Sorry, I somehow missed that. I have a very good OpenGL card. Here's the output: Code: $ glxinfo | grep 'renderer' OpenGL renderer string: Quadro NVS 140M/PCI/SSE2 And this is reg extract: Code: [Software\\Wine\\AppDefaults\\FALLOUT2.EXE\\Direct3D] 1284973361 "DirectDrawRenderer"="opengl" "RendererTargetLockMode"="readtex" And section of ddraw.ini Code: [Graphics] ;Set to 0 for 8 bit fullscreen ;Set to 4 for dx9 fullscreen ;Set to 5 for dx9 windowed ;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders) ;Modes 1, 2 and 3 are no longer supported Mode=4 ;If using a dx9 mode, this changes the resolution ;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map GraphicsWidth=1333 GraphicsHeight=1000 ;This changes the settings of the hardware scaler in graphics modes 4 or 5 ;Set to 0 to disable, 1 to use only if screen res > 640x480, 2 to use if screen res != 640x480 or 3 to use always ;To use a hardware scaler a file called 'global.fx' must be placed in data\shaders, and must contain one technique with one or more passes GlobalShaderMode=0 ;Set to something other than 0 to apply a software scaler in graphics modes 4 or 5 ;This can be used instead of, or in addition to, the hardware global.fx shader ;This option is unsupported when using Mash's resolution patch ;0 - Default scaler ;1 - 2xSai ;2 - SuperEagle ;3 - Super2xSai ;4 - hq2x ;5 - AdvancedMame2x ;6 - letterbox ;7 - no scaling ScaleFilter=1 ;Set to 1 for a linear texture filter, or 0 to disable TextureFilter=0 ;Set to 1 to do the palette conversion on the gpu ;Faster, but incompatible with the Scalefilter and TextureFilter settings ;Requires v2.0 pixel shader support GPUBlt=0 ;Set to 1 to allow using 32 bit graphics for talking heads ;Requires graphics mode 4 or 5, and gpublt set to 1 Use32BitHeadGraphics=0 Things fall bellow 1fps if there is some moving element of the map, like those pistons in Tanker's 'basement', or those fumes around Melhior. But even apart form that, the overall jerkiness gameplay almost discourages me to play. As for greater visibility due to no scalling, setting ScaleFilter= to 7 does not work. It causes massive black box around the screen, and effectively I see the same area, just much smaller.