3. Side Quests
Fallout 3 follows a philosophy of quality > quantity. While some have criticized it for having less side quests than several other Fallout games, Fallout 3's side quest are arguably the best designed quests in the franchise. Take for instance the Superhuman Gambit, an excellent showcase of how campy yet grounded Fallout can be, without straying into Wild Wasteland or Fallout 2 territories. The Power of The Atom showcases just how scenic and fun a side quest can be, as well as how impactful it can be on the environment. Never before or after Fallout 3 has a side quest ever managed to pull this off.
Fallout 3's problem both a matter of less of EVERYTHING in relate to writing, to quality. From background, to quest, to notes etc... I wont mention dialog (thought it's big prob) because it relate to Voice Acting which is another headache we will talk in other argument.
I wont mention something about number of sidequest. I just mention that's the fucking unmarked quests are super annoying. No they are not mysterious. They are just lazy placement of a few writings with nothing concrete, nothing link between between them (like visual clues point to next piece). You must know that their level of quality is nothing that worth we players puzzle about their reason of nonexistance.
A lot of areas that has nothing revelant in term of writing, background, or quest. Take Shalebridge, for example. There's one unmarked quest of two different ant factions and nothing else. What's about that scientist? What about the link between this location to 2 other locations with ants like Corvega Factory and Grayditch. Zip. Zero.
Even minor area that has revelant quest are undeveloped outside of said quest. take Girdershade for example, with its quest of Nuka Cola quantum and the unmarked quest of bringing naughty nightwear to here. Outside of it, there's NOTHING else. Why would one man and one girl live in this middle of nowhere? What do they earn for a living? Why THERE, exactly? Why only 2 of them, exactly?
Even main quest doesnt escape from this lazy and unfinished development even with several DLCs in tow. Take the main quest of chasing after DAD, for example. Once you get to Jefferson Memorial aka Project Purity, there's only one mention of needing to find a prewar scientist who live in a minor Vault somewhere. NO MORE clue until you run across said vault in the middle of no where.
+++ NO clue to return to ask either Dr Li or the old man scientist. Li doesnt know but the oldster know, since he stole some data from said Vault decades ago and his diary noted about that.
+++ No clue to return to Citadel and ask BoS about it despite they has a most widespread presence in DC and has a huge treasure of data, prewar or otherwise. There is a terminal with data on V112 in the Citadel.
+++ At least they cover their ass in Vault Tek building with some clue about V112 location being deleted by unknown.
It is just one huge abyss between the holodisc in Jefferson Memorial and the vault in the garage in the middle of nowhere.
Quality Writing? YOu are gilding gold over copper~