Fallout 2 Restoration Project Gameplay Thread

after using the rope on the well in Primitive Village, how do you go about using the bucket on the well? i've done the script fix that killap posted earlier, but now i'm stuck with this bucket that i can't attach to the well. anyone get this to work?
 
MooseDMD said:
after using the rope on the well in Primitive Village, how do you go about using the bucket on the well? i've done the script fix that killap posted earlier, but now i'm stuck with this bucket that i can't attach to the well. anyone get this to work?
Did you download it when I initially posted the file? I had updated since then. Redownload it and see. I'm pretty certain the new one works, but I didn't properly test to see if this is indeed the case.
 
MooseDMD said:
after using the rope on the well in Primitive Village, how do you go about using the bucket on the well? i've done the script fix that killap posted earlier, but now i'm stuck with this bucket that i can't attach to the well. anyone get this to work?

You have to use rope on the well, then talk to the tribal near. Now you can use (by right-clicking menu) the bucket.
 
EPA electronic door

Ugh, I messed up at President Hall door (the door opposite the electric chair), mistyped a key so it override. Now I can no longer open it. HOw to open it? 5 dynamite did nothing. lockpick 80 with electronick pick mk2 did nothing. And is there anything behind that door?

Same deal with the botanical garden door. NOw I cant open that to see what to do inside.
 
Re: EPA electronic door

laclongquan said:
Ugh, I messed up at President Hall door (the door opposite the electric chair), mistyped a key so it override. Now I can no longer open it. HOw to open it? 5 dynamite did nothing. lockpick 80 with electronick pick mk2 did nothing. And is there anything behind that door?

Same deal with the botanical garden door. NOw I cant open that to see what to do inside.

There's nothing in either of those rooms anyway, unless I missed it.
 
too much encounters...

I started using this restoration project and I noticed that when traveling in worldmap I get attacked a lot more often than in the original fo2...I mean a LOT. and that is really starting to piss me off... now I have my outdoorsman-skill over 100 and I don't get straight attacked but it is still kind of annoying 'cause I have to click 'no' on the dialog everytime an encounter stops me in the worldmap.

so I just wanted to know is a fix or bug or what the hell is it.. =)
 
Read on this for debug http://www.nma-fallout.com/forum/viewtopic.php?t=40590&start=140

A convenience feature is that you can press Y/N for Yes/No. so just press N repeatedly then.

Really! this is for discussing gameplay, not for bugs.

To AGA:

I am quite sure that I can do something with the botanical garden as I still dont have a use for bug/plant spray. And doesnt a botanical garden serve as a testbed for those seeds? It's logical if you think about it.
 
Re: Slave Camps how to find?

killap said:
The two ways are both in the Den. Either Metzger or from the slaves in his holding pen.
I'm playing a stupid character (intelligence is 2), so metzger didn't tell me anything, and I killed him.

How do I go about getting the slaves in the holding pen to tell me to get me started on the quest to free Sulik's sister? All I can seem to do is free them and they all run out. I've tried clicking on just about all of them and they don't say much beyond little text popping up above thier heads saying stuff like I'm free you are a saint, etc.

Thanks! BTW, I love your restoration mod
 
I fail at EPA too.

I cant bring the four Holograms to talk to me...

I repaired the science hologram on level below and got the report that some wiring is damaged somewhere, but I cant find anything to use repair or science on.
The big computer next to the generator that says it supplies the holograms does nothing.
 
MutantOne said:
Crowley said:
Is starting a fight the only way to clear out the space for the orphanage in Den?
No, you can tell them to work at the orphanage and they'll accept.

Sorry for being dense, but how do you get that dialog option? I have tried talking to them with high speech and barter, but that did not yield any new possibilities. Did I miss some option when speaking to Mom about it at first?
 
Crowley said:
Sorry for being dense, but how do you get that dialog option? I have tried talking to them with high speech and barter, but that did not yield any new possibilities. Did I miss some option when speaking to Mom about it at first?

Probably your int or ch or speech skills arent high enough. However just shot them it will do :D

(at least thats what i did)
 
Can someone help the puzzling impaired and spoil what you need to repair in EPA to get the 4 main holos talk to you please? :P
 
hakan said:
Can someone help the puzzling impaired and spoil what you need to repair in EPA to get the 4 main holos talk to you please? :P

I need some help with the EPA too. I can't find the gas mask, cant get through the door that requires a code, nor a single hologram will talk to me, and i cant repair the science hologram neither
 
*EPA Spoiler*

The (or a) gas mask lies on the ground in the eastern part of the building with the scientist.

To repair the science hologram you need to repair the computer on the northern wall in the same room (no hand icon, which is very inconsistent with the rest of the game).
 
hakan said:
*EPA Spoiler*

The (or a) gas mask lies on the ground in the eastern part of the building with the scientist.

Scientist? I've no idea where that could be, however thx for the repair info i repaired the hologram. But i cant ask him anything btw
 
Yeah, I guess he is important for a later quest.

The EPA has two maps above the ground. East of the vent you used to enter is a green exit grid.
 
killap said:
Fahrplan said:
See I know were the keyhole is, but I don't have a clue what the key looks like or where I could find it? I Have been searching the place for hours.
Look in a room nearby.

Fahrplan said:
You did a great job! I am enjoying this expansion more than any other game that I have been playing in the last couple years.
I'm glad you like it. I'm also flattered by that last statement. With the amount of time I put into it, I'm happy people are enjoying it.


...what are you talking about? What is that story of key...? Could you be more explicit. I'm stuck in EPA as many others :mrgreen: => by myself, I managed to solve the doctor's quests (gecko/generator)... it wasn't so hard... though, I don't know what to do now. Every door is locked... there are passwords given, but there are all wrong... and what is the utility of the paper found (or given...don't remember) in the Warehouse?" Mr cabdriver I might need some help" :mrgreen:

P.S => and what is this story of magnetism. I read that when I entered in the room... though, there's nothing to be fixe anywhere. No computer I can use...
 
McRae said:
killap said:
Fahrplan said:
See I know were the keyhole is, but I don't have a clue what the key looks like or where I could find it? I Have been searching the place for hours.
Look in a room nearby.

Fahrplan said:
You did a great job! I am enjoying this expansion more than any other game that I have been playing in the last couple years.
I'm glad you like it. I'm also flattered by that last statement. With the amount of time I put into it, I'm happy people are enjoying it.


...what are you talking about? What is that story of key...? Could you be more explicit. I'm stuck in EPA as many others :mrgreen: => by myself, I managed to solve the doctor's quests (gecko/generator)... it wasn't so hard... though, I don't know what to do now. Every door is locked... there are passwords given, but there are all wrong... and what is the utility of the paper found (or given...don't remember) in the Warehouse?" Mr cabdriver I might need some help" :mrgreen:

P.S => and what is this story of magnetism. I read that when I entered in the room... though, there's nothing to be fixe anywhere. No computer I can use...

CONSIDERING EPA HOLOGRAMS:

Look for the answer of your problems in the room next to the 4 holograms.
 
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