using only a humongous installation and the installer version of the RP2.1.2b, I had a problem with quests disappearing from the Pip-Boy (sorry - I deleted the save-games forgetting that you guys use them). However the circumstances were as follows:

At The Den, after sorting out the thieving kids, I did Becky’s quests, then Mom’s and Frankie’s quests. I had also gotten the quests for Smitty’s car part and talked to "Mr. Great Anus" about Annas ghost. In all, the Pip-Boy showed a list of ten quests, and the car part quest was #10. I saved my game while standing in front of Lara before talking to her for the first time. After getting Lara’s first quest, I checked the Pip-Boy and there were still only 10 quests, and the quest to get the car part was gone. I'm very sorry, but since I'm still trying to get through the game for the first time (including quests), I’ve reinstalled the game with the RP2.1.1 which has been working great for me - so far.

Also, both in 2.1.1 and 2.1.2b, after turning on "blitting" (whatever that is) in the SFall tab of options, Fallout 2 RP2.1.1 and 2.1.2b both crashed continually and would not load. This is probably just a conflict with my GForce 8500GT rather than a bug, but thought you might like to know.

Thanks for all your stunning work so far, but you aren't done yet bud - so no hiatus for joo! No sir....you gotta stick it out to the end and fulfill your destiny! THEN you can have a hiatus. Now get back to work! :crazy:
 
Downloaded latest F2RP and got problems.

I can't get the password from Chris to enter Navarro.

I talked with BOS in SF and I got him to tell me to pose as a recruit. Then I went to Navarro and I cant get in. If I try break the door, Chris interrupts me. I tried going back to SF and talk to BOS again, but he just tells me to go back to Navarro.

Why is this happening? :eyebrow:
 
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