Not really.jmarquiso said:There was plenty of swearing
Whoops, 11 page, post limit
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Not really.jmarquiso said:There was plenty of swearing
So you mean that you didn't notice the part where they completely changed the combat system and perspective?jmarquiso said:So I'm new here, actually I've lurked quite awhile, but I've been paid handsomely by Bethesda just to let you know how great their version of Fallout 3 will be. It'll be fuckin' awesome! No motherfuckin' way are we going to fuckin' mess it up!
Seriously, I ain't affiliated.
I love Fallout 1 and 2. I've read the Fallout bible thoroughly. So far, what I'm hearing, doesn't sound too bad. It was always better, back in the day. Rarely do we look forward to the 'coming thing'.
I'm optimistic, toilet drinking be damned. I'm sorry, fucked. That's what I meant.
The problem with sequels is that every one has a different sequel already in mind. And it's even worse that the original creators are not even near this project. I'm not optimistic about that. Star Control 3 is one of my least favorite games for that very same reason. Still, there's little here that takes away from what I would expect from fallout outside of nitpicking continuity (a fanboy trait I always had a problem with), and so-called physics.
Verisimilitude still means something. In a 50s nuclear-bomb-scared environment that thought of nukes as the ultimate destructor to destroy worlds, having a small nuclear catapult is completely out of place.jmarquiso said:Fallout 1 and 2 didn't follow any such "laws" and was all the better for it. The laws applied were only 1950's Cold War nuke science - when "duck and cover" meant something.
You're point being what? That we should be positive no matter what, 'cause then we might have a better time?jmarquiso said:Man, I can go into a new experience cynically any time I want, but I won't get the full experience if I close my mind to it.
Swearing and gore were part of the games, yes (although swearing only to a very small extent). The difference between those game, and the way Bethesda is displaying their game is one of focus. Bethesda's *focus* is on gore, swearing and largely misplaced humour. They're making it out to be an essential, very big part of the game. This was never the case for Fallout.jmarquiso said:There was plenty of swearing and gore in the original fallout 1 and 2.
A dead body outside the vault indicates a high focus on gore, what?jmarquiso said:There was even a flaw (perk?) that allowed for greater bloody messes. A body outside a vault perfectly recalls that first moment, and indicates your survival level.
The father plot limits your character heavily, forces a motivation on him (you apparently want to leave the vault to follow your father. No such thing was presumed in the first game) and it forces a main character in the game that is not you.jmarquiso said:Finding your father? Far better and more interesting than an errand boy who's primary quest for the McGuffin inadvertantly lands him into trouble. There's more of an emotional connection there, I'd say.
xdarkyrex said:lol...
this entire thread is insane.
The amount of opinion bashing and assumption is crazy.
So you mean that you didn't notice the part where they completely changed the combat system and perspective?
Verisimilitude still means something. In a 50s nuclear-bomb-scared environment that thought of nukes as the ultimate destructor to destroy worlds, having a small nuclear catapult is completely out of place.
You're point being what? That we should be positive no matter what, 'cause then we might have a better time?
Don't be ridiculous.
Swearing and gore were part of the games, yes (although swearing only to a very small extent). The difference between those game, and the way Bethesda is displaying their game is one of focus. Bethesda's *focus* is on gore, swearing and largely misplaced humour. They're making it out to be an essential, very big part of the game. This was never the case for Fallout.
A dead body outside the vault indicates a high focus on gore, what?
The father plot limits your character heavily, forces a motivation on him (you apparently want to leave the vault to follow your father. No such thing was presumed in the first game) and it forces a main character in the game that is not you.
jmarquiso said:Positives:
* Mr. Handy.
* Radiant AI.
* Not for Fallout fans, but for a wider audience.
* Not for Fallout fans, but for a wider audience.
Ehm, yeah, so? You implied that the complaints were nothing more than nitpicking and canon-whining, which is obviously bullshit since the gameplay changed a lot.jmarquiso said:Yeah, I noticed. And I'm sorry it's gone. Was it the only reason I played Fallout 1 and 2? No.
Yeah, so? That has no effect on the setting itself.jmarquiso said:You and I don't completely disagree here. 50s Sci-Fi energy weapons do make more sense, after all.
Keep in mind also that 50s post-apocalyptic films weren't nearly as bloody as Fallout 1 and 2.
And again something that doesn't fit with Fallout's setting. Fallout was much more about dark ironies than silly, pre-pubescent humour.jmarquiso said:I haven't seen any evidence that their focus is on gore and swearing. Scatological humor, yes. I could go without that.
No, the syndrome seen in the previews is that gore is the focus of the games. The whole 'yeah, we blow up people in slow motion and we have this eyeball rolling over there, isn't it awesome??' deal.jmarquiso said:Gore, not so much. I knew people who played fallout, getting their jollies out of tearing a mutant to pieces. I'm not personally a fan of blood and guts, but it was part of the atmosphere of the originals. The same syndrome could be seen in this preview.
Please go look up the meaning of *gore* again. Gore is not the same as dead people.jmarquiso said:Exactly. Fallout 1, outside the vault, was a wonderful dead body. The guy who drew the shorter straw than you. That was funny, but it also raised the stakes.
"Let us in motherfuckers" is absolutely ridiculous for a ton of reasons. WHo's going to make a fucking picketing sign when the bombs are going to drop, especially one that insults the people who would probably be your only possibility for survival?jmarquiso said:The point of Vault 101 appears to be never leaving and never letting anyone or anything in. "Let us in, motherfuckers" fits in with the story they're trying to say.
Thank you for ignoring what I actually said. I did not say that they forced you to go along with the plot. I said that they forced a motivation on you (again, you *want* to leave the vault because *that's exactly what you're forced to do*), that the father is a main character (which he is, as has been confirmed multiple times by Bethesda) and that it limits your character (which it does, since you're forced to play a 19-year-old who apparently cares for his father).jmarquiso said:Have you played "Oblivion" or "Morrowind"? There is a major plot, but you don't have to follow it. In fact, you could do the exact opposite of what's required. I used to play "Morrowind" wishing it was fallout. I would use a lot of the same tactics from that (I generally played thief characters) to avoid direct confrontations, find ways around things, generally accomplish the game with as little combat as possible.
Wrong. You *leave* the vault voluntarily.jmarquiso said:The inciting incident in Fallout 3 - Your father disappears, and you're kicked out of Vault 101 as a result.
Did you even play the first game? Only the second game featured 'monty python-esque' humour, and that is widely considered to be out of place and furthermore *not made by the original creators*.jmarquiso said:As for humor - I'm sure we'll see more Monty Python-esque humor (as the original creators had), some approximation of 50s sci-fi humor, Simpsons references and easter eggs.
I've seen enough for that, as have many other people. The fact that you nitpick the positives from the previews doesn't make you any more right.jmarquiso said:I haven't seen much to make rash assumptions about the quality of the game. It has changed considerably, and that's cause for some alarm. Complete and utter disdain? No.
Ah, right, I forgot, design doesn't matter, it's all opinions anyway.jmarquiso said:As you can see, all of this is a matter of opinion. Mine. None of these are objectively negative or positive.
So on all of these, I'll agree to disagree.
Yes, I know that that's your point. And again, it boils down to 'Be positive, it might make it better'. Which is a ridiculous point. [/quote][quote="jmarquisO']
When I go into a movie that I've already decided I'm going to hate, I tend to have a bad time. When I keep an open mind and try to have a good time, I can either be disappointed or pleasantly surprised. That's my point.
And again something that doesn't fit with Fallout's setting. Fallout was much more about dark ironies than silly, pre-pubescent humour.jmarquiso said:I haven't seen any evidence that their focus is on gore and swearing. Scatological humor, yes. I could go without that.
No, the syndrome seen in the previews is that gore is the focus of the games. The whole 'yeah, we blow up people in slow motion and we have this eyeball rolling over there, isn't it awesome??' deal.jmarquiso said:Gore, not so much. I knew people who played fallout, getting their jollies out of tearing a mutant to pieces. I'm not personally a fan of blood and guts, but it was part of the atmosphere of the originals. The same syndrome could be seen in this preview.
Look up the original message. Your response to mine was qualifying the dead body with gore.Please go look up the meaning of *gore* again. Gore is not the same as dead people.jmarquiso said:Exactly. Fallout 1, outside the vault, was a wonderful dead body. The guy who drew the shorter straw than you. That was funny, but it also raised the stakes.
Other survivors. The one's not being let in in the "no one out, no one in" vault. Please read the rest before responding to a few sentences."Let us in motherfuckers" is absolutely ridiculous for a ton of reasons. WHo's going to make a fucking picketing sign when the bombs are going to drop, especially one that insults the people who would probably be your only possibility for survival?jmarquiso said:The point of Vault 101 appears to be never leaving and never letting anyone or anything in. "Let us in, motherfuckers" fits in with the story they're trying to say.
It doesn't fit with anything seen in Fallout.
Thank you for ignoring what I actually said - that it's a motivation, but not the only one. I didn't want to get the water chip either. I don't like the age restriction, either. In re-reading the preview, I admit I was wrong, but I would also say that you're not reading it right either. The main character leaves to avoid prosecution - likely it involves sneaking around to find the key outside.Thank you for ignoring what I actually said. I did not say that they forced you to go along with the plot. I said that they forced a motivation on you (again, you *want* to leave the vault because *that's exactly what you're forced to do*), that the father is a main character (which he is, as has been confirmed multiple times by Bethesda) and that it limits your character (which it does, since you're forced to play a 19-year-old who apparently cares for his father).
As above.Wrong. You *leave* the vault voluntarily.jmarquiso said:The inciting incident in Fallout 3 - Your father disappears, and you're kicked out of Vault 101 as a result.
What kind of retarded leader who tries to keep everyone *inside* the vault is going to kick someone out?
Did you even play the first game? Only the second game featured 'monty python-esque' humour, and that is widely considered to be out of place and furthermore *not made by the original creators*.jmarquiso said:As for humor - I'm sure we'll see more Monty Python-esque humor (as the original creators had), some approximation of 50s sci-fi humor, Simpsons references and easter eggs.
Ah, right, I forgot, design doesn't matter, it's all opinions anyway.jmarquiso said:As you can see, all of this is a matter of opinion. Mine. None of these are objectively negative or positive.
So on all of these, I'll agree to disagree.
That isn't what they're implying really, and it's a far-fetched explanation.jmarquiso said:Other survivors. The one's not being let in in the "no one out, no one in" vault. Please read the rest before responding to a few sentences.
And again, you're ignoring my point. You were not leaving the vault voluntarily in Fallout 1, you are leaving it voluntarily in Fallout 3. Hence you are forcibly given a motivation.jmarquiso said:Thank you for ignoring what I actually said - that it's a motivation, but not the only one. I didn't want to get the water chip either.
jmarquiso said:I don't like the age restriction, either. In re-reading the preview, I admit I was wrong, but I would also say that you're not reading it right either. The main character leaves to avoid prosecution - likely it involves sneaking around to find the key outside.
He leaves voluntarily. That's all there is to it. There is no indication whatsoever that he leaves because he's in danger, anywhere. There isn't just one preview, there are tons of them. None of them mention you are forced out, all of them say you leave to find out what happened to your father.
Nope. Not much to mention. They looked neat and showed off the great particle system pretty nicely, but I don't feel like they should be fawned over. If pretty made a game great, we'd have all liked The Bouncer.This may seem a bit nit-picking, but I was wondering what your opinion of the blatant disregard for the laws of physics is Mr Burke?
I've noticed an awful lot of previews where the writer wet himself at the thought of miniature "nuclear" explosions (meaning the mushroom clouds that are caused by sufficiently large explosions/heat and not automatically by nuclear explosions) everywhere, but I don't recall you mentioning much about them in your preview.
I give a little latitude on these things as long as they are well explained. If they just show up without an explanation then I might have some questions. I pose a counter question - did we ever see an energy cell that powered the car in F2 explode? What would that look like? Would it look like what was described as a mini-nuke? HmmmmSo what's your opinion on this? Is it acceptable to do something like this if it looks "cool"? Or does it really not matter and I'm being far too fussy and nerdy? Or do you agree that they should put much more thought into such things, as these explosions are neither realistic or "Fallouty"?
http://sclegacy.com/features/evolution.phpThats true, i don't remember the Starcraft Alpha, maybe i should go and search some screens of it again.
Yes, i think we are agreeing here.
And because some journalists (not you) wrote how great and so on the dialogues will get, i'm sceptical about the articles and 'conclusions' (opinions) of what we get frome some articles.
I was happy with how it turned out. I could have put more time into it to try to wring out more minute details but I don't know that it would have added much.Sure, but don't you think putting some more time into a article may improve it? You're article is more or less good, from my feelings. So don't take this now as an big critique. I just say sometimes it might be worth the time (See how the reactions toward other articles were).
Thanks. That just happens to be my hotbutton. I don't like being 'one of them'.Okay, i'm very sorry about throwing you in the same bucket with them, especially in my first post.
If I ever hear about another mudcrab it'll be too soon. I want it to improve, but I'll be waiting with the rest of you guys to see if it does.See RadiantAI - for Oblivion again![]()
- I've done this same thing at several other forums. Sometimes I get warm welcomes, but a few I've been banned at the door simply for showing up. (like it is some advertising bid or somesuch) I try to take it all in stride.1. Would you say, that NMA is a bit like surfing, at first you will be overrun by the waves, but after a while you learn how to surf on the waves?
That is pretty much it. It looks like a crummy green monochrome monitor. I think it captures the crappy Vaul-Tec and modern tech combo pretty nicely.2. What do you personally think about the PipBoy3000?
We just saw some pic of it, and i think it can't capture how i might really look.
I talked to a lot of developers and press about F3. They all seemed pretty impressed with what was built thus far but were also adopting a 'wait and see' attitude. Wasteland defined this genre, Fallout locked in the formula. This is a pretty wide departure, and fans of the aformentioned games are well aware of that. I didn't see anyone 'rabidly excited' about the game, most were in 'wait and see' mode.3. Did you discuss with other journalists about the Fallout 3 Demo? If you get into some discussion:
Did you get into some discussion about Fallout1/2?
Did you get the feeling that the other journalists were big Fallout 1/2 fans? - A lot of journalists claimed that in the last weeks and some of them seemed to became fans just after they saw the demo. (No need to answer the second part, as it might not to cool about being critical about colleagues).
I've said that this was the best / worst E3 ever. I got some of the best coverage I've ever gotten in a pretty stress-free environment. It was fantastic on that side. On the other hand, riding the damned shuttle bus back and forth and all over Hell's half acre was just nuts. I could have made more meetings if I didn't have to factor in 'travel time'.4. Did you think, there was some major trend on the E3?
How was this years atmosphere?
Not with a 10 foot pole.5. As mentioned here earlier, what do you think about Beth not being to fond to being in contact with NMA?
You linked to us and had questions. Reason enough for me. I don't know why other journalists don't do this...6. What was the trigger for you coming here? Any special reason? I mean it's somewhat brave to come here![]()
No problem.And again thanks for another Q&A and discussion round to you![]()
Oh, had somebody else tried to quote it too?Thanks for talking with us and writing one of the best previews. It makes some things look less bad (such as a more accurate transcription of the mediocre, teenage intro text), but raises new problems.
The quest markers did move, but I didn't see if one in particular pointed to the bomb. Sorry.Could you see the markers on the quest compass move, maybe pointing to the bomb when it had to be armed, or to the Galaxy News building?
It was only present sometimes. It was certainly more ambient, but it picked up during combat. As long as they let me turn it down in the options, I'm a happy camper. (Music is always defaulted to 11 while voice is at a 5 it seems)Was the non-radio music merely orchestral, more ambient, or only present sometimes? Was it again "epic" or similar to Fallout: Tactics (I think the composer is Inon Zur)?
I bet you'd pound on the door where they have food and shelter if you survived though..."Let us in motherfuckers" is absolutely ridiculous for a ton of reasons. WHo's going to make a fucking picketing sign when the bombs are going to drop, especially one that insults the people who would probably be your only possibility for survival?
It doesn't fit with anything seen in Fallout.
I said in my preview that the Overseer thinks you are 'in on it' so you bail rather than face his wrath.Wrong. You *leave* the vault voluntarily.
What kind of retarded leader who tries to keep everyone *inside* the vault is going to kick someone out?
GamingTrend said:I talked to a lot of developers and press about F3. They all seemed pretty impressed with what was built thus far but were also adopting a 'wait and see' attitude. Wasteland defined this genre, Fallout locked in the formula. This is a pretty wide departure, and fans of the aformentioned games are well aware of that. I didn't see anyone 'rabidly excited' about the game, most were in 'wait and see' mode.
*Shrug* Their opinion.Other quotes
Heh, dealing with Nintendo's PR Drones is far worse.Also, to lengthen your 10-foot pole, I just realised that out of all the companies we were keeping an eye on for picking up Fallout 3, Bethesda is by far the worst in fan interaction. By far.