Makenshi
Ahoy, ye salty dogs!
My opinion is that Fallout's death animations were never about senseless, violent carnage. They were about exaggeration.
This is a Fallouty exaggeration. (ok, I know some weapons really explode heads, not only perfurate it. But they're really heavy ones, not a rifle, as the PRs say it was in the E3 demo)
This is not the comics-like exaggeration we saw in Fallout, it's needless carnage. Sure, it may be immersive (not to me, thought) and realistic, but I think the world already has enough madness and bloodshed. It's really bad tasted to search for head pieces in a blood pool, IMO.
Not even in Crysis, ultra realistic as it is, the developers cared about ultra gory details. Because it's not needed, again IMO.
... the first bullet find its target and cause the Super Mutant’s head to explode ...
This is a Fallouty exaggeration. (ok, I know some weapons really explode heads, not only perfurate it. But they're really heavy ones, not a rifle, as the PRs say it was in the E3 demo)
... causing all kinds of bloody chunks to go flying around the room (...) “There’s one of his eyes. There are pieces of brain. More brain. And there’s the other eye.”
This is not the comics-like exaggeration we saw in Fallout, it's needless carnage. Sure, it may be immersive (not to me, thought) and realistic, but I think the world already has enough madness and bloodshed. It's really bad tasted to search for head pieces in a blood pool, IMO.
Not even in Crysis, ultra realistic as it is, the developers cared about ultra gory details. Because it's not needed, again IMO.