@Mad Mantis: I think I see now... It's not necessarily bad to have a church you can contribute to in game, it's that a church, or anything in Fallout should fall into some sort of gray area and not be considered simply good or bad. I can understand that. Though, I still think if I were to picture, let's say, a church built in Shady Sands by the locals, it really might not have any 'evil' to it, (areas like that were pretty simple) but other, more gray factions should also exist. A religious organization found all over the wastes SHOULD be more like the Children. I agree there.
Oh, and I also agree with you on the 'cheat' comment in general, not just dealing with the house. I mentioned it earlier, but there are a few too many benefits that feel just like cheats, earned or not. Mostly it's because there are so few negatives to everything. It just doesn't feel right, especially if that house is like you say. But...on the other hand, except for the storage (which is fine) it really wouldn't be much different from 'transporting' back to a town like we've always done and getting safe stuff there. The other defense I can give is if you get hurt, and then in the middle 'transporting' back to heal, you can run into a random encounter. (I don't know if you do or not in F3 while 'teleporting') Then at least it would be similar to being hurt, escaping, then traveling back across the old Fallout map in hopes you don't run into anything bad. Plus you use to be able to heal fairly quickly at higher levels just by running around on the map for a while. So...maybe it won't be so bad/different from how it use to be as far as difficulty, just won't be anything new and profound.
Oh, and I also agree with you on the 'cheat' comment in general, not just dealing with the house. I mentioned it earlier, but there are a few too many benefits that feel just like cheats, earned or not. Mostly it's because there are so few negatives to everything. It just doesn't feel right, especially if that house is like you say. But...on the other hand, except for the storage (which is fine) it really wouldn't be much different from 'transporting' back to a town like we've always done and getting safe stuff there. The other defense I can give is if you get hurt, and then in the middle 'transporting' back to heal, you can run into a random encounter. (I don't know if you do or not in F3 while 'teleporting') Then at least it would be similar to being hurt, escaping, then traveling back across the old Fallout map in hopes you don't run into anything bad. Plus you use to be able to heal fairly quickly at higher levels just by running around on the map for a while. So...maybe it won't be so bad/different from how it use to be as far as difficulty, just won't be anything new and profound.