Strange said:
In the quest to kill Badger for the Hubologists, I can't report to AHS-7 for the completion of the quest (My only dialogue option is that I haven't killed Badger yet, even though I have).
EDIT 2: After further testing, it seems that the problem is that the quest doesn't work properly if you kill a significant number of the Tanker NPC's, the quest closes properly if I only kill Badger and run out of the Tanker without killing anyone else.
You can't kill Suze after you kill Badger, must do it before, as her death overrides Badgers.
Basically G_var 365 was meant to be a flag but wasn't fully implemented as such (no bitwise).
The Dude Next to Cabbot said:
Few bugs I've found:
San Fran, Dragon's Combat Ring
Major
If you save game while in combat while fighting Dragon's pupils, PC will become invisible. Any action will cause the game to crash and attempting to reload will cause the game to crash
I wrote earlier about this subject in case it was forgotten (except for the crash part)...
I can confirm this bug. It has something to do with the hero appearance mod, as it doesn't happen to females or when the mod is deactivated. It's a bit odd, when you return to the game from the save menu after having saved, the player character has disappeared, and when you load that save again, you will briefly see your character before it's removed.
Killap, I haven't looked into how the appearance mod works at all, but saw that they have their own art folders, so just a quick thought, maybe the new boxing art needs to go there as well?
The Dude Next to Cabbot said:
If you un-equip Marcus's mutant armor he won't re-equip it
He will, but only through dialog (same way as you remove it from him). The equip best armor button is disabled for him or he would be able to wear all other armors in the game too. Which would be pretty stupid, especially since he doesn't even have the art for them.
Blacksun said:
- kaga is still not running away far enough to exit the map and gets killed easily by your companions.
Yeah Kaga is a bitch. Sigh. Not sure much can be done, short of giving him a hex to run away to on every map. Or disappear when only a few hexes away from you, but none of those would help much while still in combat.
Blacksun said:
- if you are leaving the vault in vault city, a text like 'beeep-bbeep' from the medical computers of the first level of the vault appears in the middle of the screen on the inner vault city map.
Nothing can be done about this. The floats stay for a certain amount of time no matter if you change map or not. Would be great if you could clear them on map exit, but the game engine has no such function.
Blacksun said:
- if you have the Part Requisition Form from harold's desk and traded it for a 3-step plasma transformer, you can still talk to festus to get a Part Requisition Form multiple times and trade them all for 3-step plasma transformers so you can skeeter have to upgrade infinitive weapons
I don't see it in my game. Festus will only give you one form, after that he says he must have misplaced it. So you can only get a total of 2 Part Requisition Forms. Furthermore you can only ask for a plasma transformer once, after that you only get the option to ask for some other nonsensical thing.
If it's possible for you then I'm afraid you may be missing some of the scripts (it was a bug in the vanilla game after all).