Fallout 3 at E3 - NeoGAF Q&A

radnan said:
Also it also completely ignores melee weapons ... because hitting somone in the eyes with a stick obviously makes their head go pop anyway. :)


Good point.

I guess that means unarmed combat will either be nerfed or nonexistant as well.

The only way it was feasible was with criticals to the head and eyes to protect you from retaliation when you're standing face to face with a robber with a SMG.

On the subject of immersion, It would be cool and truly immersive if you could punch an enemy in the eyes and have the result be a blinded enemy who's now sporting a big shiner or a dangling eyeball.

There would actually be quite a bit of potential in this FPS game if they included intricate unarmed combat with criticals breaking arms and legs, and headshots crushing skulls. The ability to run up and boot someone in the groin would be quite nice too.

It would be awesome to see the look on an enemies face when your foot crushed their balls in a FPP!

unfortunately they just want everything to gib in a bloody spray or burst in a mushroom cloud so they can implement their shiny(tm) bullshit.

It makes no sense.

It seems that they want most of the game to be ranged combat, but they aren't putting in a lot of ammo so you have to scrounge and feel like you're "surviving"..

What better way to scrounge ammo, then to knock someone out with your bare hands and loot their body?

That's survival dammit!
 
Pope Viper said:
How dialogue works? [sic]
Branching dialogue tree, different choices/chances of success based on charisma and speaking skill.
Poor INT will NOT affect your dialogue choices.

Stupid move, Todd.

Very very disapointing, I hope that's just a misunderstanding of some sorts :?
 
Poor INT will NOT affect your dialogue choices.
Predictable. Glad that's out in the open though, surprised they didn't dance around the question. I really
Yes, they learned their lesson from Oblivion and are making sure that the PC GUI will be suitable for keyboard+mouse users
The Oblivion interface was 'suitable' for PC users, it doesn't mean it was designed for PC users though. The Pipboy already shows it is going to be just like Oblivion's in layout terms, with console friendly tabs.
Eye shots?.....
Think we had all figured that one out, blinding people was a big part of my enjoyment. Quite often I would defeat a superior enemy by blinding them first, it was also funny seeing guys running around screaming 'I'm blind, you bastard!' (guess this means the RedRyder LE will be pointless).

Why would the enclave have a radio station? They are dead. Weapon decay sounds ok, but in practice it always seems to piss me off. SS2 did it ok, but it was a horror survival game - Fallout wasn't... oh wait, my bad, it is now (forgot!).
The Super Mutant Behemoth... looked like something out of GeOW,
LOL, all those GeOW comparisons were right :)
 
Worst news about Bethesdas work so far.Enclave?!?Load times?!? Poor INT will NOT affect your dialogue choices?!?And what means alien in question about Energy Weapons skill?!?
 
If intelligence doesn't affect choices, which is extremely stupid, the writing is also likely to be more generic and uninteresting. So much for real role-playing. :(

AP cost is dependent on skill? Hopefully a misunderstanding there.

Even minor scaling is still annoying and probably badly implemented.

Alien, Cyro, Laser, Plasma, so at least energy weapons is a skill. But Alien? Cyro? Maybe cryo? Ominous.

Oodles of hacking minigames, just in case you don't get sick of them the first time.

The Enclave again, how original.
 
The evil secret Enclave bastards have their own radio station. What next? An irradiated Howard Stern? A deathclaw-hosted talk show? Cooking with Super-mutants?

I have seen the top of the mountain, and it is not good....
 
Brother None said:
Other factions: one of the radio stations mentioned by in game dialogue is apparently run by The Enclave.
Of course.
what the FUCK have we done to deserve this?

really, i'm quite curious to find out how exactly they're going to justify that...
 
Briosafreak said:
Very very disapointing, I hope that's just a misunderstanding of some sorts :?
Hardly. They probably think punishing low int would be a bit too much consequence for the xbox kiddies, but first and foremost it would need a lot more voiced dialogue to make sense. Everything is voiced. Every word costs.
 
Araanor said:
Briosafreak said:
Very very disapointing, I hope that's just a misunderstanding of some sorts :?
Hardly. They probably think punishing low int would be a bit too much consequence for the xbox kiddies, but first and foremost it would need a lot more voiced dialogue to make sense. Everything is voiced. Every word costs.

Yeah, I guess you're right :(
 
Araanor said:
Briosafreak said:
Very very disapointing, I hope that's just a misunderstanding of some sorts :?
Hardly. They probably think punishing low int would be a bit too much consequence for the xbox kiddies, but first and foremost it would need a lot more voiced dialogue to make sense. Everything is voiced. Every word costs.

Yet another reason to hate Voice Acting in games.

Why, oh why, can they not just leave it at cut-scenes and/or videos?
 
Enclave is here?
Welcome back Frank, Mr. President...

God dammit, why are they still doing this? Why are they still butchering Fallout?
 
Looks like a fake to me, except it's Bethesda so it might be true... As for the Enclave, they're probably Navarro survivors trying to reestablish the government in the old capital - the Enclave actually makes more sense there than the BoS, although for all we know, we could expect NCR to suddenly appear on the East Coast.
 
Ausir said:
As for the Enclave, they're probably Navarro survivors trying to reestablish the government in the old capital - the Enclave actually makes more sense there than the BoS, although for all we know, we could expect NCR to suddenly appear on the East Coast.
Nice shot. I believe Bethesda can worse than that. Much worse. The worst.
 
I think that Enclave come-back is just stupid...
Somehow few survivors from Navarro decided that without president, chance to cleanse the Wastelands, limited resources they're going to Washington to establish new government?
I have another explanation.
Bethesda guys aren't creative enough to come up with new militaristic organization so they're putting BoS and Enclave in FO3 for 2 reasons:
a) "Look, we put BoS from F1 and BoS from F2 into FO3- we're totally staying true to Fallout franchise!"
b) Target audience, console players who haven't earlier heard about Fallout don't really give a damn thing were did they come from and why are they there as long as they can kill them in slow-mo...
*Sigh*
 
Ausir said:
Looks like a fake to me, except it's Bethesda so it might be true... As for the Enclave, they're probably Navarro survivors trying to reestablish the government in the old capital - the Enclave actually makes more sense there than the BoS, although for all we know, we could expect NCR to suddenly appear on the East Coast.

It's legit alright, even Gstaff is posting on that topic
 
Can you guys try to jump to a few less conclusions?

You guys hear 'one of the radio stations is supposedly run by the Enclave' and immediately ASSUME that that means that the voices on the radio are Enclave goons shouting 'WE ARE ENCLAVE GOONS' onto the airwaves.

Maybe the radio station seems like a normal radio station (well, like a normal post-apocalyptic radio station that is) but is in fact run by the Enclave in a more subtle way. Now in all honesty, either option has as good a chance of being the truth as the other, but my point here is that you guys don't even stop to think "How might that SNIPPET we just heard actually turn out when it gets released?" but instead you guys just scream "BLOODY FALLOUT BUTCHERS MURDER OMG I'M VOMITING"

I'm not a slobbering bethesda fan - I've played oblivion with like 5 different characters because every time I try to finish it I get bored half way through (and where exactly is that Radiant AI they promised?). And I'm definitely distressed about the news that intelligence won't affect dialogue choices (IF thats true, which may or may not ACTUALLY be true (Cross my fingers)) But I think you guys need to get your heads on straight and start acting like rational people rather than raving cult-members.

-quetzilla

P.S. To the person who said they would prefer turn-based combat without any cool death-scenes to what has been described for FO3 So far: Go play the originals. No one is stopping you. Hell, I just got done playing FO2 for five hours. Or maybe it was seven. If there's one thing that needs to be said about the turn-based combat is that after a while it can start to feel tedious (especially if you accidentally give Sulik an SMG in a big fight and forgot to save recently.. *Sigh*) So maybe changing things up a little bit isn't the end of the world.
 
Other factions: one of the radio stations mentioned by in game dialogue is apparently run by The Enclave.
This is official, what more do you want? An invitation?
quetzilla said:
So maybe changing things up a little bit isn't the end of the world.
Inform yourself a little bit, then come back.
 
I'm sure you can think of an excuse as to why the Enclave would clandestinely run a radio station.

"Hello listeners, please kill yourselves you inferior genetically mutated scum!"

Yeah.
 
quietfanatic said:
Alien, Cyro, Laser, Plasma, so at least energy weapons is a skill. But Alien? Cyro? Maybe cryo? Ominous.

I asked Gavin 'kathode' Carter - it's cryo.
 
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