Fallout 3 at E3 - Gamernode

Brother None

This ghoul has seen it all
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Gamernode has a very extensive Fallout 3 writeup, with a lot of direct quotes from Bethesda devs. Definitely word a read-through as an accurate step-by-step description of the demo:<blockquote>"The game does start in the underground vault," Todd tells us. He also made it known that what we're seeing isn't the official beginning portion of the game; just the right area. When the screen loads up in first person, Todd continues. "People always ask us: ‘Why are you doing this, why are you ruining Fallout by making it first person!'" He went on to explain that for them, first-person is the only way to truly make the game come alive.

"This chair is in Fallout 1, for example, 4 pixels high," he tells us. "But here it is. Same with this vent you can click on to make it go rattle-rattle-rattle-rattle." The crowd chuckled slightly when he mentioned that first-person also helps them as developers, because they get very anal about making their world right.

(...)

We were then treated to a demonstration of how the Pipboy works in Fallout 3. According to Todd, one of their main goals in upgrading it for Fallout 3 was to make it entertaining for gamers, since they'll spend a lot of time in its menus. Part of how they did that is the humorous animations; skills and stats have their own picture and description, and most of them are pretty damn funny. One of them, science, features a bespeckled toon sitting in front of a giant retro computer. "This is our actually our lead developer, this is what he looks like," Todd jokes. "And this is a very early PS3 devkit."

(...)

It was at that point we ran into Mr. Handy. "Good day new sir!" the cheerful robot chimes. "If I may be so bold the blue in the bolt suit contrasts BEAUTIFULLY with your eyes!" As Mr. Handy moves away, he mutters, "you stupid git." Oh, Mr. Handy!

(...)

Once inside, the sheriff greets us, and we're shown how you can choose two radically different paths. In this instance, Todd can either be peaceful and friendly with the sheriff, or enter the town mocking his hat ("Nice hat, Calamity Jane"); guess which he picked?

After mocking the hat, the sheriff is peeved, and Todd has the choice to try and make things okay again, or keep pushing the sheriff which will end in a fight. Todd ended up switching his mind, so we entered the city proper.

(...)

The robots are scattered throughout, and most of them will be a benefit to you (notice that Todd said MOST will be good).

Exiting the metro, Todd was met by a group of human soldiers who helped him fight off a squad of mutants, and escorted him to his meet-up. There he was attacked by a giant mutant, but before it could kill him, he stole a nuclear catapult and laid waste to it (and a few friendly troops, most likely). He then went to the roof of the building (how Mr. Burke made it no one will ever know, and even Todd couldn't offer an explanation), and blew up Megaton. The city erupted in light as a giant mushroom cloud rose, and several seconds after the initial blast the shockwave hit, knocking Mr. Burke backwards and sending debris flying past the main character as the demo ended.</blockquote>Providing extra comments on our forum, Brendon notes:<blockquote>Brother None, I don't know how much VATS will help percentage wise when it comes to hits. I do know that they fixed the percentages extremely high (as high as 99% for headshots) just to show off the position-based damage. I have a quote somewhere about what he was saying...let me look for it.

Here it is. "For this demo, we've changed the percentages. Obviously, you won't always have a huge chance to make a shot, especially a headshot. We wanted to have things like headshots be a last ditch effort. The whole 'I'm screwed, time to take a shot and pray it works!' feeling, basically. You'll be able to hit extremities fairly regularly, but the critical points won't be smart to go after frequently."</blockquote>Link: E3 '07: Extensive Fallout 3 write-up on Gamernode.
 
Todd Howard said:
"This chair is in Fallout 1, for example, 4 pixels high," he tells us. "But here it is. Same with this vent you can click on to make it go rattle-rattle-rattle-rattle."
Todd Howard must have the intelligence of a chicken. What the fuck does this have to do with a first-person perspective?

Todd Howard said:
It was at that point we ran into Mr. Handy. "Good day new sir!" the cheerful robot chimes. "If I may be so bold the blue in the bolt suit contrasts BEAUTIFULLY with your eyes!" As Mr. Handy moves away, he mutters, "you stupid git." Oh, Mr. Handy!
Oh what sophisticated, darkly ironic humour they employ.
 
In the bar, we run into a character named Mr. Burke. Mr. Burke has an interesting proposal for us; it turns out the bomb isn't a dud after all, and he wants us to go and place a charge to explode it. Naturally, Todd accepts the task. He mentions here that had he befriended the sheriff upon entering town, this quest would have never happened.

Err, so if we piss off the Sheriff, Mr Burke will give you this quest... But if we're friendly to the Sheriff, the game decides that we don't want to blow the place up? I really hope there's more to it than that. Perhaps the Burke guy spies on you and decides you don't want the job if you're friendly towards the sheriff...? It would be really horrible if the game assumed you don't want to blow the place up just because you're friendly towards the sheriff. Damn.

"This chair is in Fallout 1, for example, 4 pixels high," he tells us. "But here it is. Same with this vent you can click on to make it go rattle-rattle-rattle-rattle."

This is just... wow.

EDIT: One of the better previews though I think. Looks like the guy actually was *gasp* taking notes during the preview.
 
Brother None said:
Exiting the metro, Todd was met by a group of human soldiers who helped him fight off a squad of mutants, and escorted him to his meet-up. There he was attacked by a giant mutant, but before it could kill him, he stole a nuclear catapult and laid waste to it (and a few friendly troops, most likely). He then went to the roof of the building (how Mr. Burke made it no one will ever know, and even Todd couldn't offer an explanation), and blew up Megaton. The city erupted in light as a giant mushroom cloud rose, and several seconds after the initial blast the shockwave hit, knocking Mr. Burke backwards and sending debris flying past the main character as the demo ended.

What a story! I was a bit disapointed tough that main character met human soldiers and not Power Rangers. Now that would rock!
:freak:
 
There he was attacked by a giant mutant, but before it could kill him, he stole a nuclear catapult and laid waste to it (and a few friendly troops, most likely).

This sentence is rather hilarious on its own.
 
We were then treated to a demonstration of how the Pipboy works in Fallout 3. According to Todd, one of their main goals in upgrading it for Fallout 3 was to make it entertaining for gamers, since they'll spend a lot of time in its menus.
I see, that's where the 20+ hours of gameplay are to be spent.
Part of how they did that is the humorous animations [in the PIPboy]; skills and stats have their own picture and description, and most of them are pretty damn funny.
This guy never saw, least played FO1/2.
Todd runs into a group known as the Tunnel Snakes (a greaser gang, as he described them) tormenting your female friend. "You can help her," Todd says, "or you can join in, call her fat, make her all sad..."
We'll be missing tons of torches.
[Todd] After taking a rifle and some drugs from an abandoned mailbox...
Yes, we know he's drugged and armed.
The game is very similar to Oblivion in ways, but also vastly different.
There are no horses.
Will fans of the game like it? I can't say, because everyone will like and hate some of the things Bethesda has done.
Poor ratio of 10:90. Greetings to Ron.
What is obvious, though, is that Bethesda is treating this game very seriously, and is trying their hardest to please old fans, as well as bring in the new.
I thought there's no bigger scum than lawyers.


To the lions!
 
Just thought I'd answer some of the stuff in here since I didn't explain some things for starters.

As for how the sheriff/Mr. Burke connection worked, the way they explained it was that if you were nice to the sheriff upon entering town, he would have you go to the bomb to disarm it, rather than arm it. Doing so would obviously not let you do Mr. Burke's quest. At the same time, while doing either of them you can do the opposite (you can arm it when the sheriff sends you; you can disarm it when Burke sends you) so it's still open.


I also didn't do Todd much credit about the chair. I think his intention was to show the way the chair looked in first person (like a full chair) rather than the small one in Fallout. Of course, with images or video, I didn't really get that down very well. (He was actually a really nice guy, and obviously loved the Fallout games; he gets a lot of flak from a lot of fans for no reason other than making the third one.)


lisac, I don't think you're meant to spend nearly 20 hours in the Pipboy ;). But they do want to make it feel more like an RPG than an FPS, which means a lot of looking at stats, examining equipment, watching skills, etc. Most of the menus/descriptions/items were written with entertainment in mind rather than just telling you X Strength, X charisma, X skill in guns, etc.

Also, I have played the previous Fallout games (albeit not for years and years); I'm just not a huge huge fan of the series. I honestly do think if fans of the previous two games give this a chance, it will be fun.

If anyone else has any questions they want to ask, clarification on something, or names they'd like to call me, feel free to. I'll try to check back here again a few times before I head home tonight.
 
I can't wait to mock the hat.

FO3 humor so far:
- stupid git (behind your back)
- mocking the hat
- lots of swearing
- violence is funny
- drinking from toilets
- fucking bullshit!
- lol Pipboy
 
Joe Kremlin said:
I can't wait to mock the hat.

FO3 humor so far:
- stupid git (behind your back)
- mocking the hat
- lots of swearing
- violence is funny
- drinking from toilets
- fucking bullshit!
- lol Pipboy



Don't forget funny signs!
 
Brendon said:
Joe Kremlin said:
I can't wait to mock the hat.

FO3 humor so far:
- stupid git (behind your back)
- mocking the hat
- lots of swearing
- violence is funny
- drinking from toilets
- fucking bullshit!
- lol Pipboy



Don't forget funny signs!
Let us in motherfuckers!
 
Brendon said:
As for how the sheriff/Mr. Burke connection worked, the way they explained it was that if you were nice to the sheriff upon entering town, he would have you go to the bomb to disarm it, rather than arm it. Doing so would obviously not let you do Mr. Burke's quest. At the same time, while doing either of them you can do the opposite (you can arm it when the sheriff sends you; you can disarm it when Burke sends you) so it's still open.

That sounds pretty silly. I mean, what if the sheriff asks me to disarm it and then I choose to arm it instead? Or isn't that possible unless Mr Burke tells me to? Mr Burke shouldn't know how the sheriff feels about me, nor be able to stroll to a tower that I had to fight XX mutants for to reach.

More importantly; one preview notes artificially upped to-hit percentages of 66%. Did Todd talk about that? How big an advantage VATS would be in hit-percentages, or are we to expect row upon row of frustrating misses?
 
Brother None, I don't know how much VATS will help percentage wise when it comes to hits. I do know that they fixed the percentages extremely high (as high as 99% for headshots) just to show off the position-based damage. I have a quote somewhere about what he was saying...let me look for it.


Here it is. "For this demo, we've changed the percentages. Obviously, you won't always have a huge chance to make a shot, especially a headshot. We wanted to have things like headshots be a last ditch effort. The whole 'I'm screwed, time to take a shot and pray it works!' feeling, basically. You'll be able to hit extremities fairly regularly, but the critical points won't be smart to go after frequently."
 
There's one thing I've been wondering which I don't know if it's been answered in one of the many previews: Why do these people latch on to you to do this thing with the bomb? Aside from the obvious meta-reason of you being the game's protagonist? Why would you be more inconspicuous or acceptable messing around with the holy explosive it-can-kill-us-all-any-second-yay thingy? The best answer I could come up with was that being recognized as someone from a vault, they'd know you might have Special Vault Tech Skillzors: "Here's the arming device, I can't give it to just any random thug, but I can see you have handled these before..." But that just gives rise to more questions: Are vault emergees business as usual, given that it's been quite some time after (at least most of) the other vaults opened? Are we not at all in the situation where people would meet your origin story with hostility, greed or mockery? What if your character sheet shows no techy skills whatsoever - will you then have to say to both the Sheriff and Mr Burker that This is not the vault dweller you are looking for? What if you wear different clothes?
 
Huh, odd, the advantage VATS is supposed to provide is becoming more and more vague.

Mind if I edit that quote into our newspost, Brendon?
 
Feel free to, BN.

I'm not really sure if the VATS is supposed to provide an advantage or not. The way I saw it, it looked more like a way to make the game play in a non-FPS mode. They were really trying to showcase the variety of ways the game could be played by showing off FPS, third person, top-down, live FPS fighting, the VATS action point system, etc.

Per, I'm not too clear on the reasons other than "you ARE the main guy...", either. The dialogue from people speaking to the main character early in the game did tend to focus on coming out of the Vault, though, so I assume people in the outside world just place those coming from the Vault in some higher tier than normal people? A whole "Well, he came out of the Vault, so he must know about X or want to change X!"
 
Per said:
but the critical points won't be smart to go after frequently."

Why wouldn't it if you have the skill level to pull it off?


If you have a really high skill, it may be. But at this point in the game (and as far as I can tell based upon what I've heard/seen) it will take a longgggg time to get to the point where you can rely on headshots to fight everything. A hit doesn't really guarantee an instant kill, either; even with the buffed up skills and changed percentages, Todd was really surprised the mutant's head blew up on the first show.
 
xu said:
Uhm, so many reviews.. When we will see that demo?

Not until next summer, I'd imagine. I think they gave us metal Fallout 3 binders just to try and get us to not ask that question :lol:
 
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