F2WR is more about game balance than realism. Like Not Last Hope said, HtH is still weaker than ranged damage, and I'm not going to increase the AP cost of any unarmed attacks. Also, spending 4 perks on a skill should make you insanely good at it, that's what Fallout is all about.
The knockback has annoyed me too. I can't remove it from the unarmed attacks, but I am thinking seriously about adding it to the Power Fists. However, that probably means everyone will just moan about how it's no longer super-overpowered and such.
And yes, a martial artist does use his whole body (as much as he can without losing balance) in an attack, that's what separates him from the common man. He just does it so fast and naturally that it's no more difficult for him than it is for a skilled hunter to take aim and fire. In Fallout, these differences in skill are depicted by the time and skill points you spent in perks and skill points for those skills.
Gawain, the fact that your melee weapons do the intended damage means there's something wrong with the ammo damage calculation, and that can only mean that you've installed some kind of ammo fix. Check your ddraw.ini for the line DamageFormula, and set it to 0. Also, setting the Combat Difficulty to Hard or Very Hard will make some ammos nearly useless, but that would also reduce the damage from the Club, so that might not be it. F2WR already makes the game quite a bit harder, it is intended to be used with the Combat Difficulty at Normal.
The knockback has annoyed me too. I can't remove it from the unarmed attacks, but I am thinking seriously about adding it to the Power Fists. However, that probably means everyone will just moan about how it's no longer super-overpowered and such.
And yes, a martial artist does use his whole body (as much as he can without losing balance) in an attack, that's what separates him from the common man. He just does it so fast and naturally that it's no more difficult for him than it is for a skilled hunter to take aim and fire. In Fallout, these differences in skill are depicted by the time and skill points you spent in perks and skill points for those skills.
Gawain, the fact that your melee weapons do the intended damage means there's something wrong with the ammo damage calculation, and that can only mean that you've installed some kind of ammo fix. Check your ddraw.ini for the line DamageFormula, and set it to 0. Also, setting the Combat Difficulty to Hard or Very Hard will make some ammos nearly useless, but that would also reduce the damage from the Club, so that might not be it. F2WR already makes the game quite a bit harder, it is intended to be used with the Combat Difficulty at Normal.