DexterMorgan
A Smooth-Skin
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So the magical robe of Asclepius is in. Does it come with a matching staff? /facepalm.
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Your argument that things should simply be accepted because it's a video game... isn't an argument. It's a cop-out, a way of saying "hey I don't give a shit let's not discuss the topic." Well hey, you're perfectly welcome to not give a shit, but that doesn't mean that others shouldn't debate it if they wish. Yes, there are other things to criticize and discuss. Yet, somehow, through the magic of thinking I can fathom how that doesn't mean everyone should shut up about this issue just because you don't feel like discussing it.Cow said:Here's my argument: It's a video game mechanic and it works. The gloves give you a permanent boost while you're wearing them but at the tradeoff of not wearing a stronger piece of gear. It's a balance issue and it makes sense in video game terms because it's *gasp* a video game.
In Dungeons and Dragons armor makes you harder to hit, not resistant to damage. Wizards offered alternate rules to this in Unearthed Arcana... and they destroyed the game's balance. It doesn't make sense, but it's a game not real life.
JESUS said:It´s completely acceptable in my view to get a charisma bonus for wearing a set of clothes or glasses in that case, believable too. You look cool or intimidating it affects the way people reacts at you, no stretching of imagination there.
Kyuu said:Your argument that things should simply be accepted because it's a video game... isn't an argument. It's a cop-out, a way of saying "hey I don't give a shit let's not discuss the topic." Well hey, you're perfectly welcome to not give a shit, but that doesn't mean that others shouldn't debate it if they wish. Yes, there are other things to criticize and discuss. Yet, somehow, through the magic of thinking I can fathom how that doesn't mean everyone should shut up about this issue just because you don't feel like discussing it.Cow said:Here's my argument: It's a video game mechanic and it works. The gloves give you a permanent boost while you're wearing them but at the tradeoff of not wearing a stronger piece of gear. It's a balance issue and it makes sense in video game terms because it's *gasp* a video game.
In Dungeons and Dragons armor makes you harder to hit, not resistant to damage. Wizards offered alternate rules to this in Unearthed Arcana... and they destroyed the game's balance. It doesn't make sense, but it's a game not real life.
The only other point you raise is the same old "well if there's dragons/zombies/insert-something-that-doesn't-exist-in-real-life then you can't possibly complain about anything because hey... there's freaking DRAGONS/ZOMBIES/WHATEVER man!" Seriously. It's such a vapid argument it's not even worth the time to elaborate on why. Just give it a moment's thought.
So, as for the actual topic: is it a deal breaker, whereby if the rest of the game is freaking awesome well these magical clothes will just make the whole game unbearable? Hardly. Is it still a poor choice? Of course. There's no reason to clothes give bonuses to certain skills in completely nonsensical ways (a white smock with blood stains doesn't make you better at medicine, a mechanic's coveralls doesn't make you better at fixing stuff). Now of course a doctor's tools or a mechanic's tools would provide an advantage in their respective trades, but those are the tools. Not the clothes. Why not *gasp* make it so you can get tools which you can use to improve your abstracted "skills"? You know, like the original Fallouts did? Because the magical clothes feature was already in Oblivion and it was the lazy way to go? Possibly. Because the developers can't think outside their RPG = fantasy elements mindset? Also possible. Because the Toddler likes dressing up dolls and demanded that playing dress-up be in his game?![]()
Another thing we stumbled into, because time is moving forward, is that while you are watching an enemy react to getting shot in this great camera angle, your character can be getting mauled by another enemy. Really frustrating early on as we played it, so we do two things now: 1) depending on the camera chosen we essentially pause the rest of the world, and 2) we have a setting that dramatically reduces the damage the player takes during such an occurrence.
What balance? no one will use it like that, you wear the magical vestment thingie when you need and then take it out after you are done, replacing it with the armor for combat, because combat it´s suppose to sneak up anytime on you.
i agree but why are you here if not to discuss the game design?
endaround said:JESUS said:And yet again comes the clothes that give you magical bonus at certain skills, nice.![]()
Why the heck didn't they use the same tools of the original Fallout for this, Medic was increased through the use of the doctor bag, how clothes can improve a skill is beyond me.
Nanobots!
Brother None said:aronsearle said:Didn't the sunglasses in fallout give you a charisma bonus, or am i making it up?
Fallout 2.
To be honest I'm not upset about the clothes, but it's not exactly a brilliant idea either.
Go on, tell me, would you enjoy Fallout if radiation gave you cancer? Would you enjoy Fallout if wounds took months to heal? Would you enjoy fallout if you suffered from heat exhaustion because you're running around in combat armor all day? Would you enjoy Fallout if wounds were permanent so getting blasted in the eyes would leave you forever blind? Would you enjoy Fallout if you had an inventory size restriction instead of a weight restriction?