Fallout 3: Anchorage Questioned

GSpy Reader: Fallout Nerd Question: Will there be an explanation given for why T-51b is in use in Alaska rather than a variation on the T-45b? Aren't the Power Armor suits in Fallout 3 supposed to be the original, older models?

Jeff Gardiner: As this is a combat training simulator, the creators of the simulation didn't design it to be 100% historically accurate!

what a cop-out.
 
Someone please get the list of excuses used in any form of media for the past century where "It's a simulation!" applies.
 
GSpy Reader: Are there any new additions to the combat system/skills/perks?

Jeff Gardiner: We've added new perks but the combat system as a whole will stay the same. Within the simulation weapons will be at maximum condition and there are ammo and health dispensers, which do change the feel of the game quite a bit. It allows the player to have fun and not worry so much about resource management.
Errr, if your system isn't fun/rewarding/challenging then it's a shitty system and should either be fixed or scrapped. Still, it's nice to hear that Jeff admits that Fallout 3 isn't fun, though not really for the best of reasons.

This was a pretty terrible interview, he managed to make it sound as bland and useless as possible. His answers to the questions of whether or not there is anything new was basically, "No, but we made stuff look different and took out every enemy that's not human!"
 
Jeff Gardiner: Operation: Anchorage is a more linear experience. However, there are decisions to be made within the scope of the content itself. The player has the choice on how to outfit their strike team. They also get to decide how to approach and subdue the Chinese Stronghold, as well as how and if they'll help the Brotherhood Outcasts. Subsequent DLC, The Pitt and Broken Steel, will contain more open-world gameplay.

I may be wrong here, but wasn't the BoS formed some time after 2077?

If so, it would be kind of ridiculous to encounter any BoS or Outcasts.
 
Genma:TheDestroyer said:
Could be they stumbled into the simulation, and can't figure a way out.

Read the earlier description; the Outcasts need the player to access and complete the Operation Anchorage simulation in order to open a Vault or armory full of weaponry and technology from the original Anchorage campaign.
 
The Dutch Ghost said:
... the Outcasts need the player to access and complete the Operation Anchorage simulation in order to open a Vault or armory full of weaponry and technology from the original Anchorage campaign.
Which, of course, makes absolutely no sense whatsoever.

Hmm, let's see. I'm a military officer and am in charge of this large cache of weapons and gadgets. How ever shall I secure it... wait, I know! I'll tie the locking mechanism into a "computer simulation" and if the schmuk "wins" at it, he gets access to the loot! God am I brilliant or what. :roll:
 
See when it comes to canon and the fact that Bethesda has pretty much butchered the Fallout canon, then it's fine to say "it's a simulation".

When it comes to new "cool stuff" like Big Gunz and Metal Gear Solid armor, then the simulation excuse disappears and you can take your new found toyz out of the simulation.
 
Kyuu said:
The Dutch Ghost said:
... the Outcasts need the player to access and complete the Operation Anchorage simulation in order to open a Vault or armory full of weaponry and technology from the original Anchorage campaign.
Which, of course, makes absolutely no sense whatsoever.

Hmm, let's see. I'm a military officer and am in charge of this large cache of weapons and gadgets. How ever shall I secure it... wait, I know! I'll tie the locking mechanism into a "computer simulation" and if the schmuk "wins" at it, he gets access to the loot! God am I brilliant or what. :roll:
That doesnt bother me so much.

What I think is more intriguing is why the Outcast essentially need particularly your "the hero of the wasteland" help to get the stuff ...

I expect something like the Outcasts beeing in trouble with the instalation, asking you for help with the many nice small gadgets you use trough the simulation in exchange. And cause its of course alwas about "choices" and "consequences [someone just said somewhere that a RPG like Fallout needs it at all cost!] you only have access after the simulation to stuff that you used in the simulation.

What would really surprise me if the Anchorage mission would be a "go the Glow so you die there" kind of mission from the Outcast handed over to you. Something like that they need someone to enter the simulation so the fascility is runing again ... but no one knows if the one who enters the simulation actualy can return savely (its a 200 year old instalation still). For the case you made it out you get a snappy comment in surprise that you managed to survive.
 
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