Fallout 3 at E3 - Gamernode

Someone already mentioned it, you can't have good FPS without blood splotches and 'immersive' groans of your character when you get hit.
 
I'm sort of ok with the standard groan sound when you get hit, but the blood is just stupid looking.
 
Tora said:
Brother None said:
You know... I just took a closer look at that screenshot again... and I noticed something... are those "splotches" that are slightly red in the center supposed to be like.. splotches of blood or rain or something? I don't really see how having the view seem like I'm behind a glass wall will help with the immersion-factor ...
If your PE<4 you'll be wearing one of these through the game:

83_347.jpg


Immersion, pal!
 
Once inside, the sheriff greets us, and we're shown how you can choose two radically different paths. In this instance, Todd can either be peaceful and friendly with the sheriff, or enter the town mocking his hat ("Nice hat, Calamity Jane")

The robots are scattered throughout, and most of them will be a benefit to you (notice that Todd said MOST will be good).

Unbelievable! TWO different paths? MOST will be good? They can do things like that these days? I'm obviously way behind...
 
Brendon said:
Brother None said:


Open them up side by side and try to tell them apart! I dare ya! :lol:


But yeah, it looks a little better in person than still, just because of the shimmering/grid stuff/etc. That's basically what it looks like, though. On the giant ants it was a little different (head/pincer/antenna for locations, right legs, left legs, etc.) but same concept.
If you're still here...

Within VATS, how did he pick his target? I don't mean the specific body part. How did he pick which hostile to attack? Did he just mouselook to it while paused? Was their another way to choose from all the hostile creatures in range like from a list or did it zoom out and show you all the hostiles around you? Was VATS always in a first-person perspective?
 
Thanks for the article Brendon. It's my favourite preview so far. Before no one was able to give us the actual info on how the gameplay looked and was just mostly repeating the hyped stuff like funny violence, graphics and such.

You brought us the rough facts without being too entushiastic or biased and I believe this is the best part that sums up the game quality quite nicely:
Will fans of the game like it? I can't say, because everyone will like and hate some of the things Bethesda has done.
 
pnutz said:
Brendon said:
Brother None said:


Open them up side by side and try to tell them apart! I dare ya! :lol:


But yeah, it looks a little better in person than still, just because of the shimmering/grid stuff/etc. That's basically what it looks like, though. On the giant ants it was a little different (head/pincer/antenna for locations, right legs, left legs, etc.) but same concept.
If you're still here...

Within VATS, how did he pick his target? I don't mean the specific body part. How did he pick which hostile to attack? Did he just mouselook to it while paused? Was their another way to choose from all the hostile creatures in range like from a list or did it zoom out and show you all the hostiles around you? Was VATS always in a first-person perspective?


The way it worked was when he went into the VATS mode, it would zoom in and show the enemies on the screen. I'm pretty sure first or third person would look the same, since third person zoomed in on an enemy and first person zoomed in on an enemy should be the same image.

As for how he selected them, I'm not entirely sure about the process, because I couldn't see (and honestly wasn't looking at) the controller. He did cycle between targets in VATS mode, though, when there were a few on-screen at one time.
 
lisac2k said:
Tora said:
Brother None said:
You know... I just took a closer look at that screenshot again... and I noticed something... are those "splotches" that are slightly red in the center supposed to be like.. splotches of blood or rain or something? I don't really see how having the view seem like I'm behind a glass wall will help with the immersion-factor ...
If your PE<4 you'll be wearing one of these through the game:

83_347.jpg


Immersion, pal!

Indeed, one of the many endings for Fallout 3 will only be open to characters with PE<4. It involves the character standing in a bombed out library, and starting to read a book, when his glasses fall off and break.

"No. No. There was time now."
 
Dougly said:
Indeed, one of the many endings for Fallout 3 will only be open to characters with PE<4. It involves the character standing in a bombed out library, and starting to read a book, when his glasses fall off and break.

"No. No. There was time now."


Don't forget the quest which can only be initiated if you have glasses to take off when you proclaim, "Oh my God..."
 
Brendon said:
Don't forget the quest which can only be initiated if you have glasses to take off when you proclaim, "Oh my God..."

That probably also requires you to design your character (and, by extension, Liam Neeson) to look like Jeff Goldblum.
 
Per said:
That probably also requires you to design your character (and, by extension, Liam Neeson) to look like Jeff Goldblum.

You just made me realize the ending is probably Liam Neeson crying, pointing to the PC and going:

Liam Neeson: This car. This car could've exploded. Why didn't you explode the car? Ten people dead from radiation right there. Ten people. Ten more people. You could have killed ten more people... and you didn't! And you... you didn't!

(Boohoohoo, fucking Spielberg)
 
Per said:
Brendon said:
Don't forget the quest which can only be initiated if you have glasses to take off when you proclaim, "Oh my God..."

That probably also requires you to design your character (and, by extension, Liam Neeson) to look like Jeff Goldblum.


If you can make your character look like Jeff Goldblum, there is absolutely no reason anyone should hate this game.
 
We were then treated to a demonstration of how the Pipboy works in Fallout 3. According to Todd, one of their main goals in upgrading it for Fallout 3 was to make it entertaining for gamers

as opposed to the old pipboy that was entertaining for garbage collectors.

the pipboy wasn't meant to be entertaining, it was meant to be informative and functional, and it was.

want to sleep? DONE

want to go to Klamath? DONE
 
Want go to Klamath? WTF?
Pip Boy 2000 was just a personal computer, not the whole interface.
 
While in the normal bit of the game, the UI is not part of the Pipboy, it's just the UI, neh?
 
Stag said:
While in the normal bit of the game, the UI is not part of the Pipboy, it's just the UI, neh?

PipBoy is what you see when you press the "p" button and only that. Not the character screen, not the world map.

Yip.
 
the4thlaw said:
We were then treated to a demonstration of how the Pipboy works in Fallout 3. According to Todd, one of their main goals in upgrading it for Fallout 3 was to make it entertaining for gamers

as opposed to the old pipboy that was entertaining for garbage collectors.


Hey, their words, not mine.
 
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