Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

I wouldn't be against giving the other BOS bunkers more life to them. However, I want them to stay small and I definitely don't want lots of critters/items added to them. 1-2 BOS guards underground at most and very little items. With Pixote at the helm, you can do a lot by just adding scenery touches. No weapon arsenals though. With this in mind, I think scenery changes like this are in the scope of the RP. It's easy to get carried away though.
 
killap :notworthy: said:
I wouldn't be against giving the other BOS bunkers more life to them. However, I want them to stay small and I definitely don't want lots of critters/items added to them. 1-2 BOS guards underground at most and very little items. With Pixote at the helm, you can do a lot by just adding scenery touches. No weapon arsenals though. With this in mind, I think scenery changes like this are in the scope of the RP. It's easy to get carried away though.
I believe small is all anybody has talked about with the BOS bunkers. At one point Pixote advocated copying the SF layout for the other outposts. I think he's downsized that idea now. I think the SF layout would definitely be too big. I never wanted to see them stocked with weapons. As I've said before, "they could have some bunks, storage space (lockers/footlockers), and maybe a few basic supplies useful to the Brotherhood". And by basic supplies, I mean basic medical supplies/drugs, geiger counter, a little ammunition, maybe a skill book, some basic rations, and definitely Nuka Cola.:dance: One of these locations could also include a Super Tool Kit. Stuff like that.

My big wish item for these bunkers would be early access and a smaller version of the medical computer in the SF base. It would be really handy to be able to use the ability improvement chips as I find them and not have to wait until nearly the end of the game in SF. But, I know that wish is probably not in the cards.
 
I will make a small one man operation - single double bunk - 1 medical computer - small kitchen - small toilet/bathroom - small storage room - anything else? Anyway it will resemble the SF office in style...nothing too flash. The Den and NCR can have their own individual layouts. Does anyone know if Vault-Tec build those facilities, or was it some other group.

If anyone wants to contribute with an idea in now is the time...whether or not the medical computer can help with the "Blue Memory Module", I will leave that up to Killap... :wink:
 
@ Pixote :ok:
Sounds good to me; similar to the SF bunker but smaller in scale. Keep the inventory light. Here are some suggestions.

Inventory suggestions for both bunkers: Box(es) of Noodles, Meat Jerky, Cheezy Poofs, Nuka-Cola :dance:, First Aid Kit or Doctor Bag, Rad-Away, Rad-X, Stimpaks, maybe Mentats or Buffout, Ammo (your choice).

Suggested items to be placed singly in one or the other bunker: Backpack or other carry bag, Super Toolkit, Geiger Counter, skill book of your choice (Guns & Bullets would be appropriate).
[spoiler:814c643602]I think the poor guy stuck in Goody Goody Land (NCR) might crave a few private recreational extras such as a blow up doll, Cat's Paw magazine, Jet, and rubber boots! :twisted: He might get mad if you take his doll. His anger to be triggered upon your return, after he discovers the theft.[/spoiler:814c643602]
.Pixote. said:
Does anyone know if Vault-Tec build those facilities, or was it some other group.
Regarding who built them; the original BOS bunker from FO1 was a US military bunker that the original Captain Maxson took his surviving soldiers to and founded the BOS there. Nothing I have read indicates who built that bunker. Subsequent bunkers, such as those we are discussing in FO2, might have been built by the BOS itself. It's conceivable that these were also pre-war leftovers and utilized by the BOS. They could have been built by a contractor for the military, but their style is noticeably different from the vaults. Perhaps Vault-Tec could have used different architecture for military construction than for vaults.

:aiee: MAJOR EDIT: I just remembered, all these facilities that have elevators use a Vault Tec control panel on the elevators, including the original BOS bunker at Lost Hills. Looks like Vault Tec was a major government contractor.

Regarding the memory modules: being able to use those early is wishful thinking on my part. Giving the smaller bunkers the ability to utilize these modules would be pointless unless earlier access is possible. If you have to wait until the SF missions to get access to all the bunkers, then you might as well just use the med computer in SF. If Killap :notworthy: decides to allow early access, that should only be possible when your reputation is high enough. You should never be able to access the bunker in the Den on the first visit. Maybe after you have done some quests for Vault City and come back. A peaceful resolution of the problems between VC and Gecko might be an appropriate deed to get the BOS to open up for you.
 
Richwizard said:
If Killap :notworthy: decides to allow early access, that should only be possible when your reputation is high enough. You should never be able to access the bunker in the Den on the first visit. Maybe after you have done some quests for Vault City and come back. A peaceful resolution of the problems between VC and Gecko might be an appropriate deed to get the BOS to open up for you.
I don't think it's appropriate to let players gain access to smaller BOS bunkers earlier than the SF/Navarro quest, even if there's no "valuable" loot or med computer in them. And it doesn't make sense to gain access earlier for completing other quests like VC/Gecko problems or good reputation, since BOS didn't care about those towns or your reputation/karma.
 
@ NovaRain
As soon as you talk to the BOS guard in the Den, he says something like, "I've heard about you." This shows an interest in the Chosen One very early on. You've probably only been to Klamath and the Den at that point and they are already aware of you. They have a deep rooted interest in the happenings all over the area. Why bother setting up these outposts otherwise? In any case, it's up to Killap. He has the final word.
 
Richwizard said:
They have a deep rooted interest in the happenings all over the area. Why bother setting up these outposts otherwise?
The primary purpose is to monitor an Enclave activities in the area. They don't care about the low-level-tribal too much. :)
 
.Pixote. said:
I will make a small one man operation - single double bunk - 1 medical computer - small kitchen - small toilet/bathroom - small storage room - anything else? Anyway it will resemble the SF office in style...nothing too flash. The Den and NCR can have their own individual layouts.

Sounds good to me.
 
valcik said:
The primary purpose is to monitor an Enclave activities in the area. They don't care about the low-level-tribal too much. :)
They are, nevertheless, watching the Chosen One. If they see a tribal that can throw a monkey wrench into the Enclave's machinery, they might offer a little support without revealing too much. As I said before, getting early access to the small BOS outposts is wishful thinking. Until Killap :notworthy: rules one way or the other, I can still hope! But, I'm not going to cry into my Cheezy Poofs if I still have to wait until the Navarro mission to gain access. I just think it stinks that you have to wait until nearly the end of the game to use the memory modules that you can start collecting as early as Vault City.
 
Ok, so I have some suggestion now.

Last time I like to play unarmed characters, have some cool fights and beat the sh*t out of people. Unfortunately, there isn't much challenge out there to fight some exciting fair unarmed tournament. Sure, there is fight in San Fran, but it's only once and I didn't enjoyed it much.
More fun way to fight unarmed is in New Reno fightclub! But unfortunately you fight only like 5 fights, you become champion and that's pretty much it.
So my idea is that you should be able to fight more after you become prizefighter champion in New Reno. It should be like Pornstar thingie: You can take part in a tournament once a month. The tournament would be similar to the original boxing event [you go from weak to very strong boxers], but the opponents should be much stronger than the ones you fought before getting champion title.
That's just simple idea, which IMO would add some more fun into the game: The repeatable boxing tournament, once a month.


Also it would be cool to somehow use the boxing ring beneath the Shark Club Casino. You could fight there to death or try your unarmed skills against some Wasteland beasts (from molerats to deathclaws or captured supermutants)... Just an idea. Don't take it too seriously ;P
 
Or how about a better fitting or extended story belongs to Sgt. Granite?
I don´t like how they are keep standing at the end after helping beating up Horrigan.... i have already posted one but did never got any reaction...
 
In regards to the BOS bunkers, I don't want access granted until the San Fran/Navarro quest. All we're doing here is adding more life to them. As of right now, they are just a bunker with a table at the surface. Pretty boring. Quests, etc are not being added or tweaked for this.

smilodom said:
Or how about a better fitting or extended story belongs to Sgt. Granite?
I don´t like how they are keep standing at the end after helping beating up Horrigan....
Yeah, I always did want more for Sgt. Granite. The Fallout Bible does talk about him, so we could implement something after you beat the game. Not for this upcoming release though.
 
I suggest to place the Granite's platoon into the tanker's bar (if they were involved in the final battle, of course), after beating the game.
A cold beer must be taken after such a hard work. :salute:
 
killap said:
In regards to the BOS bunkers, I don't want access granted until the San Fran/Navarro quest. All we're doing here is adding more life to them. As of right now, they are just a bunker with a table at the surface. Pretty boring. Quests, etc are not being added or tweaked for this.
Aw, oh well. Thanks for settling that Killap. You da man!

@ Pixote
Don't bother making the small bunker med computers able to use the memory modules. Since we have to wait until SF anyway, the Chosen One can use the big med computer there.

valcik said:
I suggest to place the Granite's platoon into the tanker's bar (if they were involved in the final battle, of course), after beating the game.
A cold beer must be taken after such a hard work. :salute:
Love that idea! After the Enclave, I could use a brewski myself! :drunk:
 
killap said:
In regards to the BOS bunkers, I don't want access granted until the San Fran/Navarro quest. All we're doing here is adding more life to them. As of right now, they are just a bunker with a table at the surface. Pretty boring. Quests, etc are not being added or tweaked for this.

smilodom said:
Or how about a better fitting or extended story belongs to Sgt. Granite?
I don´t like how they are keep standing at the end after helping beating up Horrigan....
Yeah, I always did want more for Sgt. Granite. The Fallout Bible does talk about him, so we could implement something after you beat the game. Not for this upcoming release though.


I have allready posted this in June

I couldn´t sleep well this night because i had this idea turning around my head.
So i switch to my computer to write down this scripts.

So here it is...

If the player had convinced Sgt. Granite and his troop to help beating up Horrigan. there could be the following dialogue to replace the awful and senseless floating text.

A window would be much better

He comes up to the player the window opens and he says: " I think we should be leaving now".

The chosen one has the option to say. "This is probably a good idea".

For further improvement he has also the possibility to say; "See you at the cafe of broken dreams".

Then all survivors together are leaving the oil rig.

Just my two cents. Laughing

EDIT

By poking through this thread (first page) i found the following:
Quote:
After the game ends Sgt. Granite and his people lead the defence of navarro against the brotherhood or they get the option to join them, after you broker a deal?


Quote:
Sgt. Granite and his crew after the destruction of the Enclave? - After reaching the mainland, they headed north to Navarro (or the remains of Navarro, depending on how your PC left it)


Quote:
No one knows what happened to Navarro after the Enclave was destroyed. It's unlikely that the BOS seized it after the events in F2 because they didn't have a strong military presence up North at the end of F2. They would have been interested in taking it, however - although they would have suffered serious casualties
 
Small suggestion:
Let's be able to get out poor Micky after sending him down the well?
There are enough ropes, aren't there? :D
Another Broken Hills thing:
Typhon sends you to New Reno for the blow-up doll.
Why not put one in Golden Globes/Cat's Paw?(obvious places)
 
Honkus said:
Why not put one in Golden Globes/Cat's Paw?(obvious places)

Who needs rubber when you can have the real thing...anyway I thought the Golden Globes had a blow up doll in the back room, in a bookcase.
 
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