Mælstrom
First time out of the vault
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The simple fact that they even included child-killing in the original game is what made the game so groundbreaking in the first place, on many levels. My reasoning behind this notion is because it added a complex realism to the world and, most importantly, the choice in the many ways the player could point their moral compass. It provided the player a gameplay dynamic that had not even been considered in the gaming industry up until that point.
Now, I don't think I ever killed children in the original games, nor did I get the "Child-Killer" label, but the fact that I could if I chose to, was an aspect I came to love about the game. Having said that, I cannot stand games/developers that tout a complete open world with the ability to make "important" ethical choices, but then bottleneck the consequences of those choices into a pre-determined path (aka Bioshock). I guess the main question that everyone has been asking themselves already is the following:
Why not leave the content in the game and allow the players to make their own choices?
Now, I am a devout fan of the Fallout series. The original games both hold spots within my top 5 PC games of all time, and I've been skeptical of Bethesda's work on Fallout 3 because I was so incredibly let down by Oblivion. Be that as it may, my answer to the above question? Who cares at this point...
I'm not sure if this was already mentioned in this thread - and forgive me if it has been - But the game will modded to hell and back and we WILL see somebody out there create a mod with the "Child-Killer" label, as well as a mod that will allow children back in the game. It's unfortunate that this aspect will not make it into the final retail version of the game, but I'm still hopeful about the game only because we've had to wait 10 long years.
And secondly, if the rumors about Interplay still owning the rights to a Fallout MMO are true, and if players are NOT happy with Fallout 3, then eventually we will have a true sequel (the way the developers originally intended and planned) to the games we've all come to love.
Just my opinion, but like I stated above... I remain incredibly hopeful about the Fallout series.
Now, I don't think I ever killed children in the original games, nor did I get the "Child-Killer" label, but the fact that I could if I chose to, was an aspect I came to love about the game. Having said that, I cannot stand games/developers that tout a complete open world with the ability to make "important" ethical choices, but then bottleneck the consequences of those choices into a pre-determined path (aka Bioshock). I guess the main question that everyone has been asking themselves already is the following:
Why not leave the content in the game and allow the players to make their own choices?
Now, I am a devout fan of the Fallout series. The original games both hold spots within my top 5 PC games of all time, and I've been skeptical of Bethesda's work on Fallout 3 because I was so incredibly let down by Oblivion. Be that as it may, my answer to the above question? Who cares at this point...
I'm not sure if this was already mentioned in this thread - and forgive me if it has been - But the game will modded to hell and back and we WILL see somebody out there create a mod with the "Child-Killer" label, as well as a mod that will allow children back in the game. It's unfortunate that this aspect will not make it into the final retail version of the game, but I'm still hopeful about the game only because we've had to wait 10 long years.
And secondly, if the rumors about Interplay still owning the rights to a Fallout MMO are true, and if players are NOT happy with Fallout 3, then eventually we will have a true sequel (the way the developers originally intended and planned) to the games we've all come to love.
Just my opinion, but like I stated above... I remain incredibly hopeful about the Fallout series.