Nothing else than kicking it up on FileFront and announce v1.3. Oh, and update the wiki, which is still at v1.1. Sit tight, fellas
EDIT: v1.3 is now out at FileFront, check the download link. It will be up here on NMA as soon as the admins notice my upload.
Changes in v1.3:
A reworking of the Melee weapons' stats has been done:
Blunt:
Brass Knuckles / 5-6 / 3 / none
Wrench / 6-9 / 3 / none
Club / 6-8 / 3 / none
Crowbar / 8-10 / 4 / none
Sledgehammer / 13-16 / 5 / Knockback
Power Fist / 14-24 / 3 / no longer Penetrate
Louisville Slugger / 20-30 / 4 / Knockback
Mega Power Fist / 25-40 / 3 / no longer Penetrate
Super Sledge / 30-40 / 5 / Knockback
Sharp:
Sharpened Pole / 3-7 / 4(5) / none
Knife / 3-7 / 3(4) / none
Spiked Knuckles / 6-9 / 3 / none
Combat Knife / 6-11 / 3(4) / none
Switchblade / 7-9 / 3 / none
Shiv / 8-8 / 3 / none
Throwing Knife / 6-9 / (3) / +20% to hit
Spear / 8-18 / 5(5) / none
Sharpened Spear / 8-18 / 5(5) / Penetrate
Little Jesus / 8-14 / 3 / no longer Penetrate
Wakizashi Blade / 7-12 / 3(4) / Penetrate
Ripper / 17-36 / 4 / Penetrate
The Throwing Knives get a 20% to hit because they are especially balanced for throwing.
Little Jesus is no longer throwable, because you might end up losing it in the woods and begin to cry like a little girl about it.
The HK P90c uses 10mm ammo again.
The .223 Pistol and the 9mm Mauser are no longer switched, because of an abomination that was the .223 Pistol being loaded with 9mmBall.
The .223 Pistol has a base sell price of 2300 instead of 3500.
9mmBall has a DR modifier of 15 again.
(3a) Solar Scorcher now does Fire damage instead of Laser, because the lowered laser resistances made it superpowered. It still does 20-60 damage.