Fallout 3 Game Developers Conference Awards

Yeah, I caught the Fun comment too, I was about to go on a Civilization and Company of Heroes rant, those being games that are smart and fun, although to a limited audience.

So we agree that the game is fun and disagree that it is smart, I'm cool with that having stated my reasons in terms of plot and design.

In the end though we still arent even at apoint where "mature" means "grown up" as opposed to "dirty" so I am glad to see developers rewarding the games they did over stuff like Gears of War 2.
 
lugaru said:
I would think that high awards for things like Fallout 3, Left 4 Dead, GTA 4 and Far Cry 2 only serve to revive the market for intelligent, adult games.
GTA is not a mature series aimed at adults, it's a very immature series aimed at teenagers and college students whose only adult content is the language, violence, and subject matter, all of which are treated very immaturely. Haven't played Far Cry 2 but the first game wasn't an adult game either, it was a FPS with a bad sci-fi action movie plot whose only adult content was again, the language and violence. Fallout 3 falls into the same camp as GTA, though it treats it's subject matter better, violence more immaturely, and is again not written for the mature adult crowd. Can't say for L4D.

lugaru said:
If anything the success of something like Fallout 3 makes the No Mutants Allowed vision of a fallout sequel more plausible, since in the industry minds the game is now associated with money and critical success.
No, it makes the NMA vision of a Fallout sequel and good western RPG even less plausible since it proves that the amusement park "throw in everything that's cool" approach is a profitable (maybe, Gatt9 on BSGF sighted something interesting which is that Fallout 3 has sold, at best, half of the retail games they shipped) and successfull one.

lugaru said:
The first two fallouts where essentially boutique projects, with lots of time and talent left undisturbed since it was intended for a small audience.
The first two Fallouts were intended for RPG fans which, while a specific part of the market, wasn't some tiny group of people. Fallout 3 is a AAA game targeted at a general audience and thus simplified and changed to be more generally appealing and less good at anything in specific.

lugaru said:
I am not saying it was better written than GTA4 and by the reviews that loved the writing in that game I think it is likely that GTA4 is the better man. I havent played it though, I dont touch Rockstar Games on PC until they cool a little and people iron out the bugs. I used to be the same with Beth but I made an exception for Fallout due to my enthusiasm for the franchise. As for me calling the game smart, I think it has a lot of subtle interactions and great moments, especially in rivet city with the romance subplot, the suicide one, the junky and all that. Again maybe not the best this year but a step forward none the less.
Oh really, well I guess that you never posted the following then...
lugaru said:
I know what you will say, "Fallout 3 is teh stupid" because you don’t want to lose board status, but it is seriously one of the smartest games since Vampire: Bloodlines.

lugaru said:
I think the tutorial sequence was extremely clever.
What's so clever about the tutorial? It's certainly more clever than Oblivion's tutorial but it seems like a pretty standard tutorial done pretty poorly. The only new idea there is going through certain stages of your childhood.

lugaru said:
Also I pretty much admire anyone who makes their game extremely modable, it is rare for companies to actually trust their customers.
You mean their "bug fixing, patching, and post release support" community, don't you? There is no trust there, it's all about making money because they know that by releasing a CS that it will drag over part of the TES modding community. It's all about making money.

lugaru said:
In the end though we still arent even at apoint where "mature" means "grown up" as opposed to "dirty" so I am glad to see developers rewarding the games they did over stuff like Gears of War 2.
Fallout 3 really isn't much, if any, more mature than Gears of War 2. Fallout 3 is more complicated for the player than GoW2 but it's nothing compared to The Witcher or really any western RPG from the 80s or 90s. Both games are meant to be fun and don't make a serious effort, if any at all, to be truely smart because if they had, Fallout 3 would have allowed you to use your allies at the end of the game instead of the developers being content with the ending that exists.
 
UncannyGarlic said:
lugaru said:
Also I pretty much admire anyone who makes their game extremely modable, it is rare for companies to actually trust their customers.
You mean their "bug fixing, patching, and post release support" community, don't you? There is no trust there, it's all about making money because they know that by releasing a CS that it will drag over part of the TES modding community. It's all about making money.
And I also have to say that I fail to see the "big support by Bethesda for the modding communit" that some like to throw around. Hands down, letz be realistic. What kind of support the CS tools aside is Bethesda giving their community? What kind of attention does Bethesda pay to the modding community besides "they do great work!" which most of the time is even coming almost only from single devs on their blog! Not even any real official statement. They never since Oblivion tried in a serious way to either support or push the modding community with more attention the comments. Nothing from what they do of course can be seen as something like a bad behaviour to the modding community, but you also cant say that anything from what they do would be a unorthodox move toward the people making mods. The fun thing is, that Fallout 3 even containts the EXACTLY! same kind of issues modders complained about since a long long time with Oblivion. And now my question is, why are they still present in Fallout 3 when Bethesda does care so much for them?

I can only agree with Gar in this point. The modding community has for Bethesda only a value as long they throw out unofficial patches, fixes and other kind of similar things. And we are not talking about changes to gameplay, real fixes and improvements to texture and models.

UncannyGarlic said:
...Both games are meant to be fun and don't make a serious effort, if any at all, to be truely smart because if they had, Fallout 3 would have allowed you to use your allies at the end of the game instead of the developers being content with the ending that exists.
and thats just one example. So many times in Fallout 3 the designs of the quests or just the situation around it is so heavily railroaded that I ask my self how some can even call it "role playing".
 
I really liked FO3, but I agree with the general sentiment that the main story was bad. I don't understand how it continues to win awards for writing, especially this particular award from other devs. The story was objectively poor. It absolutely fell apart at Raven Rock. I don't have a high opinion of videogame stories in general (I don't think FO1&2 had good stories), but FO3's story stood out as being exceptionally poor. It was even bad relative to other Bethesda games. I'm totally baffled.
 
UncannyGarlic said:
(maybe, Gatt9 on BSGF sighted something interesting which is that Fallout 3 has sold, at best, half of the retail games they shipped)

Huh? That seems exceedingly unlikely.
 
UncannyGarlic said:
GTA is not a mature series aimed at adults, it's a very immature series aimed at teenagers and college students whose only adult content is the language, violence, and subject matter, all of which are treated very immaturely.
To be fair, GTA IV was a bit more serious than it's predecessors.
I'd call it the clear winner of that lot, but I haven't tried MGS4.
Brother None said:
UncannyGarlic said:
(maybe, Gatt9 on BSGF sighted something interesting which is that Fallout 3 has sold, at best, half of the retail games they shipped)
Huh? That seems exceedingly unlikely.
It's probably someone counting US sales vs that press release with 6 mil shipped.
No one cares about Europe.
 
4.7 million shipped, don't overstate it.

NPD numbers are useless. At best they present half of world-wide sales. So if someone calculated by NPD numbers that they sold half, then they sold all WW.

But we won't really know until they start bragging about numbers, probably when announcing a GotY edition.
 
How did you know I was writing about NPD to start with but reconsidered when I couldn't remember what they count? Are you in my computer!? ARE YOU IN MY BRAIN?!? GET OUT OF MY BRAIN ARGH
 
Yeah it was NPD numbers but I looked at them myself and what I could find presented less than a full picture (couldn't find numbers or exact numbers for every month [they stopped reporting at 108k sales for one month and Fallout 3 was a few slots below that]). That said, the numbers added up to be a little more than a million if I remember right. Funny thing is, I'm gonna have to dig for the link because I deleted the bookmark just a couple of days ago...
 
Well, according to NPD's 2008 numbers, Fallout 3 sold less than 1.65 million, which is what the #10 on the list - Mario Kart - moved.

But like I said, NPD is always half of the real numbers, or around that number. They put GTA IV sales at about 5.2 million for all of 2008 (excluding PC sales), but as of August 2008, GTA IV sold 10 million. If they guesstimate (because that's what they do, just estimate based on select retail numbers) Fallout 3 for 1.5 million US, then Fallout 3 probably moved 3 million world-wide.
 
Cool, the thread I looked at didn't have any numbers posted in it and had a link to a wiki with NPD numbers in it. It was a bit of a wild goose chase with me following links to sources of numbers and so on, always nice when there's something more clear (I remember the page you linked as it was in the NMA news at some point).
 
Best writing... I want to write them a letter, but need someone to deliver it for me. Quests like that are so very uninspired. If you are going to force players into flogged to death quests, you could at least write it in an original way, instead of simply spoon feeding it to them and hoping the target audience, who they obviously assume are just "idiot masses" wont notice. Oh hang on, most people seem to like the writing, so I guess they where right.

They must be relying on the Nazi propaganda approach of people believing the big lies. Best writing. Seriously.
 
Brother None said:
Well, according to NPD's 2008 numbers, Fallout 3 sold less than 1.65 million, which is what the #10 on the list - Mario Kart - moved.
That list doesn't lump the different versions together, so technically it only means that the 360 version sold less than 1.65 million. Judging from the NPD estimates that are available, they probably think that it moved ~1 million on the 360 alone.

Mikael Grizzly said:
Still below 4.7 mil shipped.
As BN said, it's silly to compare sold-through estimates to real shipped numbers. And it's even sillier to compare known shipped numbers to NPD estimates+completely fabricated numbers from the rest of the world. If they come out in a year and announce that they shipped >4.7 million, then we will know that they sold through the original shipment. That's the only way that we'll know.
 
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