Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

@ valcik

Stealing is not cheating in this game, beyond basic moral objections. That's why we have the "Steal" skill.

You do have a point about the sheriff not reacting to his office being looted. He should at least have the "Stay away from that" reaction common in FO, which automatically stops the player's attempts at searching. In his crippled condition, he might not react violently since he knows he'd lose.
 
Richwizard said:
Stealing is not cheating in this game, beyond basic moral objections. That's why we have the "Steal" skill.
Yup, I agree.
But that is not the point in the Redding. We are not talking about stealing, but about the office security - all the weapons are accessible to anybody for free, they are not locked, nor guarded. Thus, no need to steal there (via the Steal skill), just grab them. :)
 
Yep, Sheriff should have "Stay away" reaction
But also, he should give permission to those lockers after few missions as a sheriff. You know, he would give you badge AND some stuff, so you can make sheriff job properly.
 
Lavo said:
You know, he would give you badge AND some stuff, so you can make sheriff job properly.
True, but there is also a character's level requirement. No badge, none quests for a low level character. That's another unlogic thing - sheriff may to consider you as an unexperienced, but also he allows you to loot his office in the same time.
 
OK, we agree the sheriff should have the "Stay away" reaction. That, in itself, would stop the player from looting the office. Whenever someone says "stay away from that," it automatically interrupts search attempts. As long as the sheriff continues to have that reaction, there will be no need for him to attack, no matter how many times you try to search containers in the office. Although, there is a sneaky way around the "stay away" reaction.

You should get access to items in the office as soon as you get the badge, regardless of your level. A badge is not given lightly. Once it's earned, you've proven yourself. Then the sheriff would stop saying "stay away."

Now, who wants to see the Brotherhood of Steel locations completed? :dance:
 
Richwizard said:
Now, who wants to see the Brotherhood of Steel locations completed? :dance:
Uh, I'm sorry for my little spamm fest. :mrgreen:

Hm, now the BOS facilities:
maybe Dravean can say something here. I remember some dialogue lines, where the BOS members are talking about general strategy; two of the bunkers are a small observation posts (NCR and Den) and one of them is bigger and well maintained (SF).
(Anyway, some map improvement would be great.)
 
@ Valcik
In the RP main forum, Dravean already said the following:
Dravean said:
The empty BOS buildings have always bothered me as well, and I agree that it's something left unfinished and therefor within the RP's jurisdiction to "complete."
Dravean said:
Pixote is the mapper, so that'd be a task for him, assuming he was up for it and killap gave him the thumbs up. But I certainly think it's a good idea.
Thanks Dravean. :D I think the SF location is already well detailed. The other locations should have 1 or 2 other "brothers" inside. They could have some bunks, storage space (lockers/footlockers), and maybe a few basic supplies useful to the Brotherhood. It has been suggested that you might gain access to the smaller outposts and their inventory if you complete certain tasks (such as killing Metzger in the Den). Since the outside guards seem to know about you and your reputation, once it's good enough, they might open up to you, figuratively and literally.

It would be nice if they had a small medical computer similar to the one in SF. You could get handy medical treatments. I would like to be able to take advantage of the ability upgrade chips as soon as I come across them. :mrgreen:
 
IMO it's bad idea. Getting inside BoS bunker (and getting big bonus, which is med computer and some free stuff) is a reward for hard end-game task, which is getting Vertibird Plans from Navarro. You shouldn't get easily access to med computer.

And as I said somewhere on this forum, the BoS should remain mysterious organisation till the very end of the game (that is SF quest).

But I agree, that the smaller bunkers should be better developed, so you can go back to Den/NCR and check out their facility after finishing the Vertibird Plans quest and collect some stuff from there.
 
I don't think we're going to go with the ability to get access to the bunkers early on by completing quests (such as killing Metzger). I agree that the bunkers need to be mysterious and inaccessible until the end of the game.

However, as I said before, I'm completely in favor of making the other bunks a little more than just empty husks.
 
They can be "down sized" version of the Base in San Francisco - basically a one man operation...but it's up to Killap.
 
Kaga should be improved imo. I started to play dumb, retarded & strong unarmed character and I just killed him without problem. The problem is, when his leg got screwed, he runs very slowly, so I can beat the shit out of him and break all his bones before he runs away.

I see solution would be like that: Kaga has 50%hp, so sudenly everything stops, he says he will be back and runs away. It would be like cinematic, like Horrigan encounter, where you can't do anything, only watch. I don't know how hard it is to implement, but worth trying, I guess.
 
For those who say "lock metzger and kill them from windows": I started a playthrough, just did that to see how it works, and to me (my opinion, respect it) it is as much cheating as save/load-stealing.

When I said kill Metzger legit, I mean get in there and shoot the bastard in the face, or at least pick them as they come out, not locking them and have free shots. That's as easy as using super-stims (which is also cheating the engine, technically).
 
Well, it probably depends on point of view with this lockpick tactic. Similar tactic can be done at raiders base, picking them up from distance with sniper rifle, where they can't go through locked doors in fence.
I don't understand why super stims are considered as cheating? They are in both fallouts, they are more expensive, more rare, heavier and have drawbacks then normal stims. I would say that 'cheating' is using stims and other stuff by inventory ;)

Still, killing Metzger in 'legit' way isn't impossible at the beggining. Didn't try it yet, but I think staying in one of small rooms and taking slavers one by one (coz they cant come more by the doorway) with smg bursts is quite possible. Anyway, the point is, that the access to BoS bunkers shouldn't be granted before San Fran quest. That's my opinion.
 
I almost always take out Metzger during my first stay in the Den (granted, it's usually the last thing I do there). It's certainly possible to take him out without resorting to cheap tactics. It just might take a few tries. But it's certainly in the realm of possibility.
 
@ Dravean
Ditto here. I always manage to kill Metzger on my first visit to the Den. As with you, it's generally the last thing I do before leaving. His house makes a fairly nice base with useful storage.
 
Yup, with .44 Magnum revolver from Flick, Metzger can be dispatched without any difficulties, before leaving the Den.
 
I just killed whole Slavers Guild with my Int1 Ch1 dumbass unarmed character. Took 2x psucho, 3x jet and they were VERY easy :) And no cheap tactics involved. So yeah, it is possible to take him out easily. And you CAN get nice reward for killing him:
- lots of battle exp
- lots of exp for killing Metzger
- lots of exp for freeing slaves
- lots of stuff from slavers bodies and their building
- Becky can give you 1000$ after you kill Metzger.

So yeah, I think it's more than enough for destroying slavers.
 
Would feeding the slavers 8-9 beers, putting your character on sneak, and shanking them one by one be considered cheating?

RE Redding Sherriff... If he dies from ANY cause at all - Super Stimpaks, collateral from a firefight between you and your NPC's (e.g. Marcus's Minigun...), etc., EVERYBODY will automatically turn hostile...Don't know if it's intentional or not.
 
Dravean said:
I almost always take out Metzger during my first stay in the Den (granted, it's usually the last thing I do there). It's certainly possible to take him out without resorting to cheap tactics. It just might take a few tries. But it's certainly in the realm of possibility.

I didn't say it's impossible. I meant it's hard enough, if done legit, to warrant access to the Brotherhood bunker. People talk as if a Laser Pistol is the ultimate doom and absolutely shouldn't be given until it's a useless piece of shit - which it is after Vault City.
 
@ Makenshi
Sorry, but we're not likely to get early BOS bunker access. :cry: Dravean has already ruled it out. Killap :notworthy: is the only one who could revive that idea. The RP is all about the intentions of the original game devs. There seems to be nothing in the game that indicates any chance of getting access to these bunkers until the Navarro mission. I happy that someone with the RP is finally looking at completing those bunkers. It will still be nice for there to be something worth gaining access too.
:falloutonline: Still, it seems like The BOS has a sincere interest in the Chosen One early on, as they know all about your reputation. It would be nice if they would demonstrate some respect once your reputation is good enough and grant you access. Maybe the devs didn't write that contingency into the game for the same reason they never completed the bunkers. :shrug: Maybe.
 
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