S
Stag
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No, you have ROBOT EYES!
If your PE<4 you'll be wearing one of these through the game:Tora said:You know... I just took a closer look at that screenshot again... and I noticed something... are those "splotches" that are slightly red in the center supposed to be like.. splotches of blood or rain or something? I don't really see how having the view seem like I'm behind a glass wall will help with the immersion-factor ...Brother None said:
Once inside, the sheriff greets us, and we're shown how you can choose two radically different paths. In this instance, Todd can either be peaceful and friendly with the sheriff, or enter the town mocking his hat ("Nice hat, Calamity Jane")
The robots are scattered throughout, and most of them will be a benefit to you (notice that Todd said MOST will be good).
If you're still here...Brendon said:Brother None said:
Open them up side by side and try to tell them apart! I dare ya!![]()
But yeah, it looks a little better in person than still, just because of the shimmering/grid stuff/etc. That's basically what it looks like, though. On the giant ants it was a little different (head/pincer/antenna for locations, right legs, left legs, etc.) but same concept.
Will fans of the game like it? I can't say, because everyone will like and hate some of the things Bethesda has done.
pnutz said:If you're still here...Brendon said:Brother None said:
Open them up side by side and try to tell them apart! I dare ya!![]()
But yeah, it looks a little better in person than still, just because of the shimmering/grid stuff/etc. That's basically what it looks like, though. On the giant ants it was a little different (head/pincer/antenna for locations, right legs, left legs, etc.) but same concept.
Within VATS, how did he pick his target? I don't mean the specific body part. How did he pick which hostile to attack? Did he just mouselook to it while paused? Was their another way to choose from all the hostile creatures in range like from a list or did it zoom out and show you all the hostiles around you? Was VATS always in a first-person perspective?
lisac2k said:If your PE<4 you'll be wearing one of these through the game:Tora said:You know... I just took a closer look at that screenshot again... and I noticed something... are those "splotches" that are slightly red in the center supposed to be like.. splotches of blood or rain or something? I don't really see how having the view seem like I'm behind a glass wall will help with the immersion-factor ...Brother None said:
![]()
Immersion, pal!
Dougly said:Indeed, one of the many endings for Fallout 3 will only be open to characters with PE<4. It involves the character standing in a bombed out library, and starting to read a book, when his glasses fall off and break.
"No. No. There was time now."
Brendon said:Don't forget the quest which can only be initiated if you have glasses to take off when you proclaim, "Oh my God..."
Per said:That probably also requires you to design your character (and, by extension, Liam Neeson) to look like Jeff Goldblum.
Per said:Brendon said:Don't forget the quest which can only be initiated if you have glasses to take off when you proclaim, "Oh my God..."
That probably also requires you to design your character (and, by extension, Liam Neeson) to look like Jeff Goldblum.
We were then treated to a demonstration of how the Pipboy works in Fallout 3. According to Todd, one of their main goals in upgrading it for Fallout 3 was to make it entertaining for gamers
? I don't think. This fact from Fallout Bible?Pip Boy 2000 was just a personal computer, not the whole interface.
Stag said:While in the normal bit of the game, the UI is not part of the Pipboy, it's just the UI, neh?
the4thlaw said:We were then treated to a demonstration of how the Pipboy works in Fallout 3. According to Todd, one of their main goals in upgrading it for Fallout 3 was to make it entertaining for gamers
as opposed to the old pipboy that was entertaining for garbage collectors.