Magnus said:
Anyone else say Aye? Or would the weapon switching suck like a Sharpened Pole?
Hmm. Tough to say yay or nay. I like your rational
basis, but it could cause an imbalance for what gain?
I think the question you need to ask yourself, Magnus,
is what are you trying to achieve with this mod?
There's a million changes that could be made to FO2
and we all know it has a lot of imbalances.
But i would reccomend getting focused with what
you want to improve. Game difficulty balance is very
difficult and in my experience endless tweaking eventually ends up
with a mess. I liked it when you were set on improving
the weapons which really need it: thrown, laser, AP
etc.
On a seperate note: when you get a 'two groups fighting
each other' random encounter, is it possible to make
the survivors pick up all the loot and leave?
I've had games
where i've worked hard to get some cash together, then
suddenly you encounter a big fight and hey presto, you're
stinking rich without lifting a finger. With a good outdoorsman
this can be exploited big time....