Josan12 said:
Magnus: Good work. I've finally played a little of the RP with F2WB 1.3 and i like most of what i see!
I installed from the 'all' folder:
1) The sledgehammer takes 5 AP's to swing. Are you sure about this? I wouldn't be so quick to say change it back,
as i watched Sulik carve through the Toxic caves with an improved damage sledge with only one swing a turn.
To be honest, i would make thrust 4 and swing 5, and reduce the damage on the sledge a little from what it is in 1.3 (remember it has knockback, which is worth something IMO)
2) Melee weapons are significantly better. Generally i like the improvements, esp. on thrown items. But, with 1.3 the early stages of the game are MUCH easier for a melee weapon user. Plus, i suspect it makes unarmed look even worse in comparison (unarmed was fairly weak even in the vanilla game)
3) Robbers, highwaymen JHP is often doing 'hit for no damage' against me in a leather jacket. I also noticed the Goldens in toxic caves often hitting me and NPC's (also in leather) for 0 alot more than normal.
Overall, great work. Keep it up.
1. Sledgehammers cost 5AP to swing by default, and I received a furore of complaints when I tried to change that some time ago. They also require a ST of 6, so I think the damage is balanced out. Sharpened Spears do a bit less overall damage, but they have a lower ST requirement and Penetrate, so they are about as good, which lets the player choose between the two weapons as main Melee paindealers until you get a Ripper or a Super Sledge.
2. Unarmed is indeed a bit weaker in comparison. I don't think I can increase player unarmed damage by just editing critter protos, and even if I could, it would be adding more power to the player without taking anything away, and there comes the sneaking power creep since this would affect boxing, Lo Pan/Dragon fights, taking on Lemmy the mutant, and so on. Concider it a tradeoff for the much-improved Throwing skill.
3. The JHP weakness sounds weird. I experienced something similar when I experimented with running F2WR together with Glovz' AP ammo fix, are you absolutely sure you have turned that off in your ddraw.ini? Golden Geckos sounds even weirder, as I have not changed their damage at all. I have given Leather Jackets a DT of 1 instead of 0, but this should only reduce enemy damage by 1 point at best. I will test this myself and see if it's as you say.
Ravager69 said:
Observations so far:
(...)
3. unarmed critters and lightly armed humans get their ass kicked by a 10 mm pistol as they should.
(...)
5. some issues with .44 Magnum revolver - does 0 damage to pig rats and other animals since v1.4 (I don't have Finesse)
Magnum Revolver issues sound weird, especially since you say the 10mm pistol works good. I haven't changed Magnums at all in v1.4, so this might not be a F2WR related problem. Be sure to disable Glovz' AP ammo fixes in the ddraw.ini that comes with Killap's RP, as they might cause problems like that.
Could you try to test the Magnum with both FMJ and JHP against those pig rats and PM me the damages you get? If FMJ works good, then it might not be an issue, as I intended to improve FMJ with this mod, but FMJ should only outpower JHP versus Metal Armor Mk.II and stronger, and I don't think Pig Rats are that heavily armored.
Ravager69 said:
Observations so far:
(...)
4. normal grenades can kick the hell out of even mutants as they should
(...)
I think this is a good tradeoff for their rarity and so I will not add any more of them to shopkeepers, etc, in case anyone were wondering.
Thank you very much, all of you, for your constructive feedback!
And now... v1.5 is out. It is indeed a gigantic update, because almost every weapon has had its price reduced, though some have actually got a higher price, because it was appropriate. Weapons that you find loads of have been especially cheapened, while weapons that you must buy are about the same. The Sniper Rifle and Gauss Rifle are good examples.
Changes in v1.5:
Created a new folder, "SMGs" and gave it number 9, moved "Sounds" to folder 10. Folder 9 now contains all the SMGs in the game, and also the .45 caliber size change.
Both Flamers have had their minimum damage increased by 5.
The Bozar does 38-76 damage.
(3ab) The Plasma Rifle has the same damage and range as the Turbo Plasma Rifle, but costs one more AP to fire.
(3ab) The Laser Rifle and its upgrade have a ST requirement of 5.
(3ab) The Plasma Pistol costs 5AP again.
(3ab) The Pulse Pistol has a range of 18 instead of 15.
The Avenger now has a 40% bonus to hit like the Minigun. I can't believe I've overlooked a bug like that for so long!
The HK P90c does 10-15 damage.
Cattle Prods and Wakizashi Blades only have Thrust as melee attack, since they are stupid weapons to swing.
Little Jesus does 8-13 damage, but has Penetrate.
The Shotgun does 15-22 damage.
Almost all weapon sell prices have been redone for consistency and wealth reduction. Remember that the buy prices usually are much higher, but they depend on Barter. Upgraded weapons go for the same as regular ones, so the Turbo Plasma Rifle no longer cashes in 10000 while the regular Plasma Rifle nets a mere 4000.
Weapon - New Price - Default Price
Pistols
10mm Pistol - 300 - 250
9mm Mauser - 700 - 1500
.44 Magnum - 750 - 600
Desert Eagle - 800 - 800
14mm Pistol - 950 - 1100
.223 Pistol - 3500 - 3500
Gauss Pistol - 4750 - 5250
Shotguns
Shotgun - 850 - 800
Sawnoff Shotgun - 850 - 800
Combat Shotgun - 1200 - 2750
HK CAWS - 1750 - 4750
Pancor Jackhammer - 2500 - 5500
Rifles
Hunting Rifle - 900 - 1000
Assault Rifle - 1150 - 1300
Sniper Rifle - 1500 - 2200
FN FAL - 1350 - 1500
FN FAL HPFA - 2000 - 2250
Gauss Rifle - 8000 - 8250
SMGs
10mm SMG - 950 - 1000
Tommy Gun - 1000 - 1200
Grease Gun - 1100 - 1750
HK P90c - 2250 - 2500
HK G11 - 3650 - 6500
HK G11E - 4300 - 8000
Energy
Laser Pistol - 1400 - 1400
Plasma Pistol - 1800 - 2750
Laser Rifle - 4500 - 5000
Plasma Rifle - 5000 - 4000
Pulse Pistol - 7000 - 12500
Gatling Laser - 7500 - 7500
Pulse Rifle - 10000 - 17500
Big Guns
Flamer - 2000 - 2000
Rocket Launcher - 2500 - 2300
M60 - 2800 - 3500
Minigun - 3400 - 3800
Light Support Weapon - 4000 - 4750
Bozar - 4600 - 5250
Avenger - 5000 - 5500
Vindicator - 13000 - 15250