Fallout 3 at E3 - Gamernode

Hmm. If they change the rate and effect of critical hits, monster power and resiliency at different levels, rational expectations and so on, that means making changes to SPECIAL. Not necessarily a bad thing, but who's not worried?

Edit: Also, Brendon, thanks for coming here and shedding some more light on stuff, we appreciate it.
 
I'm not sure if I mentioned this (I hate reading my own articles) or if anyone else has, but the way the levels work won't be like Oblivion. You can't wander areas you aren't strong enough to go in, monsters are set at their strengths (and don't change with you), etc.
 
Alright, cool :). I didn't get a chance to read anything at all online about E3 yet (since I just got back last night). So many news stories to go over... So many emails to reply to...
 
You didn't mention it, but it's been discussed a lot.

PCGamer gave it a close look

Edit: whoops, deleted my own post there, so this post is what Brendon is replying to above. That said, an addition:

Forwarding a question from the Bethesda forums for you Brendon:
someone ask him if top-down is playable (conbat too) and if APs are used outside of VATS :P
 
Weird, how did my reply show up before your message I replied to? O_o

I didn't see APs being used outside of VATS. Arming the bomb, talking to people, equipping stuff, shooting in FPS mode, repairing weapons, etc. all didn't use any.

As for top-down being playable in combat too, I didn't see it, but they did say that they wanted to make the game fully playable in a variety of ways outside of FPS, so I imagine it might be eventually. At this point I'm not 100% sure, though.
 
Brendon said:
Weird, how did my reply show up before your message I replied to? O_o

I deleted my own post for some odd reason.

Brendon said:
I didn't see APs being used outside of VATS. Arming the bomb, talking to people, equipping stuff, shooting in FPS mode, repairing weapons, etc. all didn't use any.

And in RT combat? APs don't recharge when you're shooting? Can they also decrease by shooting in RT? And if APs run out in RT combat, any effect on the player (fatigue-like?)

Brendon said:
As for top-down being playable in combat too, I didn't see it, but they did say that they wanted to make the game fully playable in a variety of ways outside of FPS, so I imagine it might be eventually. At this point I'm not 100% sure, though.

Combat in VATS zooms to enemies tho', right?
 
I didn't see them decrease when shooting in RT combat, but to be fair, I wasn't looking at the ATs at the bottom of the screen (I was watching things get shot...).

Combat in the VATS did zoom in on the enemy, though. That's why I'm not sure if it will work in top-down (or how). They might be doing something different for that combat, or they might not be planning on having combat work at all. I've emailed Pete to ask for clarification on that, so when he gets back to me I'll let you know.
 
Brendon,

Based on several previews that I've read I've come to a basic understanding of how VATS works, I was hoping you would be able to confirm or deny this understanding.

-you pause
-you que targetted shots / reloads and possibly access inventory (?)
-you activate your actions by exiting VATS
-your queued actions are played out in slow motion outside of your control while the camera follows the action cinematically
-the game reverts back to player control / real time and the enemy attacks you while your action points recharge
-you pause again

(By the way thank you for answering our questions)
 
Hello all,

Like a lot of you I have been terrible disappointed of what I have seen so far of Bethesda's Fallout 3, I was already severally cautious with optimism when I heard that Bethesda got the Fallout franchise but I was considering to give this a spin when the library would have it for rent but.

But now after all these previews, some truly retarded, and others just the work of people apparently very easily influenced by 'teh shiny' I am actually starting to developed a lethal hatred for Bethesda, in particular for Todd Howard and his gang;

-The change of the gameplay
-The screwing of the setting
-The simplifying of things
-The 'urge to compete with games like Gears of War'
-The infantile, and lets just say it how it is, 'moronic' humor
-The fact that Todd and Bethesda are a bunch of pathological liars

I have done the stupid thing of going through the design documents of Van Buren again yesterday, and where they great concept of imagination already, they are in my opinion an example of brilliance, even if there are small mistakes here and there.

I now actually have to suppress the hatred I feel for Todd Howard, because nothing would please me more than to shoot the SOB through the head on the E3, while making his reporter audience watch.

But that is to extreme, and I am not like that, but I hope Bethesda's Fallout 3 fails, and when it does that it opens the market equivalent of a black hole that sucks Bethesda into it, to be crushed into one point for all infinity.
 
DocConrad said:
Brendon,

Based on several previews that I've read I've come to a basic understanding of how VATS works, I was hoping you would be able to confirm or deny this understanding.

-you pause
-you que targetted shots / reloads and possibly access inventory (?)
-you activate your actions by exiting VATS
-your queued actions are played out in slow motion outside of your control while the camera follows the action cinematically
-the game reverts back to player control / real time and the enemy attacks you while your action points recharge
-you pause again

(By the way thank you for answering our questions)


That's pretty much how it works. You enter the VATS interface, it shows a grid with the possible targets/their hit percentage, you pick which parts to shoot until you run out of AP, execute the actions, it goes through the shots in a cinematic/slow-mo way, and if the enemy is still alive you gain control again while the AP recharge.

I'm not sure if you can access the inventory or anything when in the VATS interface, just because they didn't try to do it.
 
Excellent, few of the articles have been as concise as yours so it's been kind of murky, figured you would be able to shed some light on the situation. Thank you for the clarification.
 
This is basically what the VATS system looks like (this is what the in-game shot would have looked like had cameras been allowed). You see a little box with the body part/percentage to hit it, you select it, the body part glows while it's selected, etc.

awesomevatsart1184627834.png



(oh, the mutants don't talk like that when you shoot them, but I imagine it would make it better -- I also couldn't remember the exact body parts you could shoot, or the exact colors; it was basically like some VR type grid stuff, though)
 
1. Great pic :D
2. Now that things are cleared up, I'll shoot everyone who says that VATS is 'new' and 'innovative' in the groin. With .233 pistol.
 
Brendon said:
This is basically what the VATS system looks like (this is what the in-game shot would have looked like had cameras been allowed). You see a little box with the body part/percentage to hit it, you select it, the body part glows while it's selected, etc.

awesomevatsart1184627834.png



(oh, the mutants don't talk like that when you shoot them, but I imagine it would make it better -- I also couldn't remember the exact body parts you could shoot, or the exact colors; it was basically like some VR type grid stuff, though)

Okay, you are officially the coolest mother on earth for making that picture.

I actually had one more minor question if you don't mind clarifying. When you enter the metro do you actually get onto a train or do you more or less work your way through the tunnels to get to your location?
 
When they got into the metro they pretty much just dropped in through a hole in the ground. They activated the robot, killed a few mutants, then skipped ahead to the next scene (when they met up with the people) afterwards. I'm not sure if you can hop on trains or not, but what they showed was only walking.
 
Brother None said:


Open them up side by side and try to tell them apart! I dare ya! :lol:


But yeah, it looks a little better in person than still, just because of the shimmering/grid stuff/etc. That's basically what it looks like, though. On the giant ants it was a little different (head/pincer/antenna for locations, right legs, left legs, etc.) but same concept.
 
Brendon, the description of VAT of yours sounds like what most MMO game are using this day:

1. you hit the marco
2. you wait for the execution of marco
3. Marco executed. Target died/heal/whatever.
4. Marco Recharging.
5. Repeat 1-4.

So basically, it feels like RTWP to me instead of a personal turn which utilize all the possibility like most traditional turn-based system.
 
Brother None said:

You know... I just took a closer look at that screenshot again... and I noticed something... are those "splotches" that are slightly red in the center supposed to be like.. splotches of blood or rain or something? I don't really see how having the view seem like I'm behind a glass wall will help with the immersion-factor ... unless I was in power armor or something... and even then.... it makes it ... weird unless you could see the edge of the helmet in that case... :crazy:
 
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