Gametactics.com has posted an E3 video interview with Fallout 3 lead designer Emil Pagliarulo. The interview is about four minutes long and is then followed by the trailer. A few quotes from Emil:
<blockquote>Imagine a city built around a bomb crater that was formed from an unexploded atomic warhead. So this town built up around this warhead because of its proximity to Vault 101 and because people worshipped the bomb.
Our biggest city is called Rivet City, it's a scientific community/city built from the remains of an aircraft carrier. Those are our two largest cities.</blockquote>In other words, nuking Megaton at the start of the game removes one of the two largest settlements in the game from the game?
<blockquote>You don't have to use combat if you don't want to, you can talk your way through some situations and use stealth.
The demo is a condensed version of your first few hours of gameplay.
[The release date is] Fall 2008, so we've got quite a bit of time to finish it up.</blockquote>Thanks to anonymous.
Link: Video interview at Gametactics.com
<blockquote>Imagine a city built around a bomb crater that was formed from an unexploded atomic warhead. So this town built up around this warhead because of its proximity to Vault 101 and because people worshipped the bomb.
Our biggest city is called Rivet City, it's a scientific community/city built from the remains of an aircraft carrier. Those are our two largest cities.</blockquote>In other words, nuking Megaton at the start of the game removes one of the two largest settlements in the game from the game?
<blockquote>You don't have to use combat if you don't want to, you can talk your way through some situations and use stealth.
The demo is a condensed version of your first few hours of gameplay.
[The release date is] Fall 2008, so we've got quite a bit of time to finish it up.</blockquote>Thanks to anonymous.
Link: Video interview at Gametactics.com