leandro213 said:
1) Is there an easy way to remove the NPC limit in the latest RP?
2) I recall using a mod in the past that added armor to every NPC, like Miria, Lenny, etc. Is there something available which does this? It's weird to have 3 guys in Power Armor and the other two looking like they barely have a shirt on.
1) I don’t know about removing the NPC limit, but consider the following: You can have up to 5 NPC’s with 10 charisma. You can boost your charisma with mentats. You can get an additional 2 charisma with the mirrored shades and the blue memory module. In addition you could take the Magnetic Personality perk which effectively lowers the charisma requirement with 2 points.
Since you plan to let your NPC’s deal the damage you can’t draw fire from hostiles away from your NPC's, meaning that the weaker NPC’s (like the dogs or Miria) will be more a burden than an asset if you want to keep them alive. Furthermore, to administer drugs during combat you’ll need to keep your party grouped together, so they need to have the ‘Stay close to me’ or the ‘Snipe the enemy’ combat option. Which probably makes Sulik, Vic, Cassidy, Marcus, Cat Jules and Myron or Lenny your best bet. If you really want all of them to wear power armor you could leave Marcus out, but he is a major damage dealer.
2) All NPC’s capable of wearing power armor will have the power armor animations, though only Vic, Cassidy and Sulik have unique animations. There are 7 NPC’s capable of wearing power armor in the game (9 actually, but you can take only one of the possible three EPA NPC’s with you).
With the Magnetic personality perk, the blue memory module (Navarro), the mirrored shades (Mason or Golgotha) and mentats, a starting charisma as low as 4 would be theoretically enough to get a full party of 5.
To finish the Temple of Trials you’ll either need to steal the key from Cameron or talk him out of fighting.
You could even do the boxing matches in New Reno by skipping turns and hoping for a critical miss of the opponent. Though this may be risky with the Masticator. High armor class helps of course as would the HtH Evade perk. Jinxed would work wonders to, but may make the game quite challenging overall. You can’t fight in the ring in San Fransisco though.
leandro213 said:
On a pretty big side note, I feel the steal/sneak check on store inventories should be removed. It is WAY too tempting and easy to cheese. On my playthrough I played the game legit without skipping areas. When I finally reached the big stores with the top of the line goods, I realized I could steal ALL of them with one simple sneak/steal check.
Once you reach San Fransisco the economy is broken. Not stealing is a rule you could impose on yourself but a few encounters in that area nets you so much high-end weaponry that you can buy anything you want anyway. Personally I never loot the shopkeepers inventory so I can’t say if the RP has changed this. You can’t steal your money back anymore though.
Anyway, good luck with your playthrough.
@Killap
I found an oddity in NCR with Duppo’s brahmin drive:
The caravan master has 80 hitpoints and is wearing leather armor when you encounter him in NCR, then 95hp and a combat armor during the Brahmin drive and finally 70hp and a peasant outfit when you encounter him in Redding. Also, you might consider giving him some shotgun shells, he only carries his loaded pancor jackhammer during the Brahmin drive. He’s likely to spend those during the first encounter after which he resorts to hand to hand fighting. Same goes for his crew.