Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

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No, 16 bit is not the same as dx9 mode, though they both fix the color problems. 16 bit is is a res-patch setting and dx9 is a sfall one, it does not work to have both fixes set at once.
I use mode 4 myself (it came first so I've stuck with it), but I think it might be wiser to have the installation default to 16 bit rather than the sfall one, unless some mod needs dx9 for something specific. I think that may cause less problems (not sure at all though as I haven't had any problems myself, but that's just the impression I've gotten).

Edit: A bit slow there :)
Anyway, just wanted to add that the dx9 dll needed for mode 4 comes with the latest patch/RP, so that's not a problem anymore.
 
Darek said:
Anyway, just wanted to add that the dx9 dll needed for mode 4 comes with the latest patch/RP, so that's not a problem anymore.
Ah, handy. I missed that. Although that was my main reason for recommending 16 bit over 32 you just spoilt there. :P

Using the res patch to play at a high resolution in 32 bit mode without the gpublt option turned on, (which requires a sm2.0 capable graphics card,) is very slow, which might be another reason to default to 16. On the other hand, using sfall's 32 bit mode lets you get rid of monitor mode switching, and works better with 2 monitors. Probably rather niche advantages... I guess that leaves it mainly as personal preference.
 
For me, the mode set to 0 crashes the game immediately after start (color corruption occurs, hard reset needed).
I needed to change to 4 to play.
So I think, that setting this mode to 4 is REQUIRED for VISTA/7 gamers.
Also, in the RP info it'll be nice if mentioned that installation of latest DX is recommended.

How I can raise the chance of encounter on world map?

I messed with no success with:
- WorldMapEncounterFix
- WorldMapEncounterRate

Because now is too low than I played FO2 on celeron 333mhz.
 
Adq said:
For me, the mode set to 0 crashes the game immediately after start (color corruption occurs, hard reset needed).
I needed to change to 4 to play.
So I think, that setting this mode to 4 is REQUIRED for VISTA/7 gamers.
Did you try just setting the high res patch to 16bit? Does just setting that and leaving sfall graphics mode at 0 also stop the crashing?

If just setting the high res patch setting to 16 bit also stops the crashing, then I'm going to make that default for in the RP for XP/Vista/Win7 in 2.1.2
 
killap said:
Adq said:
For me, the mode set to 0 crashes the game immediately after start (color corruption occurs, hard reset needed).
I needed to change to 4 to play.
So I think, that setting this mode to 4 is REQUIRED for VISTA/7 gamers.
Did you try just setting the high rest patch to 16bit? Does just setting that and leaving sfall graphics mode at 0 also stop the crashing?
Ok here is my research:
mode 0, res 8-bit - crash, hard reset helps
mode 0, res 16-bit - it goes well, but when I try to change resolution in hi-res options - crash
mode 4 - works flawlessly :)

Also independently of mode, I don't see resolutions in list on left side of screen options, but arrows near them works in mode 4.
 
Adq said:
killap said:
What's your OS? Thanks for testing, btw!
Windows 7 Professional 64-bit .
Out of curiosity, what happens if you have graphics mode 4 in sfall and 16bit in the res-patch?

EDIT: 3000 posts! (what a boring one at that. ;))
 
killap said:
Adq said:
killap said:
What's your OS? Thanks for testing, btw!
Windows 7 Professional 64-bit .
Out of curiosity, what happens if you have graphics mode 4 in sfall and 16bit in the res-patch?

EDIT: 3000 posts! (what a boring one at that. ;))
It reverts back to 8 from what I've seen/
I changed in ini to 16, saved, launched FO2, looked in options and saw 8, so I opened f2_res.ini and indeed is 8, so it reverts back somehow.
 
And I assume if you make the change in game (rather than manually changing the ini) the same thing happens? I just want to be sure here.
 
killap said:
And I assume if you make the change in game (rather than manually changing the ini) the same thing happens? I just want to be sure here.
Agreed.
Launched the game -> options -> i see that colours are set at 8 -> I'm setting colours to 16-bit with restart checked -> done button clicked (relaunched game) -> options -> colours still at 8. :)
 
killap said:
Question to all Vista/7 users:

It seems that many of you have issues where the coloring in the game is messed up or there are odd hickups when launching the game. The problem seems to be fixed by making the ddraw.ini fix as stated above. Did all of you have to make this change? Should graphics mode be set to 4 by default for all Vista/7 users? I run XP and I never had such problems, so I'm wondering if just Vista/7 users are affected. Did any XP users have to make this graphics change to get the game to work? I want to try and make the installation process as automated and smooth as possible, so I'm willing to make that change but I don't want to do it unless it is really absolutely necessary
I am using Vista 64. With mode set to 0 I would have the graphics issue most of the time( if I restarted enough times it would finally look good). Changing mode to 4 fixed the problem.
Thanks for all your great work. Love the game.
 
Alright, here's the plan for the new default settings for the RP:

XP users: res patch set to 16bit, sfall graphics set to 0. This is what I run at and I've never had a problem. Unless someone says otherwise, this is what XP users will have as default.
Vista/7 users: res patch set to 8bit, sfall graphics set to 4. This seems to work for people so I'm going with this.

Hopefully the RP will work better for people out of the box now. If people still have problems, they can always fiddle with the settings.
 
Adq said:
Under XP the problem with crash when changing resolution don't exist, Killap?
I've never had it on my end so I can't say. I believe all the reports with that problem came from Vista/7 users. The reason I'm not making XP have graphics mode 4 be default is the following: Vista/7 is designed for much newer machines, so running in dx9 shouldn't be a problem. There is the possibility that XP users have older machines and running in that mode would be lead to issues. I'm just playing it safe.
 
Some bugs

When I load game in the middle of my journey, I have discovered the Sulik is refusing to change position with me. I clicked on him and received some old dialogue from that part of game where I suppose to hire him in Klamath. I hired him and everything worked fine until I load game again. Now this bug is repeatedly occurs every time I load game from any of my saves.
http://www.4shared.com/file/4PP-oiD-/SLOT03.html?

I went to EPA with Brain-Bot. When I climbed down through the elevator shaft I have discovered that my Brain-Bot disappeared. I climbed up and found no sign of Brain-Bot also. I am sorry I cannot present save before Brain-Bot disappearance, but only after.
http://www.4shared.com/file/4PP-oiD-/SLOT03.html?

Minor bug. In EPA at the left elevator the panel arrow (you know the panel with big round buttons used to elevate you from level to level) has wrong position (pointing to indigo level) when you are on yellow level.
http://www.4shared.com/file/wHK20k7N/SLOT04.html?


Win 7 32bit, RP v2.1.1, fallout 2 v1.0.
 
I can confirm that the cyberbot / Brain-Bot disappears when I climb back up from EPA, (doing that area now) I also have saves before I enter EPA and afterwards if they are needed, its strange, as its not in my party, and just vanished, Im attempting to do it when he just told to stay up, and not in my party, and see if it works, but yes I can confirm this problem

@SSL
the bot will not follow you down the shaft, nor will any robotic thing, (dogs) so that is normal, what isn't normal is that its completely disappeared from the above ground map, Im going to test this and see if telling it to stay at a location will stop it from disappearing

@killap
for what its worth, Im running the game under windows 7 64 bit and sfall mode 4 works fine for me,
 
Okay [spoiler:e706e846cc]in EPA when you are going through the NPC logs, it says Kitsune is placed next to that psycho Patrick (Dex) but she is really next to Cat. Either swap Cat's and Dex's positions or just leave that bit out? just wanted to point that out [/spoiler:e706e846cc]
 
Well is the fast traveling supposed to be that slow, because it feels slower than Fallout 1, and that was slow.
 
How can I raise a chance of random encounters (for example rats, robbers, scorpions, deathclaws, etc.) ?
 
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