valcik
So Old I'm Losing Radiation Signs
Yes, the present walking-automatons-like critters are not worthy of modifying, regardless of the uniform style.Continuum said:Probably someone would need to make it from scratch
Yes, the present walking-automatons-like critters are not worthy of modifying, regardless of the uniform style.Continuum said:Probably someone would need to make it from scratch
Nah it makes him look like he's wearing tights. It'd probably look better (and be easier to do) to take the police cap head and add it to other bodies..Pixote. said:The game needs this so badly...
Also, (if I recall correctly) there is a human critter in Gecko name Lumpy? that is supposedly immune to radiation - I always thought it weird you could find that fact out about him yet not be able to have him help with the reactor or have him somewhat linked to the restore all ghouls goal of the Brain. I don't know if there is anything anywhere in the game files that might mention any intention for Lumpy but always seemed like there should be.Darek said:Pixote,
I have had a closer inspection on Brain (stupid rat) and have to say that he is the biggest mess ever. I used the unpatched version of his script/message files and made some tree diagrams of his dialog. Since then I've tried to puzzle the pieces together but it ain't easy. There's pieces missing, others are hammered into the wrong place, and to make it even better the box art is gone so there's no way to know what it's supposed to look like.
Brain is not hard because of coding but because of his dialog, there are so many factors to take into consideration, something the org devs didn't quite manage and also some inconsistencies.
Anyway, I've been cutting and pasting a bit of his dialog to try and match different scenarios (so far I've only done that with ankh_taken, which is the biggest and most complex one), but now I'm kinda stuck. I need to establish a couple of ground rules for him before I can do anything else.
1. Can you, or can you not help him if you haven't joined him?
2. Do you have to fight him if you don't join him, always? As it is now you have to fight if you decline his offer, but if you avoid his join dialog you can do his quests and leave unharmed.
I suggest that you have to join him or fight him the first time you talk to him. At least while any of the power plant quests are active. After that I don't know...
It's a start, but not what I envisioned - I wish I had some artistic skill then I would sketch something up to show you..Pixote. said:
The game needs this so badly...
Hm, the Brain wants a cheezy poofs. After the Choosen One will feed him, he can help him too, even if he haven't joined the Reneval group before. (that's how I see it)Darek said:1. Can you, or can you not help him if you haven't joined him?
Nah, that's not the way it goes.valcik said:Hm, the Brain wants a cheezy poofs. After the Choosen One will feed him, he can help him too, even if he haven't joined the Reneval group before. (that's how I see it)
I'm very curious, what magic you can do there Darek, hehe.
Also not sure of any magic, gonna need help on this one as I don't want to take to much liberty on change stuff.{440}{}{(crunch, munch, crunch) Mmmm, I love Cheezy Poofs, they’re so, well, uh, Cheesy. For that, you get to be a member of my special cult, and you can help me take over the world.}
Grunter said:Hi guys,
No criticism intended here so please don't take offence....
Let's keep the RP equaling Restoration Project.
If we want policemen like something out of "men in tights" let's have that as a separate mod.
Grunter said:Hi guys,
No criticism intended here so please don't take offence....
Let's keep the RP equaling Restoration Project.
If we want policemen like something out of "men in tights" let's have that as a separate mod.
"Men in tights mod"
Darek said:I have had a closer inspection on Brain (stupid rat) and have to say that he is the biggest mess ever.
Darek said:I need to establish a couple of ground rules for him before I can do anything else.
1. Can you, or can you not help him if you haven't joined him?
2. Do you have to fight him if you don't join him, always? As it is now you have to fight if you decline his offer, but if you avoid his join dialog you can do his quests and leave unharmed.
Darek said:I suggest that you have to join him or fight him the first time you talk to him. At least while any of the power plant quests are active. After that I don't know...
How about something like this?Glovz said:It's a start, but not what I envisioned - I wish I had some artistic skill then I would sketch something up to show you..Pixote. said:The game needs this so badly...
EDIT:
Here's my shitty quick version of my vision
I like this!Richwizard said:How about something like this?Glovz said:It's a start, but not what I envisioned - I wish I had some artistic skill then I would sketch something up to show you..Pixote. said:The game needs this so badly...
EDIT:
Here's my shitty quick version of my vision
Both the Hub police and the Adytum Regulators used to wear armor in FO1, and were much bigger settlements than Shady Sands in the beginning. It seems likely that NCR would take the best of what made the Hub work and make use of it. Combat armored police would be more appropriate for NCR. It's a minor point and not a game breaker. Making a new critter is a pretty big project. One good thing is the weapon animations can probably be "limited" to a rifle and pistol.
Glovz said:As for animations I would hope for unarmed, club, pistol, and rifle. To be able to vary fighting styles when more than one of the critter are involved.