v1.2 is out, and it is quite big. I will update the wiki somewhen around Friday, as tomorrow is get-out-of-chair-and-spend-time-with-girlfriend-day.
Changes in v1.2:
Gave each folder a number and changed the layout of Folder 3 a bit. It should now be easier than ever to install.
Spreadsheet:
F2WRAmmoArmorValues.xls now shows before-after damage values for the laser weapons. Also, an oversight in the damage values it showed for 5mmAP was found and cleaned up, and I've added a note that explains why burst weapons do more damage than the spreadsheet says.
9mmBall has a DR modifier of 18. It has also had an AC modifier of -10 since v0.9, but the readme didn't say so until now.
Combat Leather Jacket has a Laser DT of 2.
Explosive Rockets have a damage modifier of 7/4 and a DR modifier of 18, meaning they do a bit less damage to unarmored enemies and a bit more to armored ones, compared to v1.1.
Advanced Power Armor and Advanced Power Armor Mk.II have had their Normal DTs increased by one point, they are now 13 and 14.
The Bozar does 35-70 damage.
Sharpened Poles do 3-7 damage and have a maximum thrown range of 18, if you care.
Gold Nuggets have morphed into Molotov Cocktails (same stats, different ID). This means you can now buy Molotovs at those merchant encounters that used to sell Gold Nuggets, found around Redding, I believe. It also means that you will find a Molotov Cocktail wherever you used to find a Gold Nugget. As far as I know, Gold Nuggets are absolutely useless, so this should work out fine.
The .223 Pistol sounds like a Shotgun.
Little Jesus does 7-14 damage.
New maximum ranges for thrown weapons, listed with the ST required to achieve such a range:
Grenades - range 30, ST 10
Spears - range 27, ST 9
Throwing Knives/Molotovs - range 24, ST 8
Combat Knives/Little Jesus - range 21, ST 7
Knives/Wakizashi Blades - range 18, ST 6
Molotovs do 35-50 damage.
The Tommy Gun does 8-17 damage to balance it against the Grease Gun, which does more damage, but fires 2 fewer bullets per burst and has lower range and capacity.
The 14mm Pistol does 14-20 damage instead of 12-22, as the description says it's well-crafted and reliable.
Throwing Knives have a base price of 75 instead of 100, and do 6-13 damage.
Both spears do 6-16 damage, but only Sharpened ones have Penetrate.
(Both) Plasma Pistol and its upgrade have a base price of 1800 instead of 2750.
The HK P90c now uses 9mmBall ammo, which means it does very good damage but should be reserved for tough enemies, since its ammo is quite rare.
7.62mm and .45 caliber have swapped clip sizes, since I believe the latter bullets are bigger than the former. Their clip sizes are now 35 and 30, respectively.
Brotherhood Armor has a Laser DR of 40, Advanced Power Armor has a Laser DR/DT of 60/20, Advanced Power Armor Mk.II has a Laser DR/DT of 60/25, Tesla Armor has a Laser DR/DT of 90/3.
Tesla Armor now has the same Normal/Explode/Fire resistance stats as Metal Armor Mk.II.
The Louisville Slugger does 22-32 damage. The previous readmes have stated that it does 20-30, but it has actually done 22-35 since v0.5, a version that I made in a drunken stupor.
Fixed a big bad bug that made the Sawnoff Shotgun work poorly and had potential to crash the game.
Combat Shotguns, H&K CAWSes and Pancor Jackhammers have a base price of 1700, 3000 and 4000.
I have morphed Gold Nuggets into Molotov Cocktails. Should I also do this with Junk? It would perhaps look weird to find a Molotov Cocktail in Valerie's locker in Vault City, but they would certainly fit in Algernon's basement.
Thrown Knives still look like Knives, because a Spear is harder to find than a Knife if it is thrown into the woods.
I am planning to reduce prices for the HK G11(E) weapons.
Changes in v1.2:
Gave each folder a number and changed the layout of Folder 3 a bit. It should now be easier than ever to install.
Spreadsheet:
F2WRAmmoArmorValues.xls now shows before-after damage values for the laser weapons. Also, an oversight in the damage values it showed for 5mmAP was found and cleaned up, and I've added a note that explains why burst weapons do more damage than the spreadsheet says.
9mmBall has a DR modifier of 18. It has also had an AC modifier of -10 since v0.9, but the readme didn't say so until now.
Combat Leather Jacket has a Laser DT of 2.
Explosive Rockets have a damage modifier of 7/4 and a DR modifier of 18, meaning they do a bit less damage to unarmored enemies and a bit more to armored ones, compared to v1.1.
Advanced Power Armor and Advanced Power Armor Mk.II have had their Normal DTs increased by one point, they are now 13 and 14.
The Bozar does 35-70 damage.
Sharpened Poles do 3-7 damage and have a maximum thrown range of 18, if you care.
Gold Nuggets have morphed into Molotov Cocktails (same stats, different ID). This means you can now buy Molotovs at those merchant encounters that used to sell Gold Nuggets, found around Redding, I believe. It also means that you will find a Molotov Cocktail wherever you used to find a Gold Nugget. As far as I know, Gold Nuggets are absolutely useless, so this should work out fine.
The .223 Pistol sounds like a Shotgun.
Little Jesus does 7-14 damage.
New maximum ranges for thrown weapons, listed with the ST required to achieve such a range:
Grenades - range 30, ST 10
Spears - range 27, ST 9
Throwing Knives/Molotovs - range 24, ST 8
Combat Knives/Little Jesus - range 21, ST 7
Knives/Wakizashi Blades - range 18, ST 6
Molotovs do 35-50 damage.
The Tommy Gun does 8-17 damage to balance it against the Grease Gun, which does more damage, but fires 2 fewer bullets per burst and has lower range and capacity.
The 14mm Pistol does 14-20 damage instead of 12-22, as the description says it's well-crafted and reliable.
Throwing Knives have a base price of 75 instead of 100, and do 6-13 damage.
Both spears do 6-16 damage, but only Sharpened ones have Penetrate.
(Both) Plasma Pistol and its upgrade have a base price of 1800 instead of 2750.
The HK P90c now uses 9mmBall ammo, which means it does very good damage but should be reserved for tough enemies, since its ammo is quite rare.
7.62mm and .45 caliber have swapped clip sizes, since I believe the latter bullets are bigger than the former. Their clip sizes are now 35 and 30, respectively.
Brotherhood Armor has a Laser DR of 40, Advanced Power Armor has a Laser DR/DT of 60/20, Advanced Power Armor Mk.II has a Laser DR/DT of 60/25, Tesla Armor has a Laser DR/DT of 90/3.
Tesla Armor now has the same Normal/Explode/Fire resistance stats as Metal Armor Mk.II.
The Louisville Slugger does 22-32 damage. The previous readmes have stated that it does 20-30, but it has actually done 22-35 since v0.5, a version that I made in a drunken stupor.
Fixed a big bad bug that made the Sawnoff Shotgun work poorly and had potential to crash the game.
Combat Shotguns, H&K CAWSes and Pancor Jackhammers have a base price of 1700, 3000 and 4000.
I have morphed Gold Nuggets into Molotov Cocktails. Should I also do this with Junk? It would perhaps look weird to find a Molotov Cocktail in Valerie's locker in Vault City, but they would certainly fit in Algernon's basement.
Thrown Knives still look like Knives, because a Spear is harder to find than a Knife if it is thrown into the woods.
I am planning to reduce prices for the HK G11(E) weapons.