Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

killap said:
Yeah, I always did want more for Sgt. Granite. The Fallout Bible does talk about him, so we could implement something after you beat the game. Not for this upcoming release though.

Now I've started to think about it, there is even more weird stuff... WTF happened to our tribe? :D
I mean: Sure, it says alot about them in the outro, but you never see them again in the game. Arroyo is still destroyed, you still have 2 GECKs and you childhood friends nowhere to be seen... They should at least appear in tanker area, then go travel to Arroyo, taking one of your GECKs (and they would dissappear from the map).


PS.
I killed x'il with lightsaber... Sorry :P
 
.Pixote. said:
I will make a small one man operation - single double bunk - 1 medical computer - small kitchen - small toilet/bathroom - small storage room - anything else? Anyway it will resemble the SF office in style...nothing too flash. The Den and NCR can have their own individual layouts. Does anyone know if Vault-Tec build those facilities, or was it some other group.

If anyone wants to contribute with an idea in now is the time...whether or not the medical computer can help with the "Blue Memory Module", I will leave that up to Killap... :wink:

The thing that I find obvious of the BOS sites is the intelligence sharing it seems to have system wide. That is, every BOS base has already heard of the Chosen One before his arrival. Ergo, they must have some way of system wide communications unless each of those BOS guys actually returns to a base camp to get the news updates. Hence, there should at least be evidence of some kind of comm link in the BOS bunkers.

As for Sgt Granite, I think a nice touch would be that at the end, when Granite and company don't know what to do at game's end; that the Chosen One suggest for Granite to join the BOS (who could use their skills and where they would be a natural fit).
 
I was thinking about this as well - so a monitor in each location should fix it, just like the Ranger Safe Houses...otherwise how do these people communicate with each other...
 
I think the empty BOS bunker is not a real problem. To install several monitor and computers over there is just a cosmetically thingy...
i am much more interested at finding a better fitting end to Sgt. Granite and his troop because it´s the last thing you do before leaving the oil rig.
 
ralphrepo said:
That is, every BOS base has already heard of the Chosen One before his arrival. Ergo, they must have some way of system wide communications unless each of those BOS guys actually returns to a base camp to get the news updates.
Not necessary.
There are an information-routes in the wasteland; a caravans, or a travelers. They all are spreading the word about your deeds. It's karma, dude. :)
 
Killap :notworthy: would you ever consider making something of the Arroyo tribe after the end of the game? I would love to see New Arroyo!!! If not the whole village, maybe the beggining of it being made? Obviously, it would be set before the Elder died. You could use the artwork of Vault City and NCR to make it look like it does in the outro.

I know you only want to keep true to the original vision but altering the post-game in certain ways isn't straying from that. Look at VC and New Reno. They pretty much rewrote the entire city in those cases. I truly don't believe that the developers really intended to stop there but had no time left. Doesn't it feel odd to you that VC and New Reno change but nothing else does?

I want you to know that I am not asking for it any time soon. All I want to know is if you would consider doing it some time in the future? Please say yes!
 
I'd say that making New Arroyo would be a whole lot of work and it would most likely piss off a lot of players since everyone has another idea on how it should look & how it should be run...
 
valcik said:
ralphrepo said:
That is, every BOS base has already heard of the Chosen One before his arrival. Ergo, they must have some way of system wide communications unless each of those BOS guys actually returns to a base camp to get the news updates.
Not necessary.
There are an information-routes in the wasteland; a caravans, or a travelers. They all are spreading the word about your deeds. It's karma, dude. :)

So, what you're saying is, that the BOS, as a military organization, relies on hearsay and rumor from passerby for their operations? If that were the case, it's no wonder that they had fallen on hard times. Further, even before the player does much of anything game wise (ie at the Den) he is told to go to San Francisco. In other words, the BOS knows things about him that no one else does. So this is the kind of info not available to caravans or travelers, and I would suspect would have to rely on secure comm channels.
 
just putting the old village back in place would sufice, but with all plant life happy-green (all trees in the hunting grounds alive? daaamn!) and crops fully grown

damn, one or two tents (morlins and elder?) replaced with adobe buildings would kick it

and, of course, people in vault 13 suits
 
Makenshi said:
just putting the old village back in place would sufice, but with all plant life happy-green (all trees in the hunting grounds alive? daaamn!) and crops fully grown

damn, one or two tents (morlins and elder?) replaced with adobe buildings would kick it

and, of course, people in vault 13 suits
Would you live in a hole in the ground if you had 2 GECKs to shape whatever you want?
 
I agree with Makenshi for the most part. Put the tribe back at the old location with new maps. Keep in mind that this would be shortly after their release from the Enclave. It would likely take at least a few weeks for the Chosen One to get back home, so a few changes would be justified. Pixote the slaver :look: is the map maker for the RP. Here are a few suggestions for him, if Killap :notworthy: approves. New Arroyo maps should be similar to the original maps with a few changes.

1. The Chosen One should have one GECK taken out of his/her inventory.
2. Show the effects of the GECK in Arroyo maps with lush plant life and crops. No spore plants.
3. Have a new, stronger looking bridge leading to Arroyo. Add lush plant life on Arroyo side. Heck, have heavy vines growing down the cliff.
4. Many more tents to accommodate the former Vault 13 dwellers.
5. People in vault suits wandering around in addition to original villagers.
6. In the hunting grounds map, brock flower and zander root should start respawning, and do so quickly. Perhaps every day.
7. Radioactive goo in the hunting grounds should be cleaned up and replaced with a water spring.
8. A new map area with just a few small cleared areas in the lush plant life where they are laying the foundations of simple adobe buildings.

These changes would represent the earliest beginnings of New Arroyo right after the fall of the Enclave.
 
[spoiler:33232cfb75]
ralphrepo said:
So, what you're saying is, that the BOS, as a military organization, relies on hearsay and rumor from passerby for their operations?
Nope, they not "relies" on rumors, but they are "hearing" rumors, like everybody else in the city. (Except the deaf or dead ones.)

ralphrepo said:
Further, even before the player does much of anything game wise (ie at the Den) he is told to go to San Francisco. In other words, the BOS knows things about him that no one else does.
Sure thing.
The BOS are monitoring the Enclave -> Enclave is interested on Arroyo (due to the FEV experiment; crashed vertbird is the proof) -> the Chosen One is leaving the Arroyo -> the BOS may decide to ask him for a help, eventually.

ralphrepo said:
So this is the kind of info not available to caravans or travelers ..
Hm, why not? Everybody can to know, so the some Chosen One are leaving the Arroyo, it's not a secret. [/spoiler:33232cfb75]
ralphrepo said:
..and I would suspect would have to rely on secure comm channels.
I agree, dude! It's possible. That's why I was saying:
Not necessary.
 
Richwizard said:
I agree with Makenshi for the most part. Put the tribe back at the old location with new maps. Keep in mind that this would be shortly after their release from the Enclave. It would likely take at least a few weeks for the Chosen One to get back home, so a few changes would be justified. Pixote the slaver :look: is the map maker for the RP. Here are a few suggestions for him, if Killap :notworthy: approves. New Arroyo maps should be similar to the original maps with a few changes.

1. The Chosen One should have one GECK taken out of his/her inventory.
2. Show the effects of the GECK in Arroyo maps with lush plant life and crops. No spore plants.
3. Have a new, stronger looking bridge leading to Arroyo. Add lush plant life on Arroyo side. Heck, have heavy vines growing down the cliff.
4. Many more tents to accommodate the former Vault 13 dwellers.
5. People in vault suits wandering around in addition to original villagers.
6. In the hunting grounds map, brock flower and zander root should start respawning, and do so quickly. Perhaps every day.
7. Radioactive goo in the hunting grounds should be cleaned up and replaced with a water spring.
8. A new map area with just a few small cleared areas in the lush plant life where they are laying the foundations of simple adobe buildings.

These changes would represent the earliest beginnings of New Arroyo right after the fall of the Enclave.

One of my pet peeves with the original maps in FO2 and the portrayal of climate vis a vis the types of structure, is that the area and surrounds of Klamath, etc (which would be present day Oregon) does not reflect the harsh freezing winter weather conditions that could arise there. Having adobes year round, would be more in line with New Mexico and Southern California. The area around Arroyo, just west of Klamath, may be better and more realistically served by insulated log cabins or yurts. The type of flora that you're describing would also be agriculturally hard pressed to ever happen there, unless inside a green house. Remember that the GECK itself is not a magic kit that could distort the laws of physics. Given the constraints of weather on agriculture, the seed kits inside the GECK would best be utilized at points south of New Reno. In Arroyo, it may actually be better to live inside the cave year round (for climate control and overall protection). After gaining knowledge of the brutal world that exists outside, I'm sure Arroyo would have more than just one guy with a spear standing at a bridge; I would imagine a network of bunkers, or laser towers like Vault City would be more in line with the thinking of any remnants of the vaults.

I know that a lot of people like the hope that's inherent with a Garden of Eden model type ending, but given the harshness of the wastes, it would still have to be the Fort Bragg or military version of paradise, despite the Edenic ending.
 
@ ralphrepo

With the Fallout games and map designs, I don't think it's possible to allow for seasonal changes within the game. Given that, consider this; it's hundreds of years in the future, on an alternate earth, after a massive nuclear apocalypse, climates likely changed globally, and it's only a game. We don't need to be so literal.

As for the GECK, remember Clarke's third law of prediction, "Any sufficiently advanced technology is indistinguishable from magic." Add this to my above observations and use your imagination. This is a science fiction game, not a climatological thought experiment. Lighten up! :silly:

Regarding the defense of New Arroyo; local geography takes care of that. If they are threatened from outside, all they have to do is drop the bridge into chasm. This is one of the reasons the Vault Dweller chose this location. I remember reading that somewhere. The Enclave got in because they could fly (cheaters). Once the bridge is gone, New Arroyo could use the tech from V13 and unload a barrage from the other side of the chasm. Simple.

If you're still peeved, then you can try to convince Pixote :look::help:, the RP's mighty map maker, to accommodate you. Honestly though, they may not make any Arroyo changes in the RP. It would be nice to see a new beginning to Arroyo, but first, Killap :notworthy: has to agree that it's within the scope of the original dev's intentions. Then they have to find the time. All we can do is ask, and wait with our fingers crossed.
 
If I was to rebuild a new Arroyo I would want to build the building with the arched windows and domed roof...and design it so the windows glow at night. You would only require 1 or 2 of those structures, but IMO Arroyo would feel cheap if there wasn't one. Anyway I will fix the BOS bases first...and finish some new RP critters (new Tribal - New Reno Boxer - San Francisco Boxer), before approaching a mod like this. But please don't be put off...the more ideas the better. :wink:

egaro011none.gif


The Restoration Project only has 189 spare tile spaces left... :|
 
@ Pixote :look:

Cool! BOS bunkers need it more, since these areas are accessed during the story. New Arroyo would be nice, but to me it's optional since it's post story. New critters would be better. Talking heads are best! Have you seen Jotisz's latest renderings of Vic? I think he's almost there!
 
You can't forget, that when you get to Arroyo after destroying Enclave, your tribe travels slower than you. And to build such buildings that needs time. Months, even years. So don't expect to citty appear just after Enclave destruction.
The things I would change in Arroyo after the game ends would be:
- trees and bushes would have green leaves
- Grass growing in surroundings
- more plants
- Villagers and people from V13 walking around and some of them START building some houses and structures.

And thats all. Nothing more.


Also I agree with Richwizard, that New Arroyo is just bonus. Not so important.
 
Lavo said:
And to build such buildings that needs time. Months, even years.
Yes, I was wondering about the same thing. Still we have a precedent:
Whole new village is builded within a few weeks only; after the successful dealing between NCR and Vault 15 squatters.
 
@ All the persons interested in the New Arroyo Mod :


I'm still involved in the New Arroyo project (I'm the only one actually).

I put it on hold for a certain amount of time but I'm back. I mod when I have the time.

In the first time, I intend to finish the mapping process (but I want it to be perfect so it's gonna take time), and then I'll have to learn to script.

... So this mod won't be released tomorrow :) . Just know that I didn't give up.


PS :

If you wanna share your vision of New Arroyo, you can post your ideas in the old thread.

I'm not promising to follow each one of them, but I'll do my best to have something coherent in the end.
 
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