memetics
☢ Mysterious Stranger ☢
MIB88 said:Oracle said:I would love to see a bigger variation in the encounters.
Is it possible to change the patern (critter spawning on map) of the critters in the encounters?
What I would like to see for example is when you get encountered by bandits for example, you'll be surrounded (bandits spawned around the party). However when you get the encounter choise on the map and you choose yes, you should be able to suround the enemy (with the PC's whole party to attack first) Is something like this easy to implent? Or is it way to time consuming (or impossible at all)
Greater variation of encounters can be done in some sectors of the worldmap. Currently, there is the possibility of 40 different encounters per sector. (I tried going past this once, and ended up breaking the game. Maybe Timeslip can figure out a way to go past this limit.) Anyway, some sectors have only about 20 different encounters, while others have over 30. So, it is possible to encounter raiders in a huddle, surrounding, line, etc. by repeating the exact encounter with only one line change. However, to do this in a non-random fashion? I don't know about that one. Again, maybe something can be hacked with sfall.
Or... Maybe something can be done upon map_enter. I don't know how to tell the game to check if it was a player-chosen encounter or not. However, it might still be possible to move critters around on a map this way. Or... maybe make a blank encounter (just give it the name like 'Raiders with dogs' or whatever. Then, the critters can all be created on the map in the different configurations. Still requires a check for chosen or not-chosen encounter, though, which is still beyond me.
The perk "Cautious Nature" says "... With this perk you get a +3 to your perception in random encounters when determining placement." This would seem to mean that whether or not you're surrounded by the enemy at the start of the encounter - i.e., the tactical placement at the start of combat - is determined by a formula and is not fixed by map design. So, is that formula in a script somewhere or in the game engine, and does the formula factor in just PE, or does it include the Outdoorsman skill and/or other variables in the calculation?
-m