Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

Status
Not open for further replies.
Upon further investigation, the second level of Swift Learner perk does nothing either. Also it only seems to affect to the experience gained from using First Aid and Doctor skills (and perhaps Outdoorsman, but I'm not sure). Killing critters and completing quests are unaffected. :(
I also noticed a typo in Bobby's dialogue (in Den's residential area). When he's telling you about his deadbeat excuse of a father, there is a extra apostrophe in one of don'ts (so it looks like this don't'). Unfortunately I can't remember the exact line(s), but it shouldn't be hard to find.
 
Dorian Grave, that experience bug is only cosmetic. If you check your XP before and after gaining some, you'll see you get the correct amount even if the text window tells you otherwise.
It is something that needs to be fixed in the game engine, which most here can't do. You may have better luck asking Timeslip or post in her sfall thread.
 
Can anyone help me?

I installed Killaps package and included the high res maps.
But when moving around in the map in fallout 2. Its extremly slow.

I was inside ddraw.ini to change directx mode to 4.

But don't know what else to do. Is this a normal problem? And anyone that can help?

Much Appreciated
 
World map speed is "as it should be" by deafault. To speed it up, edit your your ddraw.ini by changing value of "WorldMapDelay2=66" to lower. Or WorldMapFPSPatch=1 to 0 (not sure about that, I'm kind of fond of the speed).
 
Its like 20 times slower of what it normally is if i play Fallout 2 without Killaps patch. That can't be normal?

Took almost 2 mins to get to Klamath from Arryo..
 
Changing the map speeds helped.

Thanks for replying though!

This patch is ridiculously awesome!
Can't believe i can play it with higher resolution settings and enhanced maps!

Good job to all involved!
 
I think i found a bug will playing using your latest patch Killap.

When rescuing Smiley, just before the entrance/exit to Toxic Caverns, Smiley turns hostile on the player if he tries to talk with him.

I loaded and tried again, this time just running for the exit and returning to Klamath, but no dice, if you try and talk to him in the city, he goes hostile again.

I hope someone else can confirm this.

EDIT: Ok, tried reloading an earlier save and made sure Smiley didn't join in on any gecko fights, this helped.

Don't know if its a bug or not though? Would seem wierd that he'd attack me for rescuing him..
 
Hey I'm really thankful for the patch but after installing it I'm having some problem playing the game.

When I start the game up the colours are screwed up in certain places and while I can get through the intro and the developer screen, I can't make it to the main menu until the game crashes.

I'm running the game off steam, and installed the patch into the same folder as the game (as I was told to.)

Any help would be appreciated! Thank you very much. :D
 
Good news, I've fixed some of my problems however I haven't fixed the graphics problem.

As instructed I've tried altering the number in the ddraw file but my computer won't let me save it for some reason.

It doesn't even tell me why, it just says that I can't.
 
DrakeDarkHunter said:
Good news, I've fixed some of my problems however I haven't fixed the graphics problem.

As instructed I've tried altering the number in the ddraw file but my computer won't let me save it for some reason.

It doesn't even tell me why, it just says that I can't.

And now I've fixed the problem entirely, effectively wasting all of your time.... sorry...
 
Ummm... Not sure if this is a bug or not, and I am not sure whether someones already pointed it out, but when I am on the orange sub-level of the EPA, the computer next to the holograms can't be repaired, making the hologram quests unobtainable.

Anyone else got this?
 
Ummm... Not sure if this is a bug or not, and I am not sure whether someones already pointed it out, but when I am on the orange sub-level of the EPA, the computer next to the holograms can't be repaired, making the hologram quests unobtainable.

Anyone else got this?
 
Lynchalot said:
Ummm... Not sure if this is a bug or not, and I am not sure whether someones already pointed it out, but when I am on the orange sub-level of the EPA, the computer next to the holograms can't be repaired, making the hologram quests unobtainable.

Anyone else got this?

It isn't a bug, I think you're doing it wrong. Can't remember that well (my playthrough was some time ago) but I think you have to use repair on computer in the room to the right of Holograms' room. Of course you have to meet the repair requirements :wink:
 
Status update needed from killap, please.

EDIT:
Might be time for the weight of this project to shared on the scripting end. Not that killap isn't a modding king; *bows in respect to the king*, but there's no reason someone else couldn't help out.

I nominate Darek.

I only wish I could help script. *sighs*
 
I can say that all of the art and map changes have been finished and passed on to Killap. To streamline the build I removed quite a lot of redundant art, and I have also rebuilt the prototype lists, files, etc.

Basically some of the previous art folders will be replaced with new folders, so I can imagine it will take time for Killap to go through all this and adjust any affected scripts. My thinking is that the next release might be the last, it takes a lot out of a person working on something like the RP.

From my side, the only extra features that could be added in the future would be new critters - the black PC and a new female PC, I might also build a proper boxing critter with the red boxing gloves for New Reno. But these things are just minor cosmetic enhancements. Don't worry the bear dude hasn't forgotten. :wink:
 
Status
Not open for further replies.
Back
Top