Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

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Winji, does it work without the hi-res patch?
Just open f2_res_Config.exe and click "disable", and try to start the game again.
 
Darek said:
Winji, does it work without the hi-res patch?
Just open f2_res_Config.exe and click "disable", and try to start the game again.

No it doesn't. Sometimes I'm able to get a flash of a somekind of loading screen telling me to wait, but it doesn't seem to go anywhere from there.
I could try to leave it on for about an hour or so to see if it really is just having somekind of loading problem, but that doesn't seem that possible...

Edit: So I now literally waited for an hour using an torrented game with and without the Hi-res patch and no changes.
Well there was ONE change. This time I actually saw the "Please Wait" screen WITH the hi-res patch on wich hasen't happened before.
So... Progress I guess?
 
guys and sir killap; i have crashing error in new reno.
Exactly: game crashing; i'll go any direction in second street. first visit new reno, no local quest(in progress; mine's air purifier quest from broken hills) and three follower(sulik, vic, cassidy) and have car.

replaying THIS SITUATION on changed conditions(drop item, stay out follower, hack charactersheet to cleaning data, etc...) but i have no idea why that(maybe car?).

unfortunately i don't have original save data because habit(only one save) and my fault(no copie before hack data) :puppy-dog:

any solution? or drop and restart?
 
Drop and restart I'm afraid, if the file is corrupted there's nothing to do about it to my knowledge. The car shouldn't cause a crash in New Reno, nor the followers.

Sucks, I know. I learned from the hard way and use between 5-10 slots for every run nowadays, just to be certain to not get stuck because of such.
 
Matthews said:
Drop and restart I'm afraid, if the file is corrupted there's nothing to do about it to my knowledge. The car shouldn't cause a crash in New Reno, nor the followers.

Sucks, I know. I learned from the hard way and use between 5-10 slots for every run nowadays, just to be certain to not get stuck because of such.

mr.Matthews; thx mention.

drop and restarting not hard --but... :(
I'd like to know the reason why that. sad feeling.

anyway, reinstall is required for same crash prevention? :|
 
@ RockingRocket

What did you do on the second street of New Reno?
Did you kill anyone? Use explosives?

If you upload your save I can take a look at it and fix it if I can.


Winji said:
So... Progress I guess?
Doesn't really sound like it :lol:

Could you do one more test to try and pinpoint where the problem lies? Try to start the game without sfall.
Move your fallout2.exe and ddraw.dll out from your fallout folder (don't delete them). Then download this fallout2.exe and put it in the fallout folder instead.
Start the game and see if anything changes.
 
Hi, first time poster, and very interested lurker. I guess I should give a big thank you to all of you for the amazing modding!

I've been testing the previous version, so I don't know if this was corrected, but:

When playing with "control party members" option allowed, all the perks you pick up would apply to all your party members. I'm not sure if this wasn't always the case - but it became obvious on that playthrough. If it's unintentional then it breaks "Bonus rate of fire" in terms of balance.

If this isn't something killap deals with, if it's someone else's mod - does anyone know how to contact that person?

And I have another question - I've reinstalled and applied only the restoration project installer from this thread. Was I supposed to apply anything else? And if there's a newer stable version of the installer than the one in the first post, where could I download it? Thank you.

EDIT: And was the female model supposed to be changeable at the start? I can change the male to long hair and bald, but the female only has the black hair option (again, possibly the wrong place to ask).
 
@lujo
1. The control party members option in sfall has some problems, just don't use them. It got removed in the newest sfall, which will be included in the final release of RP 2.2.
2. The RP installer is enough, don't install other "fixes" or mods unless you're sure they're compatible with RP 2.2. There will probably be a new thread when the final build gets released.
3. Currently there's no extra model for female player character.
 
Darek said:
Winji said:
So... Progress I guess?
Doesn't really sound like it :lol:

Could you do one more test to try and pinpoint where the problem lies? Try to start the game without sfall.
Move your fallout2.exe and ddraw.dll out from your fallout folder (don't delete them). Then download this fallout2.exe and put it in the fallout folder instead.
Start the game and see if anything changes.

... Can I have your babies? I don't care HOW we are supposed to do that, but I want to have your babies because you got it working.
Now all I'm missing are the sounds, but that shouldn't be that hard to fix, eh?

Edit: and it WAS an easy fix... All I had to do was turn my sound on -.- sigh... I'm a bloody retard...
 
So yeah apparently the problem was the sfall. Is there something I should expect not to be working if I play the game without it? Atleast it seemed that I couldn't use the different PC models.
 
Winji said:
So yeah apparently the problem was the sfall. Is there something I should expect not to be working if I play the game without it? Atleast it seemed that I couldn't use the different PC models.
Eh, sfall has been used more and more but I can't think of anything really vital. There are several bug fixes that won't be working and you won't be able to go down with the EPA elevators.
It's definitely playable but it won't be a 100% experience.
If I were you I'd try to figure out why sfall disagrees with you.
You could open up ddraw.ini and make a few changes there.
Maybe start with the graphics section, try to use mode 0 or mode 4.

Timeslip should be able to help you more if <strike>it</strike> she has time.
 
TY

NovaRain said:
@lujo
1. The control party members option in sfall has some problems, just don't use them. It got removed in the newest sfall, which will be included in the final release of RP 2.2.

Nooooooo!

I didn't care it was bugged or crashy - I was enjoying my first playthrough with marcus on board :( It's toggleable, so why remove it? Whoever wants to use it will use it through all the difficulties, believe you me...

Is it available anywhere as a standalone mod?

(Anyway bugs with it - 1) current item slot would get stuck when active critter changed and could be out of sync with animations, 2) inventory used strange models, 3) perks from the player would get transferred to the critters, 4) crashes?. I'd still play it and not mind.)

And some bugs in RP 2.2:

Swift learner apparently doesn't work at all. Maybe it's disabled in the beginning of the game?

The Klamath brahmin quest is still buggy.

If you try to get both rewards in any way stupid stuff happens: If you go to the brahmin map, then take the dunton job there - both quests are active. Then if you kill all the scorpions first, Torr turns uninteractive and the duntons dissapear, but the quests don't get crossed out. Then you can finish the quest by talking to the duntons in town (and exposing them?), and both quests get crossed out. But Torr is stuck on the brahmin map which is inacessible.


What exactly is the deal with this darned quest, in general? Could it be "fixed" to work like this:

1) Brahmin map remains acessible even after the job so you can pick up the radscorpion limbs (and rustle after you've guarded brahmin).
2) If you accept Torr's job, you can complete it and he remains there.
3) The Duntons are there untill you complete Torrs quest. After that, you can still take their rustling quest in town. If you complete their quest before Torr's, both get crossed out and Torr runs away.
4) Three ways to complete Dunton quest - Talk to Torr, use scorpion limbs on torr, and kill torr.
5) When you complete the Dunton quest, Torr runs away (if alive). The map remains acessible so you can pick radscorpion limbs up. If possible an outdoorsman check could pick up Torr's tracks for variety.
6)Everything as is from that point on.

EDIT: Using scorpion limbs on Torr at any point makes him run away. If the "Find Torr" quest has been completed, he hides in the back of the buckner store and you lose karma. Or something. This is so you can make him run away without having dealings with the Duntons.

Because just about every version of this quest I've ever played (and I've played a few) were bugged. And I don't know if this would in any way be non-conservative or something...
 
lujo said:
If you try to get both rewards in any way stupid stuff happens: If you go to the brahmin map, then take the dunton job there - both quests are active. Then if you kill all the scorpions first, Torr turns uninteractive and the duntons dissapear, but the quests don't get crossed out. Then you can finish the quest by talking to the duntons in town (and exposing them?), and both quests get crossed out. But Torr is stuck on the brahmin map which is inaccessible.
I honestly don't see much bugginess here. In your scenario above, the quests gets crossed out when you leave the map, not when you talk to the Duntons again. Sure it would be better if the rustling quest gets crossed out already when the Duntons leave, but the protect the brahmins quest should stay the same.
You seem to believe that you are supposed to be able to do both quests, but you are not. If you rustle the brahmin at any point you automatically fail to protect them, do you not? See protecting them is not only from the scorpions, it's also from "Bugmen".

If you take the Dunton brothers job back in town and then kill the scorpions, you can still talk to Torr and scare him away. That is inconsistent with if you take the job on the grazing map (as then you can't talk to him), but even so you can only complete one of the quests.

So I guess that is a bug that depending on where you take the job you either can or can't talk to Torr after killing the scorpions.
It should be made the same, whether it be talk or no talk, I don't really care.

A final note on you suggestions. IT IS NOT OK TO KILL TORR! The Duntons tell you so and will get pissed off with you if you do.
You are allowed to knock him unconscious if your in that kind of mood, just no killing. :)
 
Darek said:
Winji said:
So yeah apparently the problem was the sfall. Is there something I should expect not to be working if I play the game without it? Atleast it seemed that I couldn't use the different PC models.
Eh, sfall has been used more and more but I can't think of anything really vital. There are several bug fixes that won't be working and you won't be able to go down with the EPA elevators.
It's definitely playable but it won't be a 100% experience.
If I were you I'd try to figure out why sfall disagrees with you.
You could open up ddraw.ini and make a few changes there.
Maybe start with the graphics section, try to use mode 0 or mode 4.

Timeslip should be able to help you more if <strike>it</strike> she has time.

Well... That didn't work... You got other ideas? Other settings I should tweak that could cause the problems?
The best case scenario would be to have everything running like it should, but if that can't happen then atleast I can play with some few missing RP content =)
 
Winji said:
Well... That didn't work... You got other ideas? Other settings I should tweak that could cause the problems?
The best case scenario would be to have everything running like it should, but if that can't happen then atleast I can play with some few missing RP content =)
Well not really, sorry. You could try to disable different things in ddraw.ini to see if anything in particular is causing your problems (keep a backup). Maybe start with disabling everything...though it may very well be a waste of time. Like I said earlier, Timeslip is the best one to ask about this.
 
Darek said:
Winji said:
Well... That didn't work... You got other ideas? Other settings I should tweak that could cause the problems?
The best case scenario would be to have everything running like it should, but if that can't happen then atleast I can play with some few missing RP content =)
Well not really, sorry. You could try to disable different things in ddraw.ini to see if anything in particular is causing your problems (keep a backup). Maybe start with disabling everything...though it may very well be a waste of time. Like I said earlier, Timeslip is the best one to ask about this.

Well I guess I'll wait if Timeslip would have some ideas then... But huge thanks to you for helping me to get the game actually working with the RP =)
 
Darek said:
I honestly don't see much bugginess here.

Ah, but Torr gets left behind and "disappears". Not to the canyon, but from Klamath unless I'm much mistaken (I checked all the maps), and I'll check the rewards again.

Darek said:
You seem to believe that you are supposed to be able to do both quests, but you are not. If you rustle the brahmin at any point you automatically fail to protect them, do you not? See protecting them is not only from the scorpions, it's also from "Bugmen".

Well I personally wouldn't mind being able to do both. Not saying I'm right, but here's the logic. Torr is willing to accept that you have protected his Brahmin if you defeat the Scorpions. Even if he doesn't have a clue about the Dunton job. And you can be on a quest from the Duntons and the only thing preventing you from scaring him afterwards is the game literally refusing to let you - that's how convinced HE is that the scorpions are HIS problem. Sure, if you rustled the Brahmin - you didn't protect them, but if you did what Torr asked you, and then got talked into rustling the cows afterwards, who's to stop you? I mean, the real threat just hired you to rustle his brahmin, you never actually delt with the "bugmen".

Also, if the map were accessible, and even if the quests were mutually exclusive, showing the scorpion limbs to Torr to make him run for it (as a panicked reaction) could serve two purposes - allow a strictly good guy to get Sulik for free through that quest instead of a solo toxic caves run, and give you a good indication that those limbs were used to scare Torr before. Just saying.

Darek said:
So I guess that is a bug that depending on where you take the job you either can or can't talk to Torr after killing the scorpions.It should be made the same, whether it be talk or no talk, I don't really care.

This and the fact that he gets left behind if you take the Duntons job after taking Torrs one. You then kill the scorpions failing the Dunton Job, but lose acess to Torr. I mean - no biggie except you miss out on a possibility to do 2 more quests because the game decided that the cows were only really threathened by the scorpions. Or am I wrong?

Darek said:
A final note on you suggestions. IT IS NOT OK TO KILL TORR! The Duntons tell you so and will get pissed off with you if you do.
You are allowed to knock him unconscious if your in that kind of mood, just no killing. :)

Ah, I've never actually tried to kill him, I just thought someone who does stuff like that would turn up and comment something about it :oops:

I'll double check something and edit all this after testing.
 
Killap you are a god amongst men.
I am eternally grateful for your contributions to the Fallout 2 community. :clap:
 
A minor bug with Nagor (the guy with the missing dog in Arroyo). Go to the hunting grounds and kill the dog, when you pass the skull totem the message pops up "You stumble across the remains of Nagor, who died trying to save his dog." But theres no dead body yet, hes still alive untill you tell him that smoke is dead and he runs off. Everything else in the quest runs normal.
 
I had my fallout 2 ironman game crash(grr) while I was fighting the king rat in the caves. Can't imagine what the problem was, I was trying to shoot the king rat and I kept missing and hitting the other rats, the king rat hits sulik who stood in front of me, I try to fire on the king rat again, and the whole game froze and my mouse wouldn't even work had to open task manager and delete the game's application :/. Kind of lame, but it only took me 50 minutes to get through Arroyo/Klamath so it doesn't bother me much.
 
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