smilodom said:
Yeah...you are right.."Pixote"
As an option this would be good opportunity against carrying too much weapons and ammo to reduce the case of hoarding items for resailing it later on to the merchants for money...
The merchants is the Achilles Heel to the whole food chain idea. Eventually, the world will run out of food and everyone will starve, as the merchants reach a stage where they stop being functional as a point of commerce and become a point of storage instead. While ammunition can still be gotten off of desert encounter or random kills, the amount of food supply generated is nil. Once the game's barter system shuts down, so will the food chain, ergo end of game as the player will eventually starve to death.
The other issue I had wanted to point out was this "prime directive" of never violating canon in the RP. While I think faithfulness to an original idea is great, to slavishly follow it at the cost of all innovation may be, IMHO rather counterproductive. Having said that, the idea of a food system has merit in so far as introduction of another strategic game play element. Like someone mentioned, this makes it a bit more like the Sims. Would that make the game better? It certainly would for some players, but I'm sure that there would be just as many who would hate it.
And let me clarify, I wasn't actually "complaining" about having to carry ammo, but rather alluding to the fact that there are major game considerations to be taken based on weapons choice vis a vis ammo availability, weight, and effective operations. That's why a weapon like the Gauss rifle is a rather damned if you do and damned if you don't consideration, as ammo is so rare, and heavy as hell. If there was another game option for player sustenance, would there be variations in the weight v nutritional value ratio? What about some foods like carrots which can enhance eyesight; would you be a better shooter? How about gastroenteritis food poisoning if you ate the wrong thing, and it say, saps your strength for -5 for 48 hours like irradiation or rad scorpion poison? Further, combat actually saps strength. Real soldiers' caloric requirements actually increase tremendously while they in combat situations; should we replicate that element too?
Game play can be tremendously difficult already with what we have. I had simply hoped for being able to find more random encounters within the game's constraints. However, if someone wants to expand and change the game entirely by adding another strategic logistical element, then IMHO this would entirely throw out the whole RP prime directive of remaining true to the developer's intent. IMHO, other than using iguana on a stick to get dogs to like you, there isn't any other real use for food in the original game.
Speaking of which, since everyone sells iguana on a stick; why are there no iguanas in the game? Do they come from some iguana commercial production plant? That leads into another game play possibility; farming or hunting food. And no, that's not canon either.
What about for the evil doers who want to really role play? Like Skull alluded to, do they kill people and eat them too, as people are much more plentiful and there aint' an iguana stand anywhere in sight?
Or should it be like an arcade shooter, where one bite of any kind of food (which is also weightless like nuka cola or beer bottles) would carry you through, say... 72 game world hours regardless?