BADASS dubby! keep up the good work!
so you managed to make helmet only protect from headshots, do i get it right?! so from this point of view, it is now possible to make modular armour pieces for every body part?
IS there even wind in f3?
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thoughts about limb damage and cripple system:
now that i played a cripple/healing reballance mod (
http://www.fallout3nexus.com/downloads/file.php?id=2210 ) for a bit, i have some ideas:
1. in real life, if you got lets say your chest already broken by a sledgehammer, and the damn supermutant keeps hitting it again and again, it will SURELLY hurt very very much more then after "just" being crippled.. in vanilla it DOESNT have any even further effect, while in reality it would be the most damaging thing - to poke in your opponents wounds. so how about adding a script which makes hits to crippled limbs really tear on your HP and/or give some other bad penalties? or a cripple level system, like crippled level 1, crippled lvl 2, crippled lvl 3 etc?
of course this should apply to everyone, not just the player.
2. when you crirple someones arm causing him to drop his weapon, he will pick it up after a short while, and shooting him in his already-totally-torn-apart arm wont do anythign except regular HP loss. kinda silly. you could maybe fix that, too.
if you make that "level 1 cripple, level 2 cripple, level 3 cripple"-thing, you could make also "level 4 cripple" which means losing a limb (everyone except player), with a dismemberment animation, while still being alive, under pain shock or whatsoever.. well, i dont know if limb loss on alive creatures really works in the F3 engine, and if its not too much work for a small part like this, but the cripple-on-different-levels thing would surelly rule!
after all, having your leg broken with a sledgehammer in one place is not the same thing as getting it chewn and spit out by a deathclaw
3. also, its not a health issue, but if you hit someones weapon and it flys away, sometimes u see stuff like huge miniguns flying all over the place, like they got a rocket engine gone mad or something.. its ok for a small pistol hit by a shotgun shot close-up, but bigger guns really fly like they weight nothign in vanilla.. not good..
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some more spectacular battles:
check this out,
http://www.fallout3nexus.com/downloads/file.php?id=2897
that mod aint perfect, since there are 3 meter tall ghouls and 5 meter tall muties, but generally, adding alot more NPCs to some points like the battle at the citadel would sureally make the things less boring.. alot better then the two muties + a centaur fighting some guards in vanilla
anyway, those are just ideas i had, hope i could help you somehow!