Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

Discussion in 'Fallout General Modding' started by killap, Jan 6, 2013.

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  1. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Got a save game?

    @UnoriginalPizza
    Unless you can reproduce the crash, not sure what to tell you. Sadly even after all the fixes found in the RP, Fallout 2 still crashes from time to time.
     
  2. UnoriginalPizza

    UnoriginalPizza First time out of the vault

    Feb 5, 2010
    I plan on making the same character and attempting to reproduce the crash. But I'm more concerned with the bug I posted about the arms dealer in new reno, I explained it earlier on in the thread. It's a bit of an exploit and should be looked at
     
  3. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Timeslip and killap,

    I accidentally found another bit of info on the dynamite assassinations issue -- this makes sense why the game needs you to go through a combat round or it crashes.

    It seems to run its own combat round when an explosive causes damage to an NPC, regardless of current gamestate (i.e. regardless of currently being in combat)

    In the pictures below, a single cop was damaged and then killed by dynamite that was planted on him. This damage took place during combat. (That's because I planted five, and of course after the first went off he attacked me)

    However as you'll notice, I got awarded experience for him dying during combat, in the same manner you get when combat ends. Combat did not end however, and when I hit the exit grid (thus ending combat) I got awarded the same experience again for the same kill.

    TL;DR - the game runs an independent combat round when explosives cause damage to a critter, whether or not combat is already engaged. This is likely why initiating a combat round is needed to prevent a crash, because the "stealth combat round" never completed properly.

     
  4. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    @Sduibek
    Very interesting and some good sleuthing. I don't think I've ever killed anyone that way in F2, but if it happens in F1, seems likely to happen in the sequel as well. Definitely sheds more light on the crash situation though.

    And speaking of that, Timeslip, any news on when the fix will find its way into the next release of sfall? Your last test dll worked quite well for me. And any info on the super stimming crash?
     
  5. crazy_typ3r

    crazy_typ3r First time out of the vault

    Jun 13, 2013
    Just to let the modders know, i'm still waiting for good news. :clap: :P :clap:
     
  6. Timeslip

    Timeslip Water Chip? Been There, Done That
    Modder

    Aug 15, 2007
    How desperate are you? I had a bit of a busy week last week, and this one will be worse. I'll have some time on wednesday to roll a new sfall release if you want it, but I wont have a chance to look at the superstim crash by then.
     
  7. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    If next week is better, I can wait. I'm in no place to rush others, given my own track record.

    I would just take the explosion fix, but I'd prefer to wait until you spend some time looking into the super stims. Even if this ends with an "Ugh, too tedious" or "I really have no idea".

    I suppose end of the month for the RP would be cool, but then I'd be conflicting with the upcoming FIXIT release. Sooo maybe July 8th for the RP? Heh, random deadlines. 8-)
     
  8. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    :lol:
     
  9. MaToX

    MaToX It Wandered In From the Wastes

    Apr 5, 2009
    Is there any difficulty mods which would be compatible with a latest RP? If there is one, what is the name and (or) link?
     
  10. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    What do you mean by "difficulty mod"? Tougher fights, harder quests?
     
  11. MaToX

    MaToX It Wandered In From the Wastes

    Apr 5, 2009
    Harder fights :).
     
  12. Drobovik

    Drobovik Vault Archivarius Modder

    Jun 20, 2011
    MaToX,

    You can check the fallout database for the mod called DForge's_Encounter_mod_v1.0 for F2RPv2.1.2b. First sticky in this forum.

    Head to folder F2 Restoration Project, then Mods for RP.

    Hard as nails fights.
     
  13. MaToX

    MaToX It Wandered In From the Wastes

    Apr 5, 2009
    Thanks thanks thanks :)

    EDIT: yeah, I was looking for something like this ;).
     
  14. Tall_Paul

    Tall_Paul First time out of the vault

    Jun 9, 2013
    Less than three weeks away! I'm so excited to finally be able to play Fallout 2 for the first time.
     
  15. crazy_typ3r

    crazy_typ3r First time out of the vault

    Jun 13, 2013
    So, hopefully it will be updated for 2.2 ?
     
  16. BrecMadak

    BrecMadak First time out of the vault

    Jul 5, 2010
    That mod has been a long forgotten one without a touch over a year at least. Are you sure this was the best thing to suggest among many others indeed, since I also would in need of a mod like that, but not dropped of corpse ! :P
     
  17. BrecMadak

    BrecMadak First time out of the vault

    Jul 5, 2010
    Hey bear dude, could you please write into main post which other mods are compatible with your mod, it would help us greatly to eliminate many others since most modders don't mention in their own topics either. Thanks !

    Edit: Actually I was asking to use FRP with New animations 2 & Jim's Mods ?
     
  18. Drobovik

    Drobovik Vault Archivarius Modder

    Jun 20, 2011
    Jim's mods are not compatible with RP yet, only vanilla.
    Animations could to be added but I don't know exact procedure. Try asking in that thread.
    But my fallout database has a folder of compatible rp mods as I mentioned in my post above.
     
  19. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    There is a section of the RP wiki that outlines compatible mods but I think it's horribly out of date. So follow Drobovik's advice until that wiki gets overhauled for the final release.
     
  20. BrecMadak

    BrecMadak First time out of the vault

    Jul 5, 2010
    Oh alright then, and thanks for replies both of you guys.
     
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