Hi all, long time lurker, first time poster here.
First of all, Dubby et al: I salute each and every one of you working to bring this mod to completion, and wish you the best of luck in bringing that "Fallout" feeling out of what turned out to be a subpar FPS.
The reason why I wanted to post now was just to throw an idea out there for consideration, and I was genuinely surprised that no one had mentioned it yet. Let's delete most, if not all of the dungeons from this game. The subways, the vaults, the hotels, all of em.
Call me crazy, but F1 and F2 didn't really have that many typical dungeons. Mostly they were composed of settlements and the people that inhabited them. I mean sure, Redding had the Wanamingo mine, and there were the rat tunnels and whatnot, but whenever there was a dungeon in the Fallout games, it was put there with a purpose (usually a quest purpose) and felt authentic (and they generally were not very large).
Every Fallout 3 dungeon (subways, almost every building in the game, etc.) was just like every other. It also seemed as though Beth made them ridiculously larger than needed just to artificially lengthen (read: cheapen) the game experience.
My first trip to Rivet City made me want to beat my head against the sidewalk while going through subway station after subway station of the exact same tripe. I mean, okay, in real life most subway stations look similar, but it made me think that it was just a weak copout to get out of doing some extra texture/model work. Some stations had traps, some raiders, some ghouls, but they ALL felt the exact same way. Perhaps 2 stations would have sufficed for the travel, instead of 12 or however many there were.
I got the exact same feeling when entering most of the buildings too. Saving the rangers was a fun sidequest, but after the 300th identical room of the hotel on top of which they waited, I was about ready to delete the f-ing game. There was just zero inspiration there.
Anyhow, it just seems that when Bethesda talks about making a sandbox game, they make a sandbox with 100 different toy shovels in it. Sure you can play with each one and they all might look a bit different, but in the end, there are only so many ways you can play with some sand and a shovel. They made crappy generic dungeons that were no fun to play in with Oblivion, and they did the exact same with Fallout 3.
Anyhow, those are my thoughts on one of the biggest letdowns in this game, you all are already on top of fixing most of the other crap in F3. Thanks for reading.