Fallout 3 Game Developers Conference Awards

What a fucking mutual admiration society. Is it possible to blow even more sunshine up Bethesda's ass?

Best writing? L4D is clearly superior, and isn't even trying.
 
L4D wasn't nominated for writing, FO3 was up against Far Cry 2, Braid, MGS4 and GTAIV.
Which is a little funny considering all the talk about GTAIV's writing finally legitimizing videogame writing or whatever the hype was back then.

Also, travesty etc.
 
Hah .. this is one funny event.

Bethesda-Best Writing? Big .. BIG OXYMORON.


It's tragic (The Garnering) what happened to game industry.
 
And There's ... MORE!

And There's ... MORE!





http://gdconf09.eventnewscenter.com...-the-9th-annual-game-developers-choice-awards


PRNewswire said:
...
SAN FRANCISCO, March 25 /PRNewswire/ -- Bethesda Softworks' epic post-apocalyptic open-world adventure, "Fallout 3," received the Game of the Year Award at the 9th annual Game Developers Choice Awards, presented at a ceremony this evening at Think Service Game Group's 2009 Game Developers Conference (GDC). Bethesda also received the Best Writing award for the game.
...
The Game Developers Choice Awards, which honor the very best games of the year, are voted on by developers and created for developers. They are produced and hosted by the GDC and presented by Gamasutra.com and Game Developer Magazine, with the aid of a distinguished Advisory Committee that includes many of the world's top game creators, and each award is decided by thousands of votes from game professionals worldwide.
...
"Over the past nine years, the Game Developers Conference has become the premiere video game award show because it gives voice to those who understand games better than anyone; the people who make them," said Meggan Scavio, content director of the Game Developers Conference. "The games being recognized here are virtuoso efforts that have truly advanced the state of video games.
...



This appears a game industrial complex news churner for buttering up sales success.

No award for bugs, so any presumed or self inflicted plot holes must be a floating mote in the eye of the consumer.

Bugs are part of all software products, correct?

The known FO3 gaps in the narrative path might not qualify B-soft for a 'shovel ready' economic empowerment project.
Yet this level of industrial self inflation must pile up somewhere , higher and deeper, no breeze will blow this away to rain on some wilting forest.

Guess that BS is too common to spade away ...

Scarab Beetles rolling road apples, losing this tract's track ....

I will now lighten this stew of metaphors ... some ;)

If after producing FO3 and getting it to market, some of this award goes to Emil ... for waking up this morning ...
some goes to B-Soft ... for greater gold and glory ... and maybe for you few too few optimists --> some goes to the elusive quality of the FO IP.

Take this away which way, I see a business buzz award going to ... projected and established sales.
B-Soft said they'd do it and they did. Sales success. The rest is just buzz.
The greater glory of business as usual is maintained in this economic slide.
The media hype machine appears to be working just fine for those that can pay to play.

Any real writers, please comment about FO3's dramatic power-z.
Especially if you are self elected to that lofty GDC cadre of ""thousands of ... game professionals worldwide "". FO3 just good enough or 'teh awesome'?
Actual writers, please don't be shy. No bushel basket of awards can dim your shine! :o

Laughing about this still. Never sad to see FO content, right Ausir?




4too
 
It's all a ploy to keep the gaming industry in pace with film and television. if they do not support each other, who will? What a sad state of affairs. Sadder still that the quality of games are nowhere improving, other than visuals and sound.

edit: That said, writing might be alright, but the implementation is the problem.
 
I would think that high awards for things like Fallout 3, Left 4 Dead, GTA 4 and Far Cry 2 only serve to revive the market for intelligent, adult games. I know what you will say, "Fallout 3 is teh stupid" because you don’t want to lose board status, but it is seriously one of the smartest games since Vampire: Bloodlines (a real heartbreaker, great game with awful bugs, I force everyone I know to play it at least once). If anything the success of something like Fallout 3 makes the No Mutants Allowed vision of a fallout sequel more plausible, since in the industry minds the game is now associated with money and critical success.

The first two fallouts where essentially boutique projects, with lots of time and talent left undisturbed since it was intended for a small audience. Now lots of AAA titles are getting a writer budget (think Valve), so even though I expect to see a lot of crap I also hope that it becomes like the comic industry where a poorly written today game is better than a well written yesterday game, again with the classics excluded since they where born out of unusual circumstances.
 
lugaru said:
I know what you will say, "Fallout 3 is teh stupid" because you don’t want to lose board status, but it is seriously one of the smartest games since Vampire: Bloodlines

I think that game would be The Witcher. Shit, Psychonauts even, it's MUCH smarter than Fallout 3 and it's a platformer. And there is also no possible way in which F3 has a better writing than GTA 4. At least the jokes in GTA 4 were genuinely funny.
It would be nice of you to finally stop these generalisations about NMA though, cause otherwise you seem to be pretty smart.
 
@ lugaru

Ya fanny.

Yeah, Fallout 3 is a lot more funny than Fallout and Fallout 2. Way more. The graphics make everything different. And the dungeon crawling. And the mindless boring combat.

Sure. Whatever you say.

Multidirectional said:
lugaru said:
I know what you will say, "Fallout 3 is teh stupid" because you don’t want to lose board status, but it is seriously one of the smartest games since Vampire: Bloodlines

I think that game would be The Witcher. Shit, Psychonauts even, it's MUCH smarter than Fallout 3 and it's a platformer. And there is also no possible way in which F3 has a better writing than GTA 4. At least the jokes in GTA 4 were genuinely funny.
Well, Mask of the Betrayer was pretty smart too.
 
lugaru said:
I would think that high awards for things like Fallout 3, Left 4 Dead, GTA 4 and Far Cry 2 only serve to revive the market for intelligent, adult games. I know what you will say, "Fallout 3 is teh stupid" because you don’t want to lose board status, but it is seriously one of the smartest games since Vampire: Bloodlines (a real heartbreaker, great game with awful bugs, I force everyone I know to play it at least once).

I'm sorry, but huh? I could name quite a few games that were pretty intelligent since Bloodlies, but Fallout 3 is so far from this list it's not even funny. Please explain: what exactly is so smart about Fallout 3? How is it well-written?

Nominating Far Cry 2 for writing is even more farcical. That game had a great feel to it, but writing? Bleh. L4D kind of has the same problem, but there it's more a lack of quantity.

There is no valid argument to say Fallout 3 had better writing than GTA 4, it's just that the hype is fresher for Fallout 3. Note that I'm fine with Fallout 3 winning GotY awards, I'm sure people could name arguments for that, but it is objectively false to claim Fallout 3 was the best-written game of 2008. It is simply not true. There is no way that claim holds up under scrutiny.
 
Morbus said:
@ lugaru

Ya fanny.

Yeah, Fallout 3 is a lot more funny than Fallout and Fallout 2. Way more. The graphics make everything different. And the dungeon crawling. And the mindless boring combat.

Sure. Whatever you say.

Multidirectional said:
lugaru said:
I know what you will say, "Fallout 3 is teh stupid" because you don’t want to lose board status, but it is seriously one of the smartest games since Vampire: Bloodlines

I think that game would be The Witcher. Shit, Psychonauts even, it's MUCH smarter than Fallout 3 and it's a platformer. And there is also no possible way in which F3 has a better writing than GTA 4. At least the jokes in GTA 4 were genuinely funny.
Well, Mask of the Betrayer was pretty smart too.

I don’t think you read my post, I did not say that fallout 3 was better than the first two, by the contrary, I said the first two are glowing examples of well written games in a period when that was not an industry priority thanks to the love that went into them. If people weren’t in such a rush to tear down arguments, maybe we could have a smart one.

Psychonauts was great though, Witcher was kinda crazy, going back and forth between smart and braindead.

EDIT: just to respond to NONE: I am not saying it was better written than GTA4 and by the reviews that loved the writing in that game I think it is likely that GTA4 is the better man. I havent played it though, I dont touch Rockstar Games on PC until they cool a little and people iron out the bugs. I used to be the same with Beth but I made an exception for Fallout due to my enthusiasm for the franchise. As for me calling the game smart, I think it has a lot of subtle interactions and great moments, especially in rivet city with the romance subplot, the suicide one, the junky and all that. Again maybe not the best this year but a step forward none the less.
 
lugaru said:
I would think that high awards for things like Fallout 3, Left 4 Dead, GTA 4 and Far Cry 2 only serve to revive the market for intelligent, adult games. I know what you will say, "Fallout 3 is teh stupid" because you don’t want to lose board status, but it is seriously one of the smartest games since Vampire: Bloodlines (a real heartbreaker, great game with awful bugs, I force everyone I know to play it at least once). If anything the success of something like Fallout 3 makes the No Mutants Allowed vision of a fallout sequel more plausible, since in the industry minds the game is now associated with money and critical success.

Please point out where Fallout 3 is smart as a game.

It's an immature, primitive shooter-fest.

The first two fallouts where essentially boutique projects, with lots of time and talent left undisturbed since it was intended for a small audience. Now lots of AAA titles are getting a writer budget (think Valve), so even though I expect to see a lot of crap I also hope that it becomes like the comic industry where a poorly written today game is better than a well written yesterday game, again with the classics excluded since they where born out of unusual circumstances.

Can you try to make at least the slightest bit of sense?

L4D kind of has the same problem, but there it's more a lack of quantity.

I was referring to the quality of voicework and script, interpersonal relations in the team etc.
 
I think the tutorial sequence was extremely clever. It sucks that the cities are small but for the most part the inhabitants have a few layers of intrigue to their lives besides the usual “fetch me 5 of this” that you see in an RPG. I love the things you can do, from small (crushing Moira’s dreams of being an author) to big (nuking a city). And it provides a lot of odd moments that prove extremely fun, like the Virtual Reality sequence. Also the Washington setting is really well emulated, with tons of bombed out tourist attractions and even museums to explore. Honestly this game gets a lot right, and while it does have flaws (ending, vampire quest, vats invulnerability) it is mostly the same flaws you will find in any other game with enough hindsight and savage pecking. Also I pretty much admire anyone who makes their game extremely modable, it is rare for companies to actually trust their customers.
 
lugaru said:
Also I pretty much admire anyone who makes their game extremely modable, it is rare for companies to actually trust their customers.

Apparently, Beth doesn't trust modding community enough to take a few lessons from them, which they should've done since Morrowind.
 
Lugaru : Dude ... do you really dont see this? What was main thing in F1 & F2? Extremly good plot and good written dialogues - this is essence of good RPG game ... Dude ... F3 its like a hybrid of Deus Ex (without breathtaking conspiracy plot and good written dialogues) and I dont know .. Stalker (whos quest's where v. crappy - kill 5 of these and after that kill another 10 ...) .

This is not RPG.
 
lugaru said:
I think the tutorial sequence was extremely clever. It sucks that the cities are small but for the most part the inhabitants have a few layers of intrigue to their lives besides the usual “fetch me 5 of this” that you see in an RPG. I love the things you can do, from small (crushing Moira’s dreams of being an author) to big (nuking a city). And it provides a lot of odd moments that prove extremely fun, like the Virtual Reality sequence. Also the Washington setting is really well emulated, with tons of bombed out tourist attractions and even museums to explore. Honestly this game gets a lot right, and while it does have flaws (ending, vampire quest, vats invulnerability) it is mostly the same flaws you will find in any other game with enough hindsight and savage pecking. Also I pretty much admire anyone who makes their game extremely modable, it is rare for companies to actually trust their customers.

A fun game isn't automatically a smart game.

I still fail to see where the smartness is in these points. Fo3 is still primitive, it's an amusement park, not a game world, thus preventing it from reaching "smart" status.
 
I don't get what you're saying, Grizzers. Fun and smart aren't antonyms. Psychonauts is a very clever and smart game. Not necessarily intelligent, but definitely smart. And fun.
 
Rewrote the post.

Anywhoo, to compare, STALKER is a smart game in my opinion, owing to it's unique gameplay, aesthetics and sheer fun. Fallout 3 is not, since it's a shooter in a brilliantly rendered world, populated by cardboard cutouts, nonsensical quests and absolutely illogical design.

It's due to (as you said), the devs throwing random ideas at the player, rather than attempt to make a thought out, thoroughly enjoyable experience.
 
Back
Top