Let me see if I have this straight. They set it up so that your character will always be forgiven after a certain time. You can always go back? How exactly is that actually better design for a game series which is supposed to place major emphasis on choices and consequences and the permanence of much of those? That's a bit like saying that being exposed to Planck Temperature is leaps and bounds better than being exposed to Absolute Zero.Gentlemen said:This is leaps and bounds better then Fallout's old, "Start one fight, and leave the town forever" thing.
Kieron Gillen from Rock, Paper, Shotgun, I'm guessing.And who the fuck is Kieron?
bonustime said:Okay so now I think THIS is definitely the worst news I have heard about this game. Forget the Fatman and all the rest, this is the dumbest fucking thing.Wait 24 hours and go back in and the townsfolk will have forgiven (or forgotten) your deeds.
So, what Bethesda's gone and done *apparently* is allow you the opportunity to go into the Brotherhood of Steel's eastern HQ, gain their trust enough to see Owyn Lyons face to face, burn him to a crisp with a Flamer, run like you've got the Four Horsemen on your ass, wait for a loading screen, do an about face and head back in where you're greeted with nods and salutes, then chat up Sarah while you're pillaging the corpse of her kentucky-fried daddy dearest
marko2te said:Wait 24 hours and go back in and the townsfolk will have forgiven (or forgotten) your deeds. This may not be realistic, but if you go on a little killing spree for fun, you can still salvage your game in the long run.
Guard: Halt, who goes there?!
Player: Its just same old me.
Guard: Hey arent you the guy who killed half of the town yesterday including my family.
Player: Yeah, i had a one of those days, my mutt eat my breakfast and some kid bump me on the street. Look, im really sorry so can you let me in.
Guard: Well OK, you look sincerely sorry, but dont you go on killing people no more ya hear.
Wazza said:bonustime said:Wait 24 hours and go back in and the townsfolk will have forgiven (or forgotten) your deeds.
So, what Bethesda's gone and done *apparently* is allow you the opportunity to go into the Brotherhood of Steel's eastern HQ, gain their trust enough to see Owyn Lyons face to face, burn him to a crisp with a Flamer, run like you've got the Four Horsemen on your ass, wait for a loading screen, do an about face and head back in where you're greeted with nods and salutes, then chat up Sarah while you're pillaging the corpse of her kentucky-fried daddy dearest![]()
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I have to think that there is more to it than that.
I think that the Ed Gain wannabe who wrote that article, is probably a bit touched in the head. I think the guy who wrote the article tried to play the raging maniac angle a little too much and went awry. I sincerely hope that they don't equate playing a "bad guy" to playing a LOTR Orc. Its one of the reasons why I could never play evil in KOTOR and KOTOR 2, because they made the Sith a bunch of juvenile delinquents with a bad temper. I can only hope that there will be the option of playing a character as "truly evil" which means to me someone who simply has no empathy for fellow humans. Basically like the original Enclave was. To themselves they weren't bad, even the President had views that to him were good. But they simply had no empathy for the rest of the world and treated them like cattle.
I could see the redemption thing working for something like a pickpocket or thief. That's one thing I hate about the original, I could get caught stealing in a city, and even if I ran away without hurting anyone, I was public enemy #1 for the rest of the game for these people. I could deal with a "redemption" system where people remember wrongs that you have done and give you a second chance. Or stay really cautious around you, and/or have you repay the items you've stolen with interest.
But one where you off half the town, and come back like nothing happened is pretty ludicrous to me. There's a huge difference between forgiveness and the brain-dead stupidity of letting a murderer walk in your midsts. Especially one that has already killed people in your town. If these people acted like that they never would have survived to found a city in the first place. Lets hope that is something they fix before the game comes out.
Raider 1: "Hey lets go pick up some guns and ammo in Megaton"
Raider 2: "Are you sure? We hit them last week they won't be too happy with us"
Raider 1:"Nah, its been more than 24 hours, its all water under the bridge."
Raider 2:"Sweet!"
I'm still cautiously optimistic...but after this I'm a lot more cautious. Might have to test rent first as Wazza said.
Ausir said:Do you really expect Owyn to be killable?
Moester said:Lets just hope that this is one creepy fat guy'sinterpretation of the game mechanics and not the overall view of Beth design team.
Brother None said:Moester said:Lets just hope that this is one creepy fat guy'sinterpretation of the game mechanics and not the overall view of Beth design team.
This "one creepy fat guy" is the lead designer.
And you guys are inching too much towards personal attacks on developers. Quit it before I have to start splitting posts.
Oh, so Ed "Gain" is actually Emil? Well, then it must be IGN's interview process, yeah that's what it was. He wasn't acting genuinely creepy like you said earlier, that's just IGN and its spin.Moester said:I must say that I found it disturbing that he's the lead designer. But I've just watched the video again, and there's something off about it. It's almost like the designers were asked some leading questions and were trying to awnser as best as they could, but since they're not exactly PR guys, they came out wrong.
I think that what we're seeing is the result of seeing snippets of an interview pieced together to have a theme...but without context. After watching it more closely its clear that what Emil was talking about was taken after he had already begun and without hearing the question asked. He seems (after my original outrage has passed) to be responding directly to the question of the reporter rather than simply talking about his preferred gaming experience.
I was unimpressed with the IGN article which I thought was written from a munchkin's perspective, and I let that article colour my interpretation of the video.