fedaykin said:
Jesus fuck, I just noticed Vault Boy's face when you cripple someone. AHAHAHA. It's like he gets high on violence. Oh, and apparently when you're completely engulfed in flames it just cripples your head (whatever the fuck that means).
Funny thing is, I wish I could find the image again, someone made a parody screenshot for Fallout 3 before any details were revealed, a kind of "your worst dreams come true", it was a person getting shot in first-person while the Vault Boy held his thumb up in the corner going "only 999 kills to go until your next Xbox achievement"
Not too far off the mark in hindsight
A 1995 film starring Dustin Hoffman said:
Give me a break. That's just as bad as killing 100 cops in GTA, spray painting your car and being forgiven.
Worse, I'd say: GTA isn't about choice and consequence, except maybe II, the spray-paint mechanic just fits the whole freeplay style that works for GTA or TES.
It just doesn't fit Fallout. But it's crowbarred on now.
mandrake776 said:
Remember Ian in Fallout? They guy who says he wants 100 caps to join up with you? And you can't barter with him about that? Why does this sound different?
Actually, you can talk him down to just getting his "share of the loot"
Which, note, he never does. Serves him right.
(not that this has anything to do with the bartering system, note)
mandrake776 said:
Absolutely. I for one will be happier if the system is closer to Fallout's than to Oblivion's if only because in Oblivion I always felt like I was being taken advantage of.
Not to mention Oblivion's barter-interface (and inventory interface) are amongst the least userfriendly ever.
Ureshi said:
EDIT: the video in the NMA news page is from the good karma.
Huh? No it ain't.
Marat Sar said:
What is going on with these guys? Why do they not hire a professional PR person? Who on god´s earth lets someone named Emil take the stool, let alone doze off into a school-shooter type murder fantasy?
He's the design lead. I'd rather listen to him than to Todd or Pete. You just have to kind of...avoid the subject of little old ladies around Emil, before he starts daydreaming about decapitating them and putting their heads on shelves (seriously, this is not the first time he's talked about this).
Marat Sar said:
Mark my words, you would not be bitching about the 24 hour thing, had it been Boyarski / Kieron doing the presentation on both ends. It is a logical, player friendly decision, present in most CRPG´s. Yes, both Fallouts as well.
Uh, no. And who the fuck is Kieron?
The essence of choice and consequence is that your choices have real consequences, not consequences that reset.
I have no idea where this nonsense about "Fallouts did it" is coming from, the Fallouts had a reputation system, if you were vilified somewhere, you couldn't go there without getting shot. Period.
Anarchosyn said:
helped bring a touch of elegance to that side of Oblivion (one of the few elements I rather enjoyed were the Thief guild missions - *far* deeper than what Bethesda had crapped out in the past).
Dark Brotherhood, not Thief. Some of the more interesting quests in the game, surely, but that's not saying much, they're still not
that good.
A 1995 film starring Dustin Hoffman said:
EDIT: Ah...I was reading through Beth's board and one of those things I missed while being frightened was the slave collar bit.
Where's the tattoos anyway?
A 1995 film starring Dustin Hoffman said:
TornadoADV:
"Remember, the 24 hours is only so they don't attack you on sight, your rep is still shot and they are most likely to go ape-&*$^ on your [censored] again for a much smaller thing. You can also bet on less NPC interaction and higher prices at stores. Your actions are never forgiven in that manner...."
Uh yeah...based on?
I'm sorry, but I've heard these "hey this is a way it would make sense Bethesda didn't screw it up" arguments before. Yet somehow even a slightly more logical method (and Tornado's isn't water-tights either) never makes it into Bethesda's game, and it's usually the stupidest version that's true.[/quote]