And another 'round'
GamingTrend said:
If you distort what I say and write, and then fill in the blanks yourself, I can't help you. I said that THEY said that they were fixing it. I didn't follow it with "And here is proof!" or anything of the sort.
Okay, then i got this wrong, sorry for that.
GamingTrend said:
See the above. I was quoting somebody else, that is all. I reserve my conclusions for the final product. It is a lot like tasting a drink - the first sip may be great, but when you get half way through and your mouth feels like it is coated with wax from all the sugar, you may change your mind. I'm done defending this.
Okay, i still tend to fell that you did that, but when you're telling me you not doing it or not doing it 'itentionally' i'm fine with it, and sorry for saying you did 'intentionally'.
GamingTrend said:
Room was silent minus Todd and the demo, and I was right next to the speaker and Todd.
Okay. But i hope you understood why i was sceptical about it?
GamingTrend said:
Honestly? They said "Uhh...so we are being faithful to the original Jagged Alliance games, but honestly I'm the only one who has played the other two so I was chosen to demo it for E3." ( I think I have the audio at the office...) and then pretty much given the reigns to play it. Having played JA1 and 2, I can draw some pretty quick initial impressions based on what I saw. It has nothing to do with anything but the product in front of me....
Uhh... that's really terrible :/
Guess i would have been happier not knowing it *laughs*, thanks for clearing that up.
I can just hope that this 'Jazz - HiredGuns' will be okay and some wonder happens to JA3
GamingTrend said:
Honestly, how much fun would it be to have a bag full of gun parts that you constantly have to juggle just to find the right cotterpin? It this REALLY a feature you want? It isn't "Gun Simulator 2007".
No *laughs*... I was just pointing toward this 'interchangeable parts'... okay forget what i wrote, okay?
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I was a bit off with this (as with a few others).
GamingTrend said:
You clearly haven't been to a press event. I can think of countless E3 demos of products that had DRASTICALLY changed before launch. This was meant as an INTRO to the product, and in no way was fully representative of the balance that'll be in the final product. Developers balance their games throughout the development process, so everything is subject to change. Why would you expect any different for a game that is a year+ off? Ever look at the early pictures of the Starcraft Alpha?
Thats true, i don't remember the Starcraft Alpha, maybe i should go and search some screens of it again.
As i said, it's a bit odd, that one very remarkable detail seems to be much to week, when thinking about what it is. I mean, if the Rifle would have been to weak or a bit to hard, okay, but so it seemed odd to me.
If you say, that's not unusual, i will now believe you.
GamingTrend said:
I suspect that Todd ran the same demo the same way near every time. It was likely rehearsed and chosen as a good time-fitting representation of the product concept. I doubt they'd be fooling around with dialog options that might lead to content that wasn't built yet. Again, you can't judge the dialog merely by this tiny demo.
Yes, i think we are agreeing here.
And because some journalists (not you) wrote how great and so on the dialogues will get, i'm sceptical about the articles and 'conclusions' (opinions) of what we get frome some articles.
GamingTrend said:
My point is that my articles would never get finished if I just sat around and tried to nitpick anything I could find on a product that isn't finished. A preview is a preview - going on and on and on and on about balance that'll be vastly different in the end with a critical eye doesn't do anyone any good.
Sure, but don't you think putting some more time into a article may improve it? You're article is more or less good, from my feelings. So don't take this now as an big critique. I just say sometimes it might be worth the time (See how the reactions toward other articles were).
GamingTrend said:
Don't lump me in with them. My point that this is all run out of my pocket is that I am not beholden to anyone to be nice about anything. I just try to give my honest opinion. Other sites you'll see banners for a game right next to their Editor's Choice award, but not mine. I just try to deliver my honest opinon.
Okay, i'm very sorry about throwing you in the same bucket with them, especially in my first post.
GamingTrend said:
Nope, just speculating. Perhaps next time I'll just come in and ignore any question that I can't answer with fact. That seems to be what so many of you want. I guess as a journalist I'm not allowed to have my own opinion or be able to speculate on why something is the way it is. Silly me.
Okay, that shouldn't be the case either. As i think i said earlier, it would be easier if you clearly differntiate between 'Facts' and 'speculation', wich is a lot more work, and i can understand that this isn't allways worthy and so on...
But on the other hand, i would be cautios when speaking toward the press when i'm a PR-manager of some nuke-plant, after some 'small accident'
GamingTrend said:
It is an example. You clearly don't agree. You'll have to just ignore everything until the product is released if you can't see that an example just *might* represent the effort on the whole product.
You see, that's another problem, i would love to believe Beth putting such effort in the game. I would love being able to believe that companies would put all the features they once showed/announced into the end-product, but over years i learnt to become somehwat cautios about what they tell us and what we get in the end.
See RadiantAI - for Oblivion again
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So yes, i've clearly to wait for the released product, but i would also like to see gaming journalists being a bit more cautios believing what people like Molyneaux and other tell them, and now and then pointing out that they claimed such things before...
But okay, i think we won't disagree on the last part
So i've to repeat myself, i'm sorry that i was that negative and harsh about you and your post and your article in my first posts.
Sorry.
So just a few questions, wich migth be a bit more enjoyable for you.
1. Would you say, that NMA is a bit like surfing, at first you will be overrun by the waves, but after a while you learn how to surf on the waves? - Okay, not that enjoyable i think, so please skipt it even if you would feel slightly uncomfortable.
2. What do you personally think about the PipBoy3000?
We just saw some pic of it, and i think it can't capture how i might really look.
3. Did you discuss with other journalists about the Fallout 3 Demo? If you get into some discussion:
Did you get into some discussion about Fallout1/2?
Did you get the feeling that the other journalists were big Fallout 1/2 fans? - A lot of journalists claimed that in the last weeks and some of them seemed to became fans just after they saw the demo. (No need to answer the second part, as it might not to cool about being critical about colleagues).
4. Did you think, there was some major trend on the E3?
How was this years atmosphere?
5. As mentioned here earlier, what do you think about Beth not being to fond to being in contact with NMA?
Especially as it seems as they wasn't even before the Ranting about the articles and so on?
6. What was the trigger for you coming here? Any special reason? I mean it's somewhat brave to come here
And again thanks for another Q&A and discussion round to you
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To Troika, it's surely a fault of the management of Troika (the 3 leading heads), that Bloodlines got that buggy (and also the other games), but again, they had problems with their publishers. And even more for Bloodlines, it seems as if they got some problems with valve having to rewrite some parts of their source code (no?).
So i like to think that it was a 1/3, 1/3, 1/3 thing when talking about responsibility for the bugs.
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