If you delete the 350.pro in my mod, you will be deleting the Light Support Weapon, as I've swapped those weapons. File 355.pro is now the Bozar. But if you delete only that one, the game will conjure up some big, nasty bugs with both LSWs and Bozars. If you really must have the old Bozar, you should delete both 350.pro and 355.pro.
I agree with you that the old Bozar is one fine shooter, but from a gameplay point of view, there's really no need for yet another big machinegun. What the game does need, though, is a step on the Sniper ladder between the Sniper Rifle and Gauss Rifle, and the new Bozar is exactly that. Also, the Bozar being a machinegun makes about as much sense as the Rocket Launcher firing a combination of blue lasers and hard-boiled eggs, as the Bozar is obviously a gigantic sniper.
Burst shotguns will automatically give the triple-shot burst sound, which is bad when the thing only spits out 2 shells. Then again, the CAWS guzzles 10, and still has the same crappy sound. I have thought about giving the basic shotguns an AP cost of 4, but... naaah. They're OK as they are.
The Mauser is actually from Mad Max 1, used by one of the Toe-Cutter's goons on the beach, where it is also quite powerful. I believe Humungus' fearsome shooter is a scoped Magnum of some sort. Also, the Mauser cannot be reloaded with single cartridges, you must use one full clip at a time. Sorry for being extremely nerdy.
Remember to take a look at the almighty Spreadsheet link in the first post of this page. Compare the Mauser's damage to an unarmored target with the 10mm Pistol's damage when it is loaded with JHP.
Advanced Power Armor has Normal resistance/dt of 65/13. The Mk.II has a resistance/DT of 70/14. Also, Brotherhood armor has a Laser resistance/dt of 40/6, while the Tesla Armor has values of 90/3.
Looking at stuff here, it seems I have yet a bit of tweaking and tinkering to do before I release v1.8.
I agree with you that the old Bozar is one fine shooter, but from a gameplay point of view, there's really no need for yet another big machinegun. What the game does need, though, is a step on the Sniper ladder between the Sniper Rifle and Gauss Rifle, and the new Bozar is exactly that. Also, the Bozar being a machinegun makes about as much sense as the Rocket Launcher firing a combination of blue lasers and hard-boiled eggs, as the Bozar is obviously a gigantic sniper.
Burst shotguns will automatically give the triple-shot burst sound, which is bad when the thing only spits out 2 shells. Then again, the CAWS guzzles 10, and still has the same crappy sound. I have thought about giving the basic shotguns an AP cost of 4, but... naaah. They're OK as they are.
The Mauser is actually from Mad Max 1, used by one of the Toe-Cutter's goons on the beach, where it is also quite powerful. I believe Humungus' fearsome shooter is a scoped Magnum of some sort. Also, the Mauser cannot be reloaded with single cartridges, you must use one full clip at a time. Sorry for being extremely nerdy.
Remember to take a look at the almighty Spreadsheet link in the first post of this page. Compare the Mauser's damage to an unarmored target with the 10mm Pistol's damage when it is loaded with JHP.
Advanced Power Armor has Normal resistance/dt of 65/13. The Mk.II has a resistance/DT of 70/14. Also, Brotherhood armor has a Laser resistance/dt of 40/6, while the Tesla Armor has values of 90/3.
Looking at stuff here, it seems I have yet a bit of tweaking and tinkering to do before I release v1.8.