Wow, great OP, but talk about a quick descent into supreme geek snobbery.
I do agree, many games are more like "interactive movies" than games. Sometimes I'm happy with the trade-off. The player has to lose some freedom so that the narrative can play out. Some of my favorite games are like this.
But is it limited to this new console game scourge? I don't think so. You can't sit there and tell me Fallout didn't shunt you from one spot to another to advance the story. So did Planescape Torment. There is very little in the way of "challanging" decisions in either of those games, two of the best ever made.
Bioshock is a great game. It looks great, the story is engrossing, and it's fun to shoot things in it. Isn't that the point? Maybe I just have really low standards. I'm not sure what it takes to please you great beings. SS2 is one of my favorites of all time, but it was good for the same reasons Bioshock is, not because you may run out of psi-hypos, forcing you to make oh-so tough choices!
I was shocked the other day when I realized I really don't hate much of anything. From hanging around here, you'd think that was wrong. After all, there is apparently no other way to be validated in life outside of hating something popular.