Fallout 2 Restoration Project 2.3.2 (Unofficial Expansion)

Status
Not open for further replies.
It is probably intended, but the encounter/dialogs becale very shorter. Will it be permanent or is possible to make the longer dialog as optionnal content ?
I remembered it was very funny & epic. Now it feel a little underwelming... (it's personnal, dunno what is the general opinion)

The "walls of text" Kaga encounter was one of the most criticized aspects of the RP on sites like the RPG Codex. When I was brought in as the writer, I re-wrote him to bring him more in line with the vision of the original developers. Sorry you liked the old way better. With a mod like this, it's impossible to please everyone, and we decided to focus on being true to the original developers above all else.

Damn... Anyway, you did a great job with that walls of text, so with the the rest. I hope the RPG Codex won't mind other text based contents of the RP. Those are amongs the main aspect of Fo2.
 
With a mod like this, it's impossible to please everyone
I do try and probably too much. You Fallout fans are truly quite the unique bunch. ;)

And to prove my first point, @Makenshi I'll see if I can throw something together. I'll spend like 5 minutes and it'll totally be up to you. If you're game starts crashing to hell, the ball's in your court. :smugoticon:

Throw me that ball, and I'll chest trap it :smug:
 
What about that bug in Vault City Village? Does it need some time to fix, or is this a more complex problem? Because it didn't get confirmed on wiki even while it's real.

It looks like I got really unlucky!

vLPi1Ga.png


Heh. What to do? He doesn't want to move and I can't go in or out. Killing him is a bad option. I'm not sure if it is a bug (rather yes, he moved and stands there) , but it's annoying nonetheless. Yep, I tried travelling to another city and he still stands. Or maybe he needs months, lol.
 
It may possible to plant some explosives on him and leave the map. Or maybe poison him with a lot of stimpack.

It wouldn't solve the core of the problem, but will allow you to keep moving.
 
Some NPCs don't have the pushable flag set, like Fred in the Den.
I'd usually rest for 10 mins to see if the blocking NPC starts moving again.
 
It may possible to plant some explosives on him and leave the map. Or maybe poison him with a lot of stimpack.

I don't recall with stimpacks, but IIRC there is an engine bug with planting explosives which may lead to crashes.
 
It may possible to plant some explosives on him and leave the map. Or maybe poison him with a lot of stimpack.

I don't recall with stimpacks, but IIRC there is an engine bug with planting explosives which may lead to crashes.
Super stimpacks and leaving the map is still a no no, but the explosives bug should be fixed. Maybe a good time to find out?
Really though, do what NovaRain suggested.

About the Vault Village crash, it's not easy to fix something when you don't know what is causing it.

@ killap, no the exit grids just needs to be put there again, and also you may have to check critters inventories to see that they haven't magically multiplied.
 
Heh. What to do? He doesn't want to move and I can't go in or out. Killing him is a bad option. I'm not sure if it is a bug (rather yes, he moved and stands there) , but it's annoying nonetheless. Yep, I tried travelling to another city and he still stands. Or maybe he needs months, lol.
Heh, I love old games. From the looks of the pic, you could fit a tank through that door but yet, one lone man blocks the only usable hex.

But yes, do what NovaRain said. The key is to rest ON that map, rather than leave for weeks and then come back.
 
After dealing with all rats and rat king, I could no longer get dialog option Torr has asked me before to clean rad scorpions. I did not get that quest either from Duntons.. Additionally despite I got the info that Dunton bros has a diferent sauce still there doesnt show off any different dialog option when talked to Ardin Buckner. Why is all these happening, any idea welcomes.

So should I post my savegame ?

Edit: Reported wikia under Klamath, please check it !

@killap
 
Last edited by a moderator:
Does this mod include the updates/fixes similar to the unofficial patch? :)

I would like to be able to have a fixed game and restoration preferrably.
 
Last edited:
Does this mod include the updates/fixes similar to the unofficial patch? :)

I would like to be able to have a fixed game and restoration preferrably.

Yes. The RP includes the unofficial patch. No need to install both.
 
That's good to hear.:newevil:
I had installed the RP and the Patch and i didn't worked. Then i chose to install only the RP.
It was what i thought at the time...

----

About leaving the map, it was for the explosives only, but i recall only moving on a different map on the same location, not leaving the location entirely, so i am not sure it will work too...
 
Kurisu reappears at the slaver camp although I've already rescued her

Obs! I made these observations when playing the RP version 2.2, but since I haven't seen these issues addressed in the change logs of the versions that followed 2.2 I post them here.


I first rescued Kurisu by deceiving the slavers ("run to the woods"). When I come back with the NCR Rangers to finish the camp off, Kurisu reappears in the slave pen where she was held, but with the floating text she has back at the Umbra village. This does not happen though if I go there without the Rangers.

Also, you don't get to take your car with you when you travel with the Rangers from NCR. Is there a reason for this? After all you do get to take your car with you from the slaver camp to the Umbra tribe when you rescue Kurisu by speech & deception.


Oh, and thanks for the RP and all the countless hours you (people) have put into making it work!
 
Last edited:
How do I boost encounters and travel speed?
I cant find anything in ddraw.ini

Edit: found it, sorry!

Anyhow great mod, thank you for your effort and hard work I really enjoy it!
 
Last edited:
That's good to hear.:newevil: I had installed the RP and the Patch and i didn't worked. Then i chose to install only the RP.
It was what i thought at the time...
Bear Dude gets sad when people don't read the docs or hell, even the first post of his threads.

I'm not singling you out, you are just one of many who asked something that can already be answered. We're cool. :cool:

I first rescued Kurisu by deceiving the slavers ("run to the woods"). When I come back with the NCR Rangers to finish the camp off, Kurisu reappears in the slave pen where she was held, but with the floating text she has back at the Umbra village. This does not happen though if I go there without the Rangers.
Unless save games are provided, there's a slim chance I look into the issue.

Also, you don't get to take your car with you when you travel with the Rangers from NCR. Is there a reason for this? After all you do get to take your car with you from the slaver camp to the Umbra tribe when you rescue Kurisu by speech & deception.
The Rangers don't like your car.
icon_wink.gif
Or perhaps it's more of a disadvantage of choosing to go with extra help. Choice and consequence. Or I just didn't want to mess with Fallout's car code. These are all true.
 
Last edited:
I read the changelog and the installation process, and the fact that the patch was included wasn't took for granted for what i understood.

Anyway, i wasn't asking anything or even complaining of the fact those two files i attended to use together didn't worked.

Having an old european copy of Fo2, with the RP 2.3 and a RP 2.2 french translation i figured that the not working issue was on my side.

(Got other issues a few years ago, with a behemoth skin when wearing the environnemental amor. Pretty sure that was 100% my fault, so i didn't ask as well)

I am glad it's all included, or even that all of this exist. Now the true canon is the RP, IMO.
 
I read the changelog and the installation process, and the fact that the patch was included wasn't took for granted for what i understood.
So, this is the first line of the FAQ in the readme:

Q: Do I need to install the official 1.02 patch or your unofficial patch as well?
A: No. All the fixes found in the official and unofficial patch are already included.

And in the first topic of this thread I do say to only install the RP and nothing more.

But hey, let me know how if things should be more obvious. I do admit the docs are long.

Anyway, i wasn't asking anything or even complaining of the fact those two files i attended to use together didn't worked.
Again, no worries. We're cool. I'm not mad at you. I rarely, if ever get mad. Just stating how I felt in the previous post.

I am glad it's all included, or even that all of this exist. Now the true canon is the RP, IMO.
Cool, thanks! I'm glad you feel that way. :)
 
The FAQ seems quite obvious enough.

I actually don't remember what made me doubt about it, and even after re-reading those part, i don't get how i understood that the patch on the RP would be outdated compared to the actual patch.

I think probably mixed with the french translation that is indeed outdated, which needed me to switch langage everytime i see error.

Got Fo2, the RP, the Patch and the translation reinstalled in the same time, when i changed computer a few weeks ago, so i may mixed them up.

Anyway, sorry to confuse you. It seems that the answer is given even in your website.
 
Last edited:
@ everyone currently doing a playthrough and reporting to the wiki

I plan to release source files soon and while I'm at it, I'll release another update to squash any issues posted. So if you're playing, keep reporting and post here when you're done. It seems there are 3-4 of you actively posting on the wiki, so I want to wait until you've all been through the entire game before I go ahead and make one more push. So yeah, let me know.
 
Status
Not open for further replies.
Back
Top