For all those interested in the EPA walkthrough, the old RP 1.2 Walkthrough for EPA is still largely relevant (written by SoldierOfTruth):
Here
However there are some major differences (contained in the spoiler)
[spoiler:1fe2e2c357]Firstly, the shack with the scientist mentioned in the above guide, as well as all the quests associated with him, no longer appears in 2.X versions of EPA. Both the +1 Agility Serum and the Solar Scorcher have moved to somewhere else in EPA/
To get into EPA, you will still need a rope, but now you also need a Metal pole. The pole is in a locker in a tool shed, which is to the right end of the map after passing the security booth. To get into the EPA, you need to use the rope on the empty elevator shaft in the main entrance hall and use it to drop down (which all of your non-human NPCs, such as Robobrain and Dogs, will be left at the surface). You will end up in the ventilation shaft, you can find a row of fans on the north wall. Use the pole on the middle of the fan and use the fan afterwards, which will drop you at the utility level. (NOTE: this ventilation shaft is where the lighting generator is located. You CANNOT fix it unless you are told to do so by the PR hologram)
The Solar Scorcher that was previously obtained from the scientist now is obtained as part of the quest from Hologram 00000, but you can only obtain it AFTER fixing it. Fixing 00000 will require substantial Science skill (higher than or around 100%, i tried it at 94% and it didn't work, but I tried with 121% and it worked).
The holograms on level W1 will not talk to you unless you first fix the computer in the adjacent room. The computer in question is north of the room, the middle of the ones thats facing downwards.
The Gas mask is now found in a all locker in E2, just to the right of the door that leads to the contaminated room (where Mr. Chemmie is).
To fix the EPA lighting problem, you must have obtained the quest from the PR Hologram, which you must already have tried to open the locked door on W3. Ask her for the password, and she will tell you to fix the lighting. Go back to the ventilation shafts, the generator in question is the left most generator on the north row of generators. Use repair skill on it first, then use junk on it. (I don't know the skill required, but 70% was enough for me). PR will give you the password for the door on W3. The locked door leads to a Race/gender changing machine. Changing race will have 1% chance of failing, and changing gender will have 50% chance of failing. Failing an operation means immediate death. I do not know if any NPCs in the game actually acknowledges you having changed gender.
As of typing this post, you can only change from the short hair dude to long haired dude with the race change.
Blue level has completely changed, it is now much smaller, and much more dangerous than before. The place is filled with Wannamingoes, but they wont immediately attack you unless you get too close to them. There is a small ramp that connects catwalk to the Wannamingo lair about halfway between the elevator and the forcefields. When you first enter here, all of the Wannamingoes should be safely out of reach, but when going back to the elevator, watch that ramp for any wandering Wannamingoes if you dont want to fight them. They are as mean as the ones in Redding.
To lower the forcefield, either use Vic's repair ability or use a Dynamite to blow it up (there should be plenty of Dynamites in E1). The computer will mention that it needs ERSI in order for the subjects to survive the thawing process. ERSI is obtained from Mr. Chemmie on E2, which also happens to be right beside the elevator connecting Blue level to E2. Mr. Chemmie will (as of 2.1.1) only make 1 ERSI, but will not require any ingredients.
After extraction and recruiting, Kitsune will increase your Lockpicking, Stealing and sneaking by 15% each when you go through the conversation asking about her previous life.
The Agility Serum (which gives permanent +1 Agility boost) is now in a footlocker in the room where the 3 cryo-tanks are.[/spoiler:1fe2e2c357]
Kudos to the designer of the Kitsune's floating dialogue. As a Taiwanese player, I can really appreciate her reference to
[spoiler:1fe2e2c357]The Taipei 101[/spoiler:1fe2e2c357]
But her Japanese name, given that she had a very strong Chinese background (Chinese parents, living in China, etc.) would seem a little odd. Japanese names usually is pronounced in Chinese phonetics rather than Japanese due to the sharing of Hanji (aka Chinese characters, Japanese and Chinese phonetics of the same words share about as much sound as a rock band would share with classical piano).
Kudos to all involved in the RP project, I really enjoyed it