Fallout 2 Savegame Editor

Looks like F12se gets LVARs in maps incorrectly. Here are two pics editing the same map in a savegame for comparison:

In F2se (correct):
lvar1.png


In F12se, note the unusually large LVAR values (they should be 0 by default):
lvar2.png
 
First of all, i wanted to say your editor works now on my computer :) i want to report/suggest a few things:

1 - attached is my translation to pt-br, several words/phrases arent displayed, the tabs and several other places of the editor needs to auto-resize themselves so this problem doesnt happen, i believe this may be the case with other translations that will come. (btw, i suggest you to look everywhere carefully incluiding the menu where there is space but the word isnt displayed)

2 - small bug: the repeated traits image attached shows a duplicated list of traits, i wonder if other places suffer from the same problem, i didnt test them all.

3 - the bad quality image attached shows the image of my character in the cave in the lowest/ugliest resolution possible, is it really like that?

4 - the editor doesnt have an "About" box with the version number and date of release of the editor, this is needed so we can be sure we are using the latest version available.

5 - feature request: i noticed the editor finds gog/steam installations automatically but has a problem to find installations out of Program Files directory, my installation for example is at C:\Downloads\Variedades\Fallout 1

6 - when you click on Settings it comes the dialog box where you can point the path of the installlation of fallout, etc, etc - the interface section where it's written "Load from file" i mean, there is no need for that to exist, just click on language and press Ok or then clicking 2x in the language chosen should be enough to change the language of the interface just like it happens in several programs, no need to check a box for that. ;)

That's all and thank you for your editor, it's really useful. :)
 

Attachments

5 - feature request: i noticed the editor finds gog/steam installations automatically but has a problem to find installations out of Program Files directory, my installation for example is at C:\Downloads\Variedades\Fallout 1
If you start F12se from a subfolder of the game (e.g. C:\Games\Fallout2\_tools\F12se), it'll automatically search/scan parent directory to locate installations.
 
1 - attached is my translation to pt-br, several words/phrases arent displayed, the tabs and several other places of the editor needs to auto-resize themselves so this problem doesnt happen

Some words weren't displayed because file isn't encoded in UTF8. I converted it and now there will be messages in log if encoding is wrong. Also now if F12se.ini file is deleted editor should find suitable lng file using system default language.

2 - small bug: the repeated traits image attached shows a duplicated list of traits

Fixed.

3 - the bad quality image attached shows the image of my character in the cave in the lowest/ugliest resolution possible, is it really like that?

Original image size is 224x133, I changed image resize algorithm to one with highest quality but slowest execution time. Now image looks smooth.

4 - the editor doesnt have an "About" box with the version number and date of release of the editor, this is needed so we can be sure we are using the latest version available.

There is build date in window title. "F12se - Build: month day 2014 - Fallout dir".

5 - feature request: i noticed the editor finds gog/steam installations automatically but has a problem to find installations out of Program Files directory, my installation for example is at C:\Downloads\Variedades\Fallout 1

F12se searches in current and parent directories and in Windows registry. If game was installed using installer(CD/Steam/Gog) path should be in Windows registry. If it is not in registry, I don't see any options other than scanning all drives and directories, what I think is bad.

As NovaRain said you should put F12se in a subfolder of the game, if you don't want manually set path.

6 - when you click on Settings it comes the dialog box where you can point the path of the installlation of fallout, etc, etc - the interface section where it's written "Load from file" i mean, there is no need for that to exist, just click on language and press Ok or then clicking 2x in the language chosen should be enough to change the language of the interface just like it happens in several programs, no need to check a box for that.

Ok, I removed that checkbox.
 
Some words weren't displayed because file isn't encoded in UTF8. I converted it and now there will be messages in log if encoding is wrong. Also now if F12se.ini file is deleted editor should find suitable lng file using system default language.

i see, just curious, notepad encodes in utf-8?

Original image size is 224x133, I changed image resize algorithm to one with highest quality but slowest execution time. Now image looks smooth.

nice, thanks.

There is build date in window title. "F12se - Build: month day 2014 - Fallout dir".

sorry, didnt notice this, shame on me. :oops:

F12se searches in current and parent directories and in Windows registry. If game was installed using installer(CD/Steam/Gog) path should be in Windows registry. If it is not in registry, I don't see any options other than scanning all drives and directories, what I think is bad.

i understand.

Ok, I removed that checkbox.

sweet, thanks again.
 
I use my own class for reading ini files, and it knows nothing about the BOM.

If a file starts with a system language identifier or newline, then all will be fine, BOM will be ignored. But if it starts with a section name, then the entire section will be read wrong, and part of the interface will remain untranslated.
 
If a file starts with a system language identifier or newline, then all will be fine, BOM will be ignored. But if it starts with a section name, then the entire section will be read wrong, and part of the interface will remain untranslated.

Then i'll have to download notepad++ if i want to send you a utf-8 file without BOM? Is there anything on win7 that produces a file without it?
 
3 - the bad quality image attached shows the image of my character in the cave in the lowest/ugliest resolution possible, is it really like that?
Original image size is 224x133, I changed image resize algorithm to one with highest quality but slowest execution time. Now image looks smooth.
Personally I'd prefer the old "pixelated" rather then the current "blurry" one. How about adding a setting for it? Like "Screenshot: Performance / Quality" (with radio buttons)
And F12se doesn't save its window size & position in the INI, that means I need to change its size every time it starts up.

BTW, in old F2se screenshots are maintained their aspects, but in F12se it'll get stretched to fill up the window. And for editing inventory, in F2se item images have their transparent background, but in F12se it now shows in all white. Could you change them to match old behaviors in F2se?
 
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Then i'll have to download notepad++ if i want to send you a utf-8 file without BOM? Is there anything on win7 that produces a file without it?

Ok, you can use standard notepad. Since I have added language id in the beginning of file, it will work fine with bom.

Personally I'd prefer the old "pixelated" rather then the current "blurry" one. How about adding a setting for it? Like "Screenshot: Performance / Quality" (with radio buttons)
And F12se doesn't save its window size & position in the INI, that means I need to change its size every time it starts up.

BTW, in old F2se screenshots are maintained their aspects, but in F12se it'll get stretched to fill up the window. And for editing inventory, in F2se item images have their transparent background, but in F12se it now shows in all white. Could you change them to match old behaviors in F2se?

All should be done.
 
Thanks for the quick update, vad. :)

But there are still a few things I noticed
1. About embedded screenshots, starting F12se for the first time the brightness is 0. If I change it to a larger value in the settings and click OK, screenshots become brighter. But if I close & restart F12se, the brightness of screenshots revert back to 0 (noticeably darker). I have to open the settings and click OK again (change nothing) to display the correct brightness.

2. When editing FO2 saves to give my character some perks, there'll be auto adjustments for my stats:
[22:30:44] INFO Perk "Earlier Sequence" changes "Sequence" by 2 per perk level. Changing stat from 6 to 10
Is it possible to add the same feature for editing FO1 saves? Currently I have to change my stats manually for FO1.

3. The RGB #000000 color (pitch black) gets treated as transparent for item images, it should stay in black.
 
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Ok, you can use standard notepad. Since I have added language id in the beginning of file, it will work fine with bom.

Thank you very much for that, also, i updated the language file based on your latest changes.

Edit: i opened and saved the file on notepad, if it doesnt work idk what could be wrong. ;)
 

Attachments

1. About embedded screenshots, starting F12se for the first time the brightness is 0. If I change it to a larger value in the settings and click OK, screenshots become brighter. But if I close & restart F12se, the brightness of screenshots revert back to 0 (noticeably darker). I have to open the settings and click OK again (change nothing) to display the correct brightness.

Should be fixed.

2. When editing FO2 saves to give my character some perks, there'll be auto adjustments for my stats:
[22:30:44] INFO Perk "Earlier Sequence" changes "Sequence" by 2 per perk level. Changing stat from 6 to 10
Is it possible to add the same feature for editing FO1 saves? Currently I have to change my stats manually for FO1.

Did a little research. Records about perks in executable are a bit different from Fallout 2. But should work now with falloutw.exe v1.2.

3. The RGB #000000 color (pitch black) gets treated as transparent for item images, it should stay in black.

Damn, I was hoping it would not be so noticeable. The correct solution of transparency problem is pretty big (don't know when I'll do it). New transparent color is #FFFFFF and it is now unreachable for other colors in the palette. :)

Thank you very much for that, also, i updated the language file based on your latest changes.

I added the changes, but in the future you should make changes to the Brazilian Portuguese.lng, which is in the archive with the latest version of the editor.

Will this program ever support sfall savegames? (sfallfs, sfallgv files)

What do they contain and why do you want to change it?

Anyone can tell me what value I have to enter to set an ebony female character ? thx

I can't help.
 
1. About embedded screenshots, starting F12se for the first time the brightness is 0. If I change it to a larger value in the settings and click OK, screenshots become brighter. But if I close & restart F12se, the brightness of screenshots revert back to 0 (noticeably darker). I have to open the settings and click OK again (change nothing) to display the correct brightness.
Should be fixed.
Thanks. But curiously now even with brightness 100, the screenshots are darker than the same setting in previous builds, and so does item images (a bit darker than in old F2se).
Sorry if I ask too much about non-critical image stuff. :oops:

Will this program ever support sfall savegames? (sfallfs, sfallgv files)
What do they contain and why do you want to change it?
AFAIK, current (in normal FO2 UP/RP) sfallfs is pretty much empty, only 4 bytes. sfallgv contains info added by sfall's extended functions, like custom perks data or such.
 
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Thanks. But curiously now even with brightness 100, the screenshots are darker than the same setting in previous builds, and so does item images (a bit darker than in old F2se).
Sorry if I ask too much about non-critical image stuff. :oops:

I fixed ancient wrong color bug from F2se and accidentally replaced 2 bit shift with *2, although it should be *4.:oops: So everything turned two times darker. Fixed now.

AFAIK, current (in normal FO2 UP/RP) sfallfs is pretty much empty, only 4 bytes. sfallgv contains info added by sfall's extended functions, like custom perks data or such.

If they are unused, I can't add them because I need saved games where I can test changes. If something is used, I need to know where to get description for this data(e.g. perks name). So adding support for these files is unlikely.
 
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