Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

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Then I entered the Den. The entire map for the Den was just the color black! I can walk around the blackness, but there aren't any people or scenery. I can hear the music. If I save once I'm in this state and load the savegame, it doesn't load and I'm dumped back at the main menu. The Den is still in this state if I load an old save and enter the town again.
So I don't know what to tell you, but this is the quintessential example of installation gone bad. I've seen this reported several times by Mac users recently, but I'm not sure how they went about fixing it. But yeah, the answer is not a bug, but something wrong with how you installed the RP.

As another data point, Umbra Village has the same problem.

I just reinstalled the whole thing using the installer and got the same results. I'll try a manual install on top of the existing install and see if that makes a difference. If not, I'll try a manual install on a fresh copy of the game.

if the manual installs all have the same problem, I'm gonna come back and claim that there's a real bug here somewhere. :)
 
Hey Killap, Roland here from the Fallout for Android project. I'm absolutely thrilled to see new updates to the restoration project, thank you for your continued support.
Kudos to you as well for making it work on Android!

I was hoping you could help me troubleshoot a screen scroll issue I've been having with the newer 2.2 and 2.3 version of your incredible restoration project. Currently Fallout 2 for Android is stuck on version 2.1.2b. The issues is with being unable to scroll on certain maps like the temple of trials. I've found this can be fixed by running the game in direct draw 7 mode and enabling ignore PC scroll limit option. However the game performance is unplayable in Android in anything other than basic or DX9 mode. I am also unable to access the screen settings menu while using graphics modes DX9 or basic. So is there a way I can enable the ignore PC scroll limit without enabling it from the screen settings menu?
So I don't know how you have things setup, but have you tried manually setting it through the f2_res.ini file? You don't have to change these setting through the game itself.

Thank you for the quick response Killap I'm working on it now. I've got everything set at default 8bit 640x480 basic, testing DX9. Problem is I've got two versions of the Mod and they use different emulated hardware so I've got to troubleshoot them both:crazy:

The DosBox Turbo version is the one I'm working on at the moment. I had to add the d3dx9_31 D3DX9_43 dll files into the windows system folder before I could get it to launch in DX9 mode.

I will work on customizing the f2_res.ini file and will include it as a download, otherwise 2.3 seems to be running well Android and with DosBox Turbo. A lot of people have been asking me to fix it for your latest version, it really is some fantastic work!:clap:

Here it is, time to test it out! Cheers!

; if IGNORE_PLAYER_SCROLL_LIMITS=0 - scroll limits from player are controlled by the variables SCROLL_DIST_X and SCROLL_DIST_Y found below.
; if IGNORE_PLAYER_SCROLL_LIMITS=1 - scroll limits from the player are ignored.
IGNORE_PLAYER_SCROLL_LIMITS=1
 
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Hey, can you try out these new Kaga files and see if you still get crashes? Just extract and put them in Fallout2\data\Scripts It'll ask you to overwrite, say yes. It's a shot in the dark, but I'm curious if this helps you. Let me know.
http://www.killap.net/fallout2/betas/kaga_rp231.zip
Did some tests with the new files, I can save/load with no problem in the 1st and 2nd encounter.
Does it crash for the 1st/2nd encounter if you had the older RP files?
 
I just reinstalled the whole thing using the installer and got the same results. I'll try a manual install on top of the existing install and see if that makes a difference. If not, I'll try a manual install on a fresh copy of the game.
if the manual installs all have the same problem, I'm gonna come back and claim that there's a real bug here somewhere. :)
I'm somewhat curious if you don't install RP and go to the Den, would it be black screen too?
Or try moving the new Den entrance map (denbus1.map for the west side) somewhere else then enter the Den with your savegame. If it works, try going to the east side.
 
As another data point, Umbra Village has the same problem.

I just reinstalled the whole thing using the installer and got the same results. I'll try a manual install on top of the existing install and see if that makes a difference. If not, I'll try a manual install on a fresh copy of the game.

if the manual installs all have the same problem, I'm gonna come back and claim that there's a real bug here somewhere. :)


Did a manual install over the auto-install, loaded the last save, and walked into the Den. Same problem.

Did a manual install over a fresh copy of the game, loaded the last save, and walked into the Den. Same problem.

Again, all of the other features of the mod I've found so far seem to function properly (such as Sulik wearing a leather jacket). It's just the new maps that are all black.

I would be happy to do any kind of troubleshooting you can think of. My Science and Repair skills IRL are pretty high :)
 
I just reinstalled the whole thing using the installer and got the same results. I'll try a manual install on top of the existing install and see if that makes a difference. If not, I'll try a manual install on a fresh copy of the game.
if the manual installs all have the same problem, I'm gonna come back and claim that there's a real bug here somewhere. :)
I'm somewhat curious if you don't install RP and go to the Den, would it be black screen too?
Or try moving the new Den entrance map (denbus1.map for the west side) somewhere else then enter the Den with your savegame. If it works, try going to the east side.

With the FRP modded copy, if I move aside denbus1.map, load my savegame, and walk into the Den, I get the town map and I can walk around it (hooray!). I can successfully walk onto the denbus2.map.
 
Again, all of the other features of the mod I've found so far seem to function properly (such as Sulik wearing a leather jacket). It's just the new maps that are all black.

I would be happy to do any kind of troubleshooting you can think of. My Science and Repair skills IRL are pretty high :)
Perhaps something with the high res patch then. Is it actually being used by the game?

But trust me, the answer lies in a bad installation/setup. If this was a bug, then I would have reports out the wazoo. Hopefully a Mac user can come out and give some input. And once we do figure it out, I'll add it to the FAQ.

EDIT: So in your post above you're saying that NOT using the RP map it loads? I'm still suspecting high res patch related stuff here.
 
[strike]@Darek
Calling on your for some help, since you've done this in the past. Mountain1 is the map that is in both crashing saves for NovaRain. I pulled it out of his game and loaded it just fine in the Mapper. I cleared away everything and packaged it back up into the save game. Loaded the save game and still crash. So either I didn't do this right or something deeper is at play here.[/strike]

Turning off the Darek bat signal. Map was a red herring

Looks like I found the problem (yay process of elimination), but I have no idea why the hell this would crash the game. Crazy engine. But anyway, here are new files for Kaga that should prevent the crash from happening.

http://www.killap.net/fallout2/betas/kaga_rp231_FIXED.zip

Please test and confirm.
 
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Looks like I found the problem (yay process of elimination), but I have no idea why the hell this would crash the game. Crazy engine. But anyway, here are new files for Kaga that should prevent the crash from happening.
http://www.killap.net/fallout2/betas/kaga_rp231_FIXED.zip
Please test and confirm.
The 1st~4th encounter saves load fine, but the 5th still crashed. Here's my 5th Kaga encounter: https://www.mediafire.com/?33xzviceowszf9k

EDIT: If I load the 3rd & 4th saves and start fighting with Kaga, even if his HP is low enough for him to flee (plus crippled limbs), after I end the combat (to not let NPCs kill him) he will just stand there rather than run away as he should.
 
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EDIT: If I load the 3rd & 4th saves and start fighting with Kaga, even if his HP is low enough for him to flee (plus crippled limbs), after I end the combat (to not let NPCs kill him) he will just stand there rather than run away as he should.
Does this also happen with the 1st and 2nd saves?
 
No, that's why I only said 3rd and 4th.

EDIT: Plus, if he got knocked down when I end the combat, he just lays there and won't get up. Seems like his script crashed or something.
 
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Again, all of the other features of the mod I've found so far seem to function properly (such as Sulik wearing a leather jacket). It's just the new maps that are all black.

I would be happy to do any kind of troubleshooting you can think of. My Science and Repair skills IRL are pretty high :)
Perhaps something with the high res patch then. Is it actually being used by the game?

But trust me, the answer lies in a bad installation/setup. If this was a bug, then I would have reports out the wazoo. Hopefully a Mac user can come out and give some input. And once we do figure it out, I'll add it to the FAQ.

EDIT: So in your post above you're saying that NOT using the RP map it loads? I'm still suspecting high res patch related stuff here.

Well, I had to set GRAPHICS_MODE=2 in f2_res.ini in order to get the colors back to normal, but I don't know if that would have been necessary was the high-res patch not bundled with FRP. But no, I'm still playing with 640x480 rather than a non-default resolution.

Anyone know how can I either disable the high-res patch entirely, or configure it properly here?
 
Anyone know how can I either disable the high-res patch entirely, or configure it properly here?
Well, there is a f2_res_Config.exe that comes with the RP. If you run that it can enable/disable the high-res patch, in addition to other various settings.
 
Looks like I found the problem (yay process of elimination), but I have no idea why the hell this would crash the game. Crazy engine. But anyway, here are new files for Kaga that should prevent the crash from happening.

http://www.killap.net/fallout2/betas/kaga_rp231_FIXED.zip

Please test and confirm.

Do you have any clue why it stopped happening after he ran away and you had a chance to exit the deadly combat?

fixed my problem.
Nova's 5th game crashes upon loading tho.

Today I've met 5th Kaga myself as well, I've had another crash but it was combat looks related. Apparently there are random crashes with it, had like 4 of em today, happens on mouseover enemies.
 
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Alright, after more experimenting and whatnot, I have a new set of Kaga fixes that doesn't result in any crashes to any of the save games posted. Grab the new files here: http://www.killap.net/fallout2/betas/kaga_rp231_FIXED2.zip

In the end, the answer is, and always has been, don't save during combat. BUT, it's possible to have gotten this crash without saving during combat, I think. Who knows with this fickle engine. Basically, there was a race condition occurring here during map load. Hence why it didn't always happen.

Again, let me know how these files work out.
 
Anyone know how can I either disable the high-res patch entirely, or configure it properly here?
Well, there is a f2_res_Config.exe that comes with the RP. If you run that it can enable/disable the high-res patch, in addition to other various settings.

After using that program to disable the mod, then loading my game and going to the Den, I still get the same problem. Only, this time the map isn't black, it's pink because the colors are all messed up, presumably because the setting that fixed that was in the f2_res.ini file, which is a part of the high-res patch.
 
After using that program to disable the mod, then loading my game and going to the Den, I still get the same problem. Only, this time the map isn't black, it's pink because the colors are all messed up, presumably because the setting that fixed that was in the f2_res.ini file, which is a part of the high-res patch.
Okay, so now load up ddraw.ini and change the graphics mode to 4. This also fixes the color issue (just like the high-res patch can do).

@Schezza: Cool, I think we got this one down. No worries, it's thanks to the save games of you and NovaRain that we finally got to the bottom of this one. Now if only I can figure out the very random occurrences of empty Kaga encounters.

@ everyone: We should still be on for releasing RP 2.3.1 today, Dec 30th.
 
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Thanks-thanks-thanks very much to KillAP for such tremendous work over last decade!!!!
I currently replaying Fallout. The matter why? -> New release of this great mod [2.3]. And i have to push buttunz.Again.


Many-many-many bugs removed. But some things remain heavily bugged to the bone and they are spoiling the game experience with unexpected quits and crashes.
1) SAD location (Saving game at this location is completely unsafe. Sometimes saves become corrupted.)
2) Boxing at New Reno and SF
3) Kaga encounters


But in any case, original patched 1.02d version is more buggy than RP, considering the fact that RP have far more locations than original.
KillAP, wish you all the best in the next years! Thank you for such stubbornness in eliminating zillions of bugs in such GREAT GAME!


Greetings from cold Russia!
 
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