IGN Fallout 3 week continues with Bad to the Bone, a tale of bad karma, with another video interview.<blockquote>The trouble is that it's sometimes tough to differentiate between good and evil in Fallout 3. Killing bad people like raiders or bounty hunters isn't considered evil, per se. You're ridding the world of evil, so you're doing good. Apparently all human life is not sacred in this world. All that meant to me is that I'd have to step up my shenanigans to match the twisted world I was running around in. If I was going to be evil, I wanted my karma to reflect it.
(...)
Speaking of profit, there's an ongoing quest in Megaton to help a girl gather info for an encyclopedia. It involved a lot of work, I think. I wasn't really paying attention to her pleas. I just told her I'd help, walked outside and waited 24 hours, and then came back and lied to her. Being skilled with words is a great asset indeed.
But no matter how much I stole and lied to gain some caps, the form of currency in Fallout 3, it never seemed to be enough. I bumped into a mercenary who at first wouldn't talk to me because I was too good. A few murders later and we were talking business. The jerk wanted 1,000 caps for his services as a sidekick. I told him to bug off and left him to die in the mushroom cloud that was soon to come.
While causing chaos in Megaton, I came across several aspects of the game that make it easier to be nasty. Though you can get in a pinch if you don't save often, I found that there's always a way out of the mess you create in cities. Cause as much havoc as you like, get the sheriff and every citizen chasing you with guns ablaze, and you can pop outside of the town of Megaton and they won't follow you. Wait 24 hours and go back in and the townsfolk will have forgiven (or forgotten) your deeds. This may not be realistic, but if you go on a little killing spree for fun, you can still salvage your game in the long run.</blockquote><center>
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Thanks Ausir.
(...)
Speaking of profit, there's an ongoing quest in Megaton to help a girl gather info for an encyclopedia. It involved a lot of work, I think. I wasn't really paying attention to her pleas. I just told her I'd help, walked outside and waited 24 hours, and then came back and lied to her. Being skilled with words is a great asset indeed.
But no matter how much I stole and lied to gain some caps, the form of currency in Fallout 3, it never seemed to be enough. I bumped into a mercenary who at first wouldn't talk to me because I was too good. A few murders later and we were talking business. The jerk wanted 1,000 caps for his services as a sidekick. I told him to bug off and left him to die in the mushroom cloud that was soon to come.
While causing chaos in Megaton, I came across several aspects of the game that make it easier to be nasty. Though you can get in a pinch if you don't save often, I found that there's always a way out of the mess you create in cities. Cause as much havoc as you like, get the sheriff and every citizen chasing you with guns ablaze, and you can pop outside of the town of Megaton and they won't follow you. Wait 24 hours and go back in and the townsfolk will have forgiven (or forgotten) your deeds. This may not be realistic, but if you go on a little killing spree for fun, you can still salvage your game in the long run.</blockquote><center>
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Thanks Ausir.